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Sensors 2017, 17(3), 438; doi:10.3390/s17030438

ECCE Toolkit: Prototyping Sensor-Based Interaction

Department of Computer Science, Universidad Carlos III de Madrid, Leganés, 28911 Madrid, Spain
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Author to whom correspondence should be addressed.
Academic Editor: Gonzalo Pajares Martinsanz
Received: 20 September 2016 / Revised: 15 February 2017 / Accepted: 15 February 2017 / Published: 23 February 2017
(This article belongs to the Special Issue State-of-the-Art Sensors Technology in Spain 2016)
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Abstract

Building and exploring physical user interfaces requires high technical skills and hours of specialized work. The behavior of multiple devices with heterogeneous input/output channels and connectivity has to be programmed in a context where not only the software interface matters, but also the hardware components are critical (e.g., sensors and actuators). Prototyping physical interaction is hindered by the challenges of: (1) programming interactions among physical sensors/actuators and digital interfaces; (2) implementing functionality for different platforms in different programming languages; and (3) building custom electronic-incorporated objects. We present ECCE (Entities, Components, Couplings and Ecosystems), a toolkit for non-programmers that copes with these issues by abstracting from low-level implementations, thus lowering the complexity of prototyping small-scale, sensor-based physical interfaces to support the design process. A user evaluation provides insights and use cases of the kind of applications that can be developed with the toolkit. View Full-Text
Keywords: End-User Programming; toolkits; physical computing; sensor-based interaction End-User Programming; toolkits; physical computing; sensor-based interaction
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Bellucci, A.; Aedo, I.; Díaz, P. ECCE Toolkit: Prototyping Sensor-Based Interaction. Sensors 2017, 17, 438.

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