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1,224 Results Found

  • Review
  • Open Access
36 Citations
27,348 Views
10 Pages

eSports in K-12 and Post-Secondary Schools

  • Gregory Rothwell and
  • Michael Shaffer

eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized i...

  • Article
  • Open Access
20 Citations
11,207 Views
14 Pages

eSports Events Trend: A Promising Opportunity for Tourism Offerings

  • Marcelo Leon,
  • Miriam Vanessa Hinojosa-Ramos,
  • Alan León-Lopez,
  • Simone Belli,
  • Cristian López-Raventós and
  • Hector Florez

25 October 2022

eSports events are a groundbreaking phenomenon worldwide. For this reason, this study aims to recognize the potential of eSports as an alternative for tourism events diversification in the city of Guayaquil, Ecuador. Within the methodological framewo...

  • Review
  • Open Access
38 Citations
9,103 Views
17 Pages

16 September 2021

The rapid expansion of the eSports industry has attracted scholars’ attention in recent years. However, little research has investigated the evolution of the extant eSports literature. This study aimed to explore the existing knowledge base of eSport...

  • Review
  • Open Access
25 Citations
11,232 Views
13 Pages

The eSports Medicine: Pre-Participation Screening and Injuries Management—An Update

  • Agostino Rossoni,
  • Marco Vecchiato,
  • Erica Brugin,
  • Eliana Tranchita,
  • Paolo Emilio Adami,
  • Manuela Bartesaghi,
  • Elena Cavarretta and
  • Stefano Palermi

1 February 2023

Recently, electronic sports (eSports) became one of the growing forms of new media due to the wide diffusion of games and online technologies. Even if there is still a debate about the definition and characterization of eSports, eAthletes train heavi...

  • Article
  • Open Access
119 Citations
25,736 Views
14 Pages

Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019

  • Kevin Rudolf,
  • Peter Bickmann,
  • Ingo Froböse,
  • Chuck Tholl,
  • Konstantin Wechsler and
  • Christopher Grieben

The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional stu...

  • Review
  • Open Access
13 Citations
9,176 Views
9 Pages

Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review

  • Sergio Machado,
  • Bruno Travassos,
  • Diogo S. Teixeira,
  • Filipe Rodrigues,
  • Luis Cid and
  • Diogo Monteiro

Competitive sports involve physical and cognitive skills. In traditional sports, there is a greater dependence on the development and performance of both motor and cognitive skills, unlike electronic sports (eSports), which depend much more on neuroc...

  • Article
  • Open Access
1 Citations
1,304 Views
23 Pages

Feature Analysis of Facial Color Information During Emotional Arousal in Japanese Older Adults Playing eSports

  • Ryota Kikuchi,
  • Hikaru Shirai,
  • Chikako Ishizawa,
  • Kenji Suehiro,
  • Nobuaki Takahashi,
  • Hiroki Saito,
  • Takuya Kobayashi,
  • Hisami Satake,
  • Naoko Sato and
  • Yoichi Kageyama

13 September 2025

Rapid digitalization has resulted in an increase in the number of older adults playing electronic sports (eSports). Therefore, it must be investigated whether eSports have a positive effect on cognitive function in older adults. We explored the trait...

  • Article
  • Open Access
5 Citations
4,756 Views
18 Pages

23 December 2022

The aim of this study is to develop a new approach to be able to correctly predict the outcome of electronic sports (eSports) matches using machine learning methods. Previous research has emphasized player-centric prediction and has used standard (si...

  • Proceeding Paper
  • Open Access
1 Citations
1,300 Views
5 Pages

Images of E-Sports in Chinese Newspapers

  • Jianfeng Wei and
  • Yufeng Huang

We analyze the reports and comments in newspapers on e-sports using T.A. van Dijk’s news discourse and discuss how Chinese newspapers present the configuration and the construction of e-sports. The method of reporting e-sports follows the viewp...

  • Article
  • Open Access
9 Citations
4,922 Views
12 Pages

Invisible ECG for High Throughput Screening in eSports

  • Aline Santos Silva,
  • Miguel Velhote Correia and
  • Hugo Plácido Silva

16 November 2021

eSports is a rapidly growing industry with increasing investment and large-scale international tournaments offering significant prizes. This has led to an increased focus on individual and team performance with factors such as communication, concentr...

  • Article
  • Open Access
3,146 Views
36 Pages

The rapid rise of social media and widespread Internet access have contributed significantly to the global popularity of e-sports. However, while popular e-sports attract considerable attention, niche e-sports remain underexplored, limiting user disc...

  • Article
  • Open Access
28 Citations
8,280 Views
35 Pages

Identification of Players Ranking in E-Sport

  • Karol Urbaniak,
  • Jarosław Wątróbski and
  • Wojciech Sałabun

27 September 2020

Human activity is moving steadily to virtual reality. More and more, people from all over the world are keen on growing fascination with e-sport. In practice, e-sport is a type of sport in which players compete using computer games. The competitions...

  • Article
  • Open Access
1,482 Views
14 Pages

Factors Influencing Eating Habits of Video Gamers and Professional eSports Gamers in Peru

  • Jimena Mujica Caycho,
  • Michelle Lozada-Urbano,
  • Rubén Aguirre-Ipenza and
  • Pavel J. Contreras

22 October 2025

eSports and recreational video gaming are expanding in Peru, yet evidence on gamers’ dietary habits and correlates is scarce. We aimed to identify factors associated with eating habits among Peruvian video gamers and professional eSports player...

  • Feature Paper
  • Article
  • Open Access
8 Citations
4,698 Views
29 Pages

Visual Algorithm of VR E-Sports for Online Health Care

  • Sang-Guk Lim,
  • Se-Hoon Jung and
  • Jun-Ho Huh

The need for non-face-to-face online health care has emerged through the era of “untact”. However, there is a lack of standardization work and research cases on the exercise effect of immersive content. In this study, the possibility of the exercise...

  • Article
  • Open Access
44 Citations
17,148 Views
12 Pages

Family types in Asian countries are rapidly changing as the society is changing. Thus, in this study, we analyzed and compared how the newly evolving family types (multicultural/dual-income) affect adolescents’ online game addiction, delinquenc...

  • Article
  • Open Access
21 Citations
6,285 Views
17 Pages

Mental health issues (e.g., social exclusion, depression, anxiety, and burnout) became highly prevalent in the global eSport industry. Likewise, the eSport trend in China also dramatically increased, while the attitudes and behaviours of the players...

  • Article
  • Open Access
5 Citations
5,374 Views
12 Pages

Comparison of Audience Behavior between eSports and Authentic Sports Fans

  • Taeyeon Oh,
  • Joon-Ho Kang,
  • Younghan Lee and
  • Soyon Michelle Choi

11 April 2024

This study analyzed how the behavioral patterns of esports and authentic sports viewers differ, adopting user and gratification theory and media transportation theory. In particular, it was investigated whether there was a difference in behavioral pa...

  • Review
  • Open Access
8 Citations
9,632 Views
18 Pages

Esports Training, Periodization, and Software—A Scoping Review

  • Andrzej Białecki,
  • Bartłomiej Michalak and
  • Jan Gajewski

11 November 2024

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools, developed over years of research i...

  • Article
  • Open Access
5 Citations
5,568 Views
19 Pages

The Effect of the COVID-19 Pandemic on Sports Betting Tipsters as Professional Bettors: A Qualitative Interview Study

  • Arif Yüce,
  • Sevda Gökce Yüce,
  • Hakan Katırcı,
  • Volkan Aydoğdu,
  • Weisheng Chiu and
  • Mark D. Griffiths

Although the COVID-19 pandemic impacted individuals who bet on sports, sports betting tipsters (SBTs; i.e., individuals who provide professional tips on the outcome of sporting events) were arguably among the most affected groups. Consequently, the a...

  • Article
  • Open Access
33 Citations
12,504 Views
21 Pages

Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types

  • Shang-Chun Ma,
  • Kevin K. Byon,
  • Wooyoung (William) Jang,
  • Shang-Min Ma and
  • Tsung-Nan Huang

8 April 2021

Previous studies have paid little attention to spectators’ consumption behaviors and motives for watching different types of esports live-streaming and game genres. This study, therefore, investigates spectator motives and consumption behaviors based...

  • Article
  • Open Access
279 Views
14 Pages

2 March 2026

Modern football requires athletes to make rapid and effective decisions in highly dynamic environments. Although ecological dynamic approaches based on small-sided games have shown advantages over traditional training for decision-making development,...

  • Article
  • Open Access
13 Citations
12,957 Views
22 Pages

9 August 2023

Despite being recognized as a global entertainment phenomenon, the nature of esports has been a subject of ongoing debate due to its content attributes and the controversial impact it has on individuals’ physical and mental well-being. We conte...

  • Article
  • Open Access
27 Citations
21,921 Views
18 Pages

28 October 2021

This research examines the various ways that video games, particularly esports, have been leveraged for content production and fan engagement (i.e., gamification) in traditional sports during the COVID-19 pandemic, as well as sports fans’ reactions i...

  • Article
  • Open Access
14 Citations
6,105 Views
14 Pages

Background: Esports is seen as an emerging industry that has enjoyed a surge in popularity worldwide. As a result, researchers have undertaken studies to try to understand the motivations and factors that impact Esports gameplay. Given the extensive...

  • Article
  • Open Access
26 Citations
5,317 Views
13 Pages

18 July 2021

This study examined the effect of prior experience with esports gameplay on its antecedents and consequences. Prior experience is considered a significant factor in consumers’ intention and behavior, and in gameplay engagement it is considered the am...

  • Article
  • Open Access
12 Citations
6,022 Views
19 Pages

Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences

  • David Micallef,
  • Lukas Parker,
  • Linda Brennan,
  • Bruno Schivinski and
  • Michaela Jackson

26 May 2022

Emerging adults (EAs), defined as adults aged 18 to 25, remain a difficult group to engage in healthy behaviours (including positive dieting and eating patterns). The environmental elements that influence the health behaviours of EAs have been studie...

  • Article
  • Open Access
73 Citations
19,857 Views
15 Pages

Esports Governance: Exploring Stakeholder Dynamics

  • Qi Peng,
  • Geoff Dickson,
  • Nicolas Scelles,
  • Jonathan Grix and
  • Paul Michael Brannagan

8 October 2020

Esports is a rapidly growing industry. However, the unidentifiable governance structure of the industry has contributed to a number of integrity-eroding activities. By exploring esports stakeholder dynamics, this paper answers the question, “Is...

  • Article
  • Open Access
1 Citations
1,091 Views
13 Pages

Effects of Integrating Football eSports into an Ecological–Dynamic Approach on the Development of Linear Speed in Young Soccer Players

  • Rosario Ceruso,
  • Tiziana D’Isanto,
  • Italo Sannicandro,
  • Antonio Tessitore and
  • Francesca D’Elia

3 October 2025

Football-themed eSports, combining entertainment and learning elements, are booming, offering benefits in terms of cognitive and motor skill development. Despite this, with the increasing use of eSports and their impact on cognitive and motor skills,...

  • Article
  • Open Access
23 Citations
15,557 Views
14 Pages

1 October 2019

Cognitive function is critical for successful prolonged performance in eSports. This double-blind placebo-controlled study examined the effect of an inositol-enhanced arginine silicate oral supplement on cognitive performance and energy in eSports at...

  • Article
  • Open Access
18 Citations
8,188 Views
15 Pages

Evaluation of a Brief Sleep Intervention Designed to Improve the Sleep, Mood, and Cognitive Performance of Esports Athletes

  • Daniel Bonnar,
  • Sangha Lee,
  • Brandy M. Roane,
  • Daniel J. Blum,
  • Michal Kahn,
  • Eunhee Jang,
  • Ian C. Dunican,
  • Michael Gradisar and
  • Sooyeon Suh

This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six e...

  • Article
  • Open Access
10 Citations
4,918 Views
11 Pages

In the last few years, esports have become popular among older individuals. Although participation in esports can become a novel activity for older adults, evidence on their effects is limited to young individuals. This study investigated the effects...

  • Article
  • Open Access
15 Citations
7,051 Views
14 Pages

28 November 2023

This cross-sectional study aimed to explore the association between esports participation and physical health and examine the difference in physical health problems between esports participants and non-esports participants. A total of 1549 young adul...

  • Article
  • Open Access
58 Citations
12,586 Views
13 Pages

Professional Esports Players: Motivation and Physical Activity Levels

  • Frano Giakoni-Ramírez,
  • Eugenio Merellano-Navarro and
  • Daniel Duclos-Bastías

The professionalisation of esports has increased in recent years, generating the need for further study. Its evolution and continuous development have led the consideration of esports as a profession, increasing the number of players, practice modali...

  • Article
  • Open Access
10 Citations
5,764 Views
16 Pages

An emerging online social interaction feature, Danmu, which overlays viewer comments on online videos, has become increasingly popular on video-sharing platforms. Danmu comments may have a social impact on potential viewers’ behavior and thus h...

  • Article
  • Open Access
15 Citations
4,038 Views
20 Pages

Dietary Habits and Gaming Behaviors of Portuguese and Brazilian Esports Players

  • Fernando J. Ribeiro,
  • Raquel Teixeira and
  • Rui Poínhos

28 September 2023

As the esports industry grows, marketing campaigns for fast food, soft drinks, alcoholic and energy drinks, and dietary supplements at related events intensify. Portuguese and Brazilian esports players’ dietary patterns remain unexplored. This...

  • Article
  • Open Access
8 Citations
5,584 Views
13 Pages

30 October 2024

Objectives: Electronic sports (esports) have grown into a major competitive field in today’s digital landscape, attracting the interest of established companies and evolving into a fast-growing industry. Cognitive function, including reaction t...

  • Article
  • Open Access
6 Citations
7,014 Views
20 Pages

Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour

  • Yueh-Tung Hua,
  • Kun-Yu Liu,
  • Hsien-Che Huang,
  • Ian D. Rotherham and
  • Shang-Chun Ma

20 January 2023

This study aims to examine firstly the motivations of esports spectators driving them to engage in consumption behaviour, and secondly, two spectator groups (League of Legends, LOL; Hearthstone) to compare the findings of the independence model and t...

  • Article
  • Open Access
60 Citations
19,326 Views
10 Pages

22 August 2019

To examine the cognitive and physical changes associated with consuming an energy drink concurrent to video gaming, we examined a convenience sample of nine elite League of Legends (LoL) e-sport players (21 ± 2 y, BMI 25.6 ± 3.4 kg/m2)...

  • Article
  • Open Access
21 Citations
5,911 Views
20 Pages

Nutrition Patterns of Polish Esports Players

  • Monika Szot,
  • Barbara Frączek and
  • Florentyna Tyrała

28 December 2022

The aim of this study was to quantify the dietary patterns (DPs) of Polish esports players aged 18–26 years. Data were obtained via questionnaires that assessed dietary habits and frequency of food consumption. Dietary patterns were derived usi...

  • Article
  • Open Access
55 Citations
16,863 Views
14 Pages

Sleep Characteristics and Mood of Professional Esports Athletes: A Multi-National Study

  • Sangha Lee,
  • Daniel Bonnar,
  • Brandy Roane,
  • Michael Gradisar,
  • Ian C. Dunican,
  • Michele Lastella,
  • Gemma Maisey and
  • Sooyeon Suh

Esports is becoming increasingly professionalized, yet research on performance management is remarkably lacking. The present study aimed to investigate the sleep and mood of professional esports athletes. Participants were 17 professional esports ath...

  • Article
  • Open Access
2 Citations
3,877 Views
20 Pages

Gaming Habits in Esports: An Exploratory Approach Among University Student Gamers in Europe

  • Mário Coelho Teixeira,
  • Gonçalo Aguiar Mendes,
  • Jerónimo García-Fernández and
  • André Dionísio Sesinando

2 May 2025

The field of esports has been studied from different multidisciplinary perspectives, making it an emerging field with plenty of room for progress. However, it still has underdeveloped areas, such as university esports. The purpose of this study was t...

  • Feature Paper
  • Review
  • Open Access
32 Citations
29,805 Views
42 Pages

Can Nutrients and Dietary Supplements Potentially Improve Cognitive Performance Also in Esports?

  • Monika Szot,
  • Ewa Karpęcka-Gałka,
  • Remigiusz Dróżdż and
  • Barbara Frączek

18 January 2022

Factors influencing brain function and cognitive performance can be critical to athletic performance of esports athletes. This review aims to discuss the potential beneficial effects of micronutrients, i.e., vitamins, minerals and biologically active...

  • Review
  • Open Access
824 Views
25 Pages

Driven by Dopamine: Genetic Insights into Motivation and Performance in Sports and Esports

  • Natalia Majchrzak,
  • Kinga Humińska-Lisowska and
  • Agata Leońska-Duniec

28 January 2026

Background/Objectives: The dopaminergic system regulates motivation, executive functions, motor learning, and emotional responses—processes that are key in both sport and esports. Although many studies analyse dopaminergic gene polymorphisms, t...

  • Article
  • Open Access
6 Citations
9,030 Views
15 Pages

Electronic sports (esports) have evolved into a major cultural phenomenon in the 21st century, mirroring traditional sports with organized, competitive play. This study investigates the prevalence of esports participation and characteristics of espor...

  • Article
  • Open Access
26 Citations
15,128 Views
20 Pages

Knowledge Management in the Esports Industry: Sustainability, Continuity, and Achievement of Competitive Results

  • José Manuel Saiz-Alvarez,
  • Jesús Manuel Palma-Ruiz,
  • Herik Germán Valles-Baca and
  • Luis Alberto Fierro-Ramírez

30 September 2021

The increasing popularity and exponential growth of esports as a worldwide phenomenon has created a whole new industry with important implications for the different key players in the value chain. The digitalization process, which accelerated after t...

  • Article
  • Open Access
305 Views
15 Pages

26 February 2026

Background: Sleep quality and mental health are important concerns for esports competitors. However, epidemiological data regarding sleep quality and psychological distress among high-level esports players remain limited. Objective: This study aimed...

  • Article
  • Open Access
22 Citations
8,816 Views
11 Pages

Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series

  • Wing-Kai Lam,
  • Bob Chen,
  • Rui-Tan Liu,
  • James Chung-Wai Cheung and
  • Duo Wai-Chi Wong

11 May 2022

Professional esports athletes spend a long time in the same sitting posture during training and competition. Mobile esports may exacerbate potential postural problems because of the closer and unsupported arms and because athletes spend more time in...

  • Article
  • Open Access
6 Citations
5,235 Views
16 Pages

Videogames and their business models have evolved significantly over time, with consumers preferring a shift towards free-to-play (F2P) without any initial purchase, as evidenced in the popularity of Fortnite, Warzone and others. The aim of this rese...

  • Review
  • Open Access
23 Citations
8,285 Views
18 Pages

The present research aims to identify the main peculiar economics of professional team sports, reflect on whether they apply to esports, and derive some implications. To achieve this aim, two sequential snowballing literature reviews were conducted....

  • Brief Report
  • Open Access
5 Citations
4,642 Views
9 Pages

Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study

  • Kentaro Kawabe,
  • Fumie Horiuchi,
  • Rie Hosokawa,
  • Kiwamu Nakachi,
  • Junya Soga and
  • Shu-ichi Ueno

31 May 2022

Esports (electronic sports) programs are a variant of competitive gaming and have expanded worldwide in recent years. The prevalence of problematic gaming and gaming disorders (GD) is predicted to increase in adolescents. Children with autism spectru...

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