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Games 2014, 5(3), 140-159; doi:10.3390/g5030140
Article

Learning in Networks—An Experimental Study Using Stationary Concepts

1
, 2,*  and 2
Received: 21 January 2014; in revised form: 8 July 2014 / Accepted: 9 July 2014 / Published: 31 July 2014
(This article belongs to the Special Issue Social Networks and Network Formation 2013)
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Abstract: Our study analyzes theories of learning for strategic interactions in networks. Participants played two of the 2 × 2 games used by Selten and Chmura [1]. Every participant played against four neighbors. As a distinct aspect our experimental design allows players to choose different strategies against each different neighbor. The games were played in two network structures: a lattice and a circle. We analyze our results with respect to three aspects. We first compare our results with the predictions of five different equilibrium concepts (Nash equilibrium, quantal response equilibrium, action-sampling equilibrium, payoff-sampling equilibrium, and impulse balance equilibrium) which represent the long-run equilibrium of a learning process. Secondly, we relate our results to four different learning models (impulse-matching learning, action-sampling learning, self-tuning EWA, and reinforcement learning) which are based on the (behavioral) round-by-round learning process. At last, we compare the data with the experimental results of Selten and Chmura [1]. One main result is that the majority of players choose the same strategy against each neighbor. As other results, we observe an order of predictive success for the equilibrium concepts that is different from the order shown by Selten and Chmura and an order of predictive success for the learning models that is only slightly different from the order shown in a recent paper by Chmura, Goerg and Selten [2].
Keywords: stationary concepts, networks; learning; experimental economics stationary concepts, networks; learning; experimental economics
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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MDPI and ACS Style

Berninghaus, S.K.; Neumann, T.; Vogt, B. Learning in Networks—An Experimental Study Using Stationary Concepts. Games 2014, 5, 140-159.

AMA Style

Berninghaus SK, Neumann T, Vogt B. Learning in Networks—An Experimental Study Using Stationary Concepts. Games. 2014; 5(3):140-159.

Chicago/Turabian Style

Berninghaus, Siegfried K.; Neumann, Thomas; Vogt, Bodo. 2014. "Learning in Networks—An Experimental Study Using Stationary Concepts." Games 5, no. 3: 140-159.

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