Interactive Learning: Human in the Loop System Design for Active Human–Computer Interactions

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".

Deadline for manuscript submissions: 31 January 2025 | Viewed by 32

Special Issue Editors


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Guest Editor
Naval Research Laboratory, Stennis Space Center, Washington, DC 39529, USA
Interests: computational intelligence; fuzzy set systems

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Guest Editor
Naval Research Laboratory, Stennis Space Center, Washington, DC 39529, USA
Interests: interactive machine learning; cognitive feedback; uncertainty modeling; geospatial computing

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Guest Editor
Department of Electrical Engineering and Computer Science, University of Missouri, Columbia, MO 65211, USA
Interests: fusion; computational intelligence; computer vision

Special Issue Information

Dear Colleagues,

The consideration of the active participation of persons in human–computer systems involves several considerations over and above what occurs in more passive man–machine interactions. Typically, this involves subjectivity in which humans use their insights to make judgments for the application solution. Interactive machine learning uses machine learning implementations that are trained, optimized, evaluated, and exploited through an intuitive human–computer interface. Having a human analyst in the loop is of high interest due to quality control, accountability, and complex subject matter expertise not otherwise readily automated. It should also be possible to use implicit human feedback to adjust a system by observing human problem-solving activity.

Potential Topics:

Cognitive load—can use models to adjust decisions.

How much should be pre-training (i.e., learning for the average user) versus how much should be interactive or personalized (i.e., for fine-tuning to a specific user)?

Response design and modalities of interaction—use of natural/implicit human feedback signals such as natural language, speech, eye movements, facial expressions, and gestures during the interaction.

Effective interactions—speed and number of interactions. Human preferences or an internal reward that is non-stationary and changes over time. Limitations can be due to a lack of trust, usability, and productivity, especially when adapting to unforeseen classes and changes in the mission context.

Specific systems architecture—AI and machine learning application to the problem; human trust issues for different architectures.

Case studies—for example, case studies such as image segmentation and region digitization in GIS are desirable.

Prof. Dr. Fred Petry
Dr. Chris J. Michael
Prof. Dr. Derek T. Anderson
Guest Editors

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Keywords

  • human in the loop
  • cognitive load
  • interaction modalities
  • cognitive feedback
  • online machine learning
  • active machine learning

Published Papers

This special issue is now open for submission.
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