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61 Results Found

  • Feature Paper
  • Article
  • Open Access
9 Citations
5,866 Views
12 Pages

1 April 2021

Traditional education, particularly at a university level is not necessarily very engaging. Educational escape rooms are a recent game based learning approach which combines team based problem solving with a story-line and cryptic clues. In this pape...

  • Article
  • Open Access
2 Citations
2,323 Views
14 Pages

A Generic Multilevel Structure for Educational Escape Rooms

  • Pedro Juan Roig,
  • Salvador Alcaraz,
  • Katja Gilly,
  • Cristina Bernad and
  • Carlos Juiz

The use of active learning activities for evaluation purposes has been reported to improve results in all areas within the education field. In this paper we describe a generic multilevel structure for educational escape rooms, along with a use case w...

  • Article
  • Open Access
53 Citations
18,735 Views
28 Pages

29 October 2022

By immersing learners in a playful, interactive, and engaging experience, Educational Escape Rooms (EERs) have been found to enhance learners’ motivation, help them to develop 21st century skills, and improve knowledge acquisition. As research...

  • Article
  • Open Access
178 Citations
27,305 Views
29 Pages

20 April 2021

This paper aims to present a systematic literature review on state-of-the-art Educational Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the study is to present the current developments and trends concerning...

  • Article
  • Open Access
14 Citations
4,425 Views
16 Pages

Digital Educational Escape Room Analysis Using Learning Styles

  • Oriol Borrás-Gené,
  • Raquel Montes Díez and
  • Almudena Macías-Guillén

2 November 2022

Teachers often need to adapt their teaching methodologies in order to overcome possible limitations and ensure that education does not lose quality in the face of different scenarios that may arise in the educational environment, which are not always...

  • Article
  • Open Access
10 Citations
4,828 Views
11 Pages

19 November 2022

Educational escape rooms have emerged as an excellent active learning tool to improve student learning, motivation, and engagement. In this work, a methodology to design and develop escape rooms in the classroom has been established and implemented w...

  • Article
  • Open Access
2 Citations
2,072 Views
13 Pages

Medical Education Escape Room Aligned with Flipped Classroom and Powered by Mobile Augmented Reality

  • Panagiotis E. Antoniou,
  • Fivos Papamalis,
  • Eleni Dafli,
  • Ioannis Poultourtzidis,
  • Daniel Schwarz,
  • Luke Woodham,
  • Sarantis Dimitriadis,
  • Konstantinos Tagaras,
  • Nikolaos Kyriakidis and
  • Panagiotis David
  • + 4 authors

Medical education escape rooms are emerging as a viable technological resource for pedagogy-first, learner-centric educational activities. This work presents the evaluation results of the first flipped classroom implementation in medical education, t...

  • Article
  • Open Access
30 Citations
5,918 Views
10 Pages

Online Escape Room during COVID-19: A Qualitative Study of Social Education Degree Students’ Experiences

  • Ana Manzano-León,
  • José Manuel Aguilar-Parra,
  • José M. Rodríguez-Ferrer,
  • Rubén Trigueros,
  • Rocío Collado-Soler,
  • Cristina Méndez-Aguado,
  • María Jesús García-Hernández and
  • Laura Molina-Alonso

12 August 2021

Confinement due to the COVID-19 pandemic has hastened an educational shift from face-to-face to online classrooms. This distanced education seeks to achieve learning goals mediated by technology as they would be achieved in the face-to-face classroom...

  • Article
  • Open Access
11 Citations
4,465 Views
12 Pages

29 August 2023

(1) Background. One of the most innovative gamification techniques emerging in the current educational context is the escape room, whose implementation aims to promote student motivation and learning. A review of the literature shows that many of the...

  • Article
  • Open Access
1,917 Views
15 Pages

Evaluating a UDL-Based Digital Escape Room for Bullying Awareness in Secondary Education

  • Yosra Achab-Moukram,
  • Paula Rodríguez-Rivera,
  • José Manuel Aguilar-Parra,
  • José M. Rodríguez-Ferrer,
  • Javier Rodríguez-Moreno and
  • Ana Manzano-León

This study evaluates the effectiveness of a digital escape room designed according to the Universal Design for Learning (UDL) principles as an educational tool to raise awareness about school bullying and cyberbullying in lower secondary education. U...

  • Article
  • Open Access
10 Citations
5,693 Views
8 Pages

Due to COVID-19 and the limitation of face-face teaching, electronic adaptation for formative and continuous assessment methods were greatly used and documented between 2020 and 2021. This study aims to implement a virtual escape room that will help...

  • Article
  • Open Access
38 Citations
7,717 Views
13 Pages

Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students

  • Ana Manzano-León,
  • José M. Rodríguez-Ferrer,
  • José Manuel Aguilar-Parra,
  • Ana María Martínez Martínez,
  • Antonio Luque de la Rosa,
  • Darío Salguero García and
  • Juan Miguel Fernández Campoy

Escape rooms and breakout are learning strategies that can facilitate motivation of learning through challenges. In these strategies, students must work as a team and use their reasoning, knowledge, and skills to solve puzzles and challenges related...

  • Article
  • Open Access
2 Citations
1,623 Views
17 Pages

23 June 2025

This study explores the utilization of digital escape rooms for promoting environmental education. The goal is to investigate the effectiveness of this technology in enhancing users’ environmental knowledge and eco-friendly behaviors in their d...

  • Article
  • Open Access
712 Views
14 Pages

One challenge faced by many educators is strongly engaging students to improve their intrinsic motivation in learning. This paper describes the design and beta testing of two educational escape rooms targeted towards teaching students concepts relate...

  • Article
  • Open Access
60 Citations
10,799 Views
13 Pages

Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education

  • Stylianos Mystakidis and
  • Athanasios Christopoulos

5 March 2022

Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused...

  • Article
  • Open Access
5 Citations
4,115 Views
15 Pages

An Educational Escape Room Game to Develop Cybersecurity Skills

  • Alessia Spatafora,
  • Markus Wagemann,
  • Charlotte Sandoval,
  • Manfred Leisenberg and
  • Carlos Vaz de Carvalho

19 August 2024

The global rise in cybercrime is fueled by the pervasive digitization of work and personal life, compounded by the shift to online formats during the COVID-19 pandemic. As digital channels flourish, so too do the opportunities for cyberattacks, parti...

  • Article
  • Open Access
33 Citations
8,133 Views
17 Pages

20 August 2020

The curricular perspective based on teaching processes which takes formal mathematical knowledge as a starting point has been severely criticized. This traditional perspective considers that the formal mathematical knowledge has to be taught prior to...

  • Article
  • Open Access
59 Citations
13,798 Views
14 Pages

Digital Escape Room, Using Genial.Ly and A Breakout to Learn Algebra at Secondary Education Level in Spain

  • Cristina Jiménez,
  • Nuria Arís,
  • Ángel Alberto Magreñán Ruiz and
  • Lara Orcos

1 October 2020

One of the main objectives in mathematics education is to motivate students due to the fact that their interest in this area is often very low. The use of different technologies, as well as gamification in the classroom, can help us to meet this goal...

  • Article
  • Open Access
18 Citations
4,429 Views
18 Pages

Educational Digital Escape Rooms Footprint on Students’ Feelings: A Case Study within Aerospace Engineering

  • Luis M. Sánchez-Ruiz,
  • Salvador López-Alfonso,
  • Santiago Moll-López,
  • José Antonio Moraño-Fernández and
  • Erika Vega-Fleitas

2 October 2022

The introduction of game-based learning techniques has significantly swayed learning, motivation, and information processing in both traditional and digital learning environments. This paper studies the footprint that the implementation of ten short-...

  • Article
  • Open Access
60 Citations
9,461 Views
14 Pages

Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study

  • Arturo Fuentes-Cabrera,
  • María Elena Parra-González,
  • Jesús López-Belmonte and
  • Adrián Segura-Robles

15 September 2020

Nowadays, different methodologies are booming in the field of education, and active gamification-based methodologies such as the Escape Room are an example of these methodologies, which is the base of this research. The purpose of this research is to...

  • Article
  • Open Access
10 Citations
5,066 Views
18 Pages

8 October 2022

Today, students live in a world surrounded by technology and traditional education methods are no longer very attractive to them. Applying the concept of a digital educational escape room to teaching can help increase students’ interest in the...

  • Review
  • Open Access
3 Citations
7,411 Views
44 Pages

21 November 2024

Active learning techniques are taking the classroom by storm. Numerous research articles have highlighted the benefits of active learning techniques on student understanding, knowledge retention, problem solving, and teamwork. One avenue to introduce...

  • Article
  • Open Access
20 Citations
6,340 Views
17 Pages

Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students

  • Almudena Macías-Guillén,
  • Raquel Montes Díez,
  • Lucía Serrano-Luján and
  • Oriol Borrás-Gené

9 September 2021

Educational Escape Room is an innovative method used in classrooms to motivate students. This article describes a version of Educational Escape Room applied to undergraduate students. Specifically, this work presents an adaptation of the method calle...

  • Article
  • Open Access
22 Citations
4,753 Views
21 Pages

15 October 2021

The COVID-19 pandemic and its social implications generate adverse psychological effects that affect success in education where educational methodologies are not ready to overcome the problem. This article presents the design and evaluation of a gami...

  • Article
  • Open Access
4 Citations
3,818 Views
19 Pages

Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study

  • Paula Rodríguez-Rivera,
  • José M. Rodríguez-Ferrer and
  • Ana Manzano-León

The rapid evolution of technology in education highlights the need for methodologies that enhance student engagement and skill development. This study examines students’ perceptions of designing educational escape rooms using ICT tools and gene...

  • Article
  • Open Access
90 Citations
10,205 Views
12 Pages

Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

  • Jesús López-Belmonte,
  • Adrian Segura-Robles,
  • Arturo Fuentes-Cabrera and
  • María Elena Parra-González

Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification,...

  • Article
  • Open Access
1 Citations
1,680 Views
24 Pages

Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students—A Rapid Review and Pilot Study

  • Joanna Albrecht,
  • Anna Lea Stark-Blomeier,
  • Pascal Schütz,
  • Nina Lenhard,
  • Christoph Dockweiler and
  • Pinar Tokgöz

The impact of stress on students’ well-being and academic success is tremendous. This paper addresses the issue of balancing stress with the realm of a digital educational escape room (deER). This article demonstrates how a deER can serve as a...

  • Article
  • Open Access
5 Citations
4,222 Views
23 Pages

6 January 2025

The evolving potential of virtual reality and the Metaverse to create immersive, engaging learning experiences and of digital escape room games to provide opportunities for active, autonomous, personalised learning has brought both to the forefront f...

  • Article
  • Open Access
4 Citations
2,703 Views
17 Pages

1 August 2023

The importance of ludic activities alongside educational activities for the involvement of students has nowadays been established. Among the most popular and loved games among today’s youths, there is certainly the one known as the escape room....

  • Article
  • Open Access
23 Citations
4,156 Views
9 Pages

Escape Room vs. Traditional Assessment in Physiotherapy Students’ Anxiety, Stress and Gaming Experience: A Comparative Study

  • Guadalupe Molina-Torres,
  • Irene Sandoval-Hernández,
  • Carmen Ropero-Padilla,
  • Miguel Rodriguez-Arrastia,
  • Jesús Martínez-Cal and
  • Manuel Gonzalez-Sanchez

Escape Rooms can serve multiple academic and educational purposes and can be used as part of the evaluation of a learning program. The aim of this study was to analyze the levels of anxiety and stress perceived in the evaluation using the Escape Room...

  • Article
  • Open Access
37 Citations
5,738 Views
18 Pages

20 January 2021

The use of active and flipped methodologies has increased in recent years. Here, gamification uses typical elements of a game in different contexts, including that of education. Specifically, Escape Room games used as educational tools have potential...

  • Article
  • Open Access
428 Views
13 Pages

Gamifying Renewable Energy: Enhancing Pre-University Students’ Knowledge and Attitudes Toward Science and Technology

  • Iciar Pablo-Lerchundi,
  • Susana Sastre-Merino,
  • Jose Miguel Riquelme-Dominguez,
  • Kumar Mahtani and
  • Hugo Mendonça

6 November 2025

Science and Technology (S&T) education is fundamental for advancing sustainability and preparing new generations to face global challenges. However, there is growing concern about the decline in interest and positive attitudes of pre-university s...

  • Article
  • Open Access
25 Citations
7,779 Views
15 Pages

A Virus Infected Your Laptop. Let’s Play an Escape Game

  • Araceli Queiruga-Dios,
  • María Jesús Santos Sánchez,
  • Marián Queiruga Dios,
  • Víctor Gayoso Martínez and
  • Ascensión Hernández Encinas

29 January 2020

Have you ever thought what would happen if a ransomware infected your laptop? This type of virus kidnaps files and encrypts them, and the only way to recover the data is by paying in bitcoin or some other cryptocurrency. This situation is undoubtedly...

  • Article
  • Open Access
3 Citations
3,102 Views
21 Pages

Influence of the Algorithmization Process on the Mathematical Competence: A Case Study of Trainee Teachers Assessing ABN- and CBC-Instructed Schoolchildren by Gamification

  • José Carlos Piñero Charlo,
  • Rocío Noriega Bustelo,
  • María del Carmen Canto López and
  • María Teresa Costado Dios

22 August 2022

In this manuscript, schoolchild mathematical competencies have been assessed by using educational gamification methodologies; specifically, Educational Escape Rooms (EER). To ease the interpretation of results, Spanish schoolchildren trained by using...

  • Article
  • Open Access
4 Citations
2,642 Views
12 Pages

Digital Escape Rooms: A Resource for Environmental Education

  • Manuela Repetto,
  • Alessandra Bianco Prevot,
  • Adelina Brizio,
  • Arianna Boldi,
  • Melania Talarico,
  • Silvia Stanchi,
  • Davide Palma and
  • Daniela Acquadro Maran

30 September 2024

Today’s adolescents represent an elective target in addressing environmental challenges. Education is a key factor in achieving a sustainable future for them. However, formal education can represent a challenge when youths are its target, as th...

  • Systematic Review
  • Open Access
18 Citations
4,937 Views
19 Pages

Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review

  • Héctor González-de la Torre,
  • María-Naira Hernández-De Luis,
  • Sergio Mies-Padilla,
  • Rafaela Camacho-Bejarano,
  • José Verdú-Soriano and
  • Claudio-Alberto Rodríguez-Suárez

13 May 2024

Escape room games are educational gamification technologies that consist of introducing a team of players into a physical or digital space in search of clues to answer puzzles, riddles or enigmas and solve a mystery or problem. This study aims to det...

  • Article
  • Open Access
31 Citations
10,582 Views
13 Pages

Game-based learning is becoming increasingly popular in education. The playful experience especially promises a high degree of students’ motivation. In this research, we examine the influence of sequential scaffolding within a digital education...

  • Article
  • Open Access
45 Citations
6,807 Views
33 Pages

29 April 2023

The traditional lecture-based model of teaching and learning has led to the exploration of innovative approaches including digital escape rooms. Digital escape rooms offer an immersive and engaging experience that promotes critical thinking, problem-...

  • Article
  • Open Access
12 Citations
4,651 Views
24 Pages

18 March 2021

In the particular case of Spain, student and teacher difficulties associated with the mathematical discipline have been evidenced in PISA and TEDS-M reports. As we consider that the teachers’ difficulties are connected to the students’ performance, w...

  • Brief Report
  • Open Access
7 Citations
2,138 Views
9 Pages

Innovative Methodologies in University Teaching: Pilot Experience of an Escape Room in Nursing Students

  • Javier Fagundo-Rivera,
  • Rocío Romero-Castillo,
  • Miguel Garrido-Bueno and
  • Pablo Fernández-León

9 October 2024

The presence of playful elements in learning environments is increasingly frequent in university settings. The objective of this study was to evaluate the gaming experience of the participants of an escape room activity developed in the second year o...

  • Entry
  • Open Access
22 Citations
7,588 Views
8 Pages

Edu-Escape Rooms

  • Mario Grande-de-Prado,
  • Sheila García-Martín,
  • Roberto Baelo and
  • Víctor Abella-García

22 December 2020

Escape Rooms are cooperative games in which players must find clues, solve puzzles, and perform a variety of tasks within a limited time. The goal is usually to escape or leave a room, place, or environment. When the Escape Rooms have a pedagogical p...

  • Article
  • Open Access
8 Citations
4,973 Views
22 Pages

Using Escape Rooms as Evaluation Tool in Active Learning Contexts

  • Pedro Juan Roig,
  • Salvador Alcaraz,
  • Katja Gilly,
  • Cristina Bernad and
  • Carlos Juiz

The adoption of the active learning paradigm presents a series of challenges and uncertainties. However, its adoption may result in better academic results and a more engaging attitude towards learning. In this sense, this paper presents a case scena...

  • Article
  • Open Access
1,285 Views
14 Pages

The History of Earth and Life: Escape Room for High School Students

  • Alicia Giner-Baixauli,
  • Hugo Corbí and
  • Olga Mayoral

14 April 2025

Introduction: This study investigates how different teaching strategies influence students’ learning outcomes and engagement. Objective: The primary aim is to evaluate the knowledge and motivation of students in the first year of high school (1...

  • Article
  • Open Access
699 Views
16 Pages

Escape Room in Nursing Fundamentals Course: Students’ Opinions, Engagement, and Gameful Experience

  • Dragana Simin,
  • Aleksandra Plećaš Đurić,
  • Branimirka Aranđelović,
  • Dragana Živković and
  • Dragana Milutinović

19 September 2025

Background/Objectives: During the past decade, incorporating innovative teaching strategies for active learning, such as the use of escape rooms (ERs), has effectively contributed to the acquisition of the necessary skills. This study aimed to assess...

  • Article
  • Open Access
10 Citations
2,862 Views
10 Pages

New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children

  • Carme Alejandre,
  • Patricia Corniero,
  • Gemma Claret,
  • Carlos Alaez,
  • Elisabeth Esteban and
  • Iolanda Jordan

30 September 2022

Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. M...

  • Review
  • Open Access
76 Citations
14,624 Views
14 Pages

In the last decade, game-based learning has received growing attention in educational contexts in general and science education in particular. A recent game trend, which has also found its way into STEM classrooms, is escape rooms. In this type of ga...

  • Article
  • Open Access
30 Citations
6,118 Views
17 Pages

Revealing Hidden Local Cultural Heritage through a Serious Escape Game in Outdoor Settings

  • Stavroula Tzima,
  • Georgios Styliaras and
  • Athanasios Bassounas

25 December 2020

Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined...

  • Article
  • Open Access
26 Citations
6,184 Views
19 Pages

13 September 2022

Digital and physical escape rooms have been suggested as practical and effective approaches to game-based learning and have recently gained momentum. The deficit of scholarly works that simultaneously implement both types of escape rooms legitimizes...

  • Article
  • Open Access
785 Views
13 Pages

26 August 2025

Background: Infection prevention and control (IPC) competencies are essential to safe patient care across practice settings. This cross-sectional survey study aimed to describe the ability of an escape room to reinforce IPC concepts and knowledge ret...

  • Article
  • Open Access
4 Citations
2,654 Views
11 Pages

Unleashing Creativity and Cooperation: A Qualitative Case Study on Designing Digital Breakouts for Social Education Degrees

  • Paula Rodríguez-Rivera,
  • Ana Manzano-León,
  • María Dolores Dapía Conde and
  • José M. Rodríguez-Ferrer

2 September 2023

This article examines the implementation of a cooperative training workshop for Spanish undergraduate social educators. The workshop aimed to explore the integration of escape rooms and breakouts in teaching, specifically addressing cyberbullying as...

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