VETO: An Immersive Virtual Environment for Tele-Operation
AbstractThis work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A large amount of sensory data is utilized to build models of the world and its inhabitants in a way that is intuitive to the operator and accurately represents the robot’s real-world state and environment. The game client is capable of handling multiple users, much like a traditional multiplayer game, while visualizing multiple robotic agents operating within the real world. The proposed Virtual Environment for Tele-Operation (VETO) architecture is a tele-operation system that provides a feature-rich framework to implement robotic agents into an immersive end-user game interface. Game levels are generated dynamically on a Graphic Processing Unit or GPU-accelerated server based on real-world sensor data from the robotic agents. A set of user studies are conducted to validate the performance of the proposed architecture compared to traditional tele-robotic applications. The experimental results show significant improvements in both task completion time and task completion rate over traditional tools. View Full-Text
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Wilson, B.; Bounds, M.; McFadden, D.; Regenbrecht, J.; Ohenhen, L.; Tavakkoli, A.; Loffredo, D. VETO: An Immersive Virtual Environment for Tele-Operation. Robotics 2018, 7, 26.
Wilson B, Bounds M, McFadden D, Regenbrecht J, Ohenhen L, Tavakkoli A, Loffredo D. VETO: An Immersive Virtual Environment for Tele-Operation. Robotics. 2018; 7(2):26.Chicago/Turabian Style
Wilson, Brandon; Bounds, Matthew; McFadden, David; Regenbrecht, Jace; Ohenhen, Loveth; Tavakkoli, Alireza; Loffredo, Donald. 2018. "VETO: An Immersive Virtual Environment for Tele-Operation." Robotics 7, no. 2: 26.
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