Games 2013, 4(3), 367-374; doi:10.3390/g4030367

Reciprocity Effects in the Trust Game

Received: 19 June 2013; in revised form: 18 July 2013 / Accepted: 25 July 2013 / Published: 31 July 2013
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Abstract: I use data from a previous experiment for classifying subjects based on their behavior in the trust game. Prior literature defines a “reciprocity effect” as the tendency for Second Movers to return proportions increasing in the amounts that they receive. In the data that I use, 31% of Second Movers show reciprocity effects, 31% are neutral, and 25% consistently free-ride, indicating that the aggregate reciprocity effect for the sample as a whole is attributable to a minority of the subjects.
Keywords: trust game; reciprocity; strategy method
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MDPI and ACS Style

Smith, A. Reciprocity Effects in the Trust Game. Games 2013, 4, 367-374.

AMA Style

Smith A. Reciprocity Effects in the Trust Game. Games. 2013; 4(3):367-374.

Chicago/Turabian Style

Smith, Alexander. 2013. "Reciprocity Effects in the Trust Game." Games 4, no. 3: 367-374.

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