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1,146 Results Found

  • Review
  • Open Access
15 Citations
6,109 Views
15 Pages

Computer-Based Simulators in Pharmacy Practice Education: A Systematic Narrative Review

  • Ahmed M. Gharib,
  • Ivan K. Bindoff,
  • Gregory M. Peterson and
  • Mohammed S. Salahudeen

2 January 2023

Computer-based simulations may represent an innovative, flexible, and cost-efficient training approach that has been underutilised in pharmacy practice education. This may need to change, with increasing pressure on clinical placement availability, C...

  • Article
  • Open Access
1 Citations
3,726 Views
20 Pages

1 January 2022

Background: Computer-based education has been widely implemented in healthcare professional development education. However, there has been little examination of the potential for computer-based education to enhance pharmacists’ knowledge. This...

  • Article
  • Open Access
6 Citations
3,756 Views
20 Pages

24 February 2020

A computer-based education platform was developed using a theory-based approach to help Canadian pharmacy professionals adopt their full scope of practice. Data from the platform were used to identify factors that impacted user performance and engage...

  • Article
  • Open Access
4 Citations
5,037 Views
9 Pages

2 September 2020

Occlusion is a fundamental subject in dental education, and occlusal adjustment is clinically essential in daily dental practices. This study aimed to assess the effects of computer-based 3D simulations on learner responses and learning effect on the...

  • Review
  • Open Access
14 Citations
5,369 Views
20 Pages

13 May 2023

The integration of technology and new tools in engineering education has created opportunities for the advancement of geotechnical engineering education (GEE). Technology-enhanced learning (TEL) has been implemented in GEE by many educators, and its...

  • Review
  • Open Access
12 Citations
3,992 Views
14 Pages

Potential Barriers to the Implementation of Computer-Based Simulation in Pharmacy Education: A Systematic Review

  • Ahmed M. Gharib,
  • Gregory M. Peterson,
  • Ivan K. Bindoff and
  • Mohammed S. Salahudeen

Computer-based simulation (CBS) is an interactive pedagogical training method that has seen increased interest, especially in recent years. There is some evidence that CBS in pharmacy education is not as widely adopted compared to other healthcare di...

  • Article
  • Open Access
82 Citations
13,818 Views
23 Pages

23 March 2021

This study investigated the role of virtual reality (VR) in computer science (CS) education over the last 10 years by conducting a bibliometric and content analysis of articles related to the use of VR in CS education. A total of 971 articles publish...

  • Article
  • Open Access
12 Citations
3,825 Views
13 Pages

In education, the use of information, computers, and the Internet as a form of blended technology has been receiving increased attention and consideration. Additionally, increasing attention is being paid toward a scaffolding mechanism that can be in...

  • Article
  • Open Access
543 Views
15 Pages

31 October 2025

Advances in immersive technologies, such as Metahuman Creator integrated with Unreal Engine, offer new opportunities for interactive and realistic digital learning in nursing education. While computer-based training (CBT) has demonstrated benefits fo...

  • Article
  • Open Access
7 Citations
2,809 Views
11 Pages

26 October 2022

Injury prevention programs for children and adolescents need to be immersive and interactive. This study assessed a bicycle injury prevention program using technology-based education based on the Activated Health Education model and evaluated its eff...

  • Article
  • Open Access
1,010 Views
21 Pages

30 September 2025

Background: Inappropriate antibiotic prescribing by dental practitioners is a significant problem in low- and middle-income settings, such as India, where there are no guidelines for dental prescribing. This study aims to report, in a step-by-step pr...

  • Article
  • Open Access
28 Citations
6,364 Views
17 Pages

4 October 2018

New master’s degrees in computer engineering, designed according to Spanish government requirements, include both technical and business subjects to provide advanced knowledge compared to undergraduate studies. In spite of acquiring this advanc...

  • Article
  • Open Access
3 Citations
2,567 Views
15 Pages

17 January 2021

Advancements in computer and mobile technologies have driven transformations of classroom activities in engineering education. This evolution provides instructors more opportunities to introduce computational tools that can be effectively used and pr...

  • Article
  • Open Access
53 Citations
12,738 Views
21 Pages

14 May 2022

In the context of the science, technology, engineering, arts and mathematics disciplines in education, subjects tend to use contextualized activities or projects. Educational robotics and computational thinking both have the potential to become subje...

  • Article
  • Open Access
11 Citations
2,850 Views
16 Pages

4 November 2020

Due to the ever-growing pressure on our planet’s natural resources to supply energy, the production of bioethanol by fermentation of lignocellulosic biomass is increasingly important in courses related to engineering and energy. Moreover, recen...

  • Article
  • Open Access
7 Citations
4,297 Views
14 Pages

29 January 2024

This paper aims to develop a new model of Project-Based Instructional Taxonomy (PBIT) that provides a tool of course design that facilitates Computational Thinking (CT) development as creative action in solving real-life problems. Theoretically, PBIT...

  • Article
  • Open Access
16 Citations
7,066 Views
12 Pages

Simulation-based communication education has improved nursing students’ communication knowledge and skills. However, communication patterns that students commonly exhibit in simulated situations and students’ responses to specific clinical situations...

  • Article
  • Open Access
30 Citations
7,287 Views
21 Pages

25 December 2018

Incorporating substantial, sustainable development issues into teaching and learning is the ultimate task of Education for Sustainable Development (ESD). The purpose of our study was to identify the confused students who had failed to master the skil...

  • Article
  • Open Access
9 Citations
4,644 Views
14 Pages

Spatial ability (SA) is the mental ability to create, maintain, and manipulate abstract visual representations. Studies have shown that SA is a strong predictor of success in the fields of science, technology, engineering, and mathematics (STEM). Mor...

  • Article
  • Open Access
4 Citations
3,551 Views
12 Pages

5 August 2020

Virtual patients are an active learning pedagogical tool that simulate clinical scenarios. There is an established disparity in pre-registration examination pass rates depending on whether individuals complete their training in a community or hospita...

  • Article
  • Open Access
18 Citations
5,693 Views
13 Pages

Simulation and Feedback in Health Education: A Mixed Methods Study Comparing Three Simulation Modalities

  • Lauren Tait,
  • Kenneth Lee,
  • Rohan Rasiah,
  • Joyce M. Cooper,
  • Tristan Ling,
  • Benjamin Geelan and
  • Ivan Bindoff

Background. There are numerous approaches to simulating a patient encounter in pharmacy education. However, little direct comparison between these approaches has been undertaken. Our objective was to investigate student experiences, satisfaction, and...

  • Article
  • Open Access
5 Citations
5,627 Views
18 Pages

Remote learning has reduced the mathematical performance of students. Mathematical reasoning is the critical skill that enables students to make use of all other mathematical skills. The aim of the present study was (1) to develop the mathematical re...

  • Article
  • Open Access
18 Citations
4,123 Views
18 Pages

27 August 2020

Many game-based instructional designs have demonstrated effectiveness for a variety of educational outcomes, although typically in limited contexts. In this article, we report the results of a four-year study testing the extent to which a game-based...

  • Review
  • Open Access
2 Citations
4,180 Views
16 Pages

Synthesizing the Attributes of Computer-Based Error Analysis for ESL and EFL Learning: A Scoping Review

  • Rajati Mariappan,
  • Kim Hua Tan,
  • Jiaming Yang,
  • Jian Chen and
  • Peng Kee Chang

24 November 2022

An error analysis (EA) is the process of determining the incidence, nature, causes, and consequences of unsuccessful language acquisition. Traditional EA for English as a second language/English as a foreign language technique lacks an orderly invest...

  • Article
  • Open Access
5 Citations
3,415 Views
21 Pages

8 May 2024

The level of difficulty of mathematical test items is a critical aspect for evaluating test quality and educational outcomes. Accurately predicting item difficulty during test creation is thus significantly important for producing effective test pape...

  • Review
  • Open Access
1,842 Views
23 Pages

The effect of nuclear quadrupole coupling of a single nucleus on the rotational spectra of diatomic molecules is given. By careful selection of examples, procedures are given for the analysis of successively more complicated spectra. The microwave sp...

  • Review
  • Open Access
981 Views
24 Pages

1 November 2025

MyDispense is a high-fidelity, low-stakes community pharmacy simulation, allowing students to practice dispensing skills. A systematic review was conducted to identify students’ perceptions regarding barriers and facilitators of MyDispense in p...

  • Feature Paper
  • Review
  • Open Access
2 Citations
5,876 Views
25 Pages

A brief review of the theory of the rigid rotor and its application to microwave spectroscopy is given. By careful selection of examples, procedures are given for the analysis of successively more complicated spectra, and the theory is extended to th...

  • Article
  • Open Access
76 Citations
15,573 Views
18 Pages

27 February 2020

Serious gaming has gained increasing prominence in climate change communication, and provides opportunity to engage new audiences and new platforms for knowledge co-creation and dialogues. This paper presents the design and evaluation of a serious ga...

  • Article
  • Open Access
300 Views
44 Pages

1 February 2026

Active methodologies place the student at the core of the teaching–learning process, with the teacher becoming a companion and guide. Among these methodologies, gamification is demonstrating great capacity to attract students and promote intere...

  • Review
  • Open Access
10 Citations
10,284 Views
29 Pages

Computational thinking and problem-solving skills have become vital for students to develop. Digital games and serious games are increasingly being used in educational settings and present great potential to aid students’ learning. This study a...

  • Article
  • Open Access
15 Citations
5,461 Views
13 Pages

5 January 2022

The pandemic has had a major effect on engineering education, transforming both current and future teaching practice. The physical meetings between student and teacher have during the pandemic been replaced by online contact and recordings of lecture...

  • Article
  • Open Access
7 Citations
3,385 Views
19 Pages

26 October 2024

Computer vision education is increasingly important in modern technology curricula; yet, it often lacks a systematic approach integrating both theoretical concepts and practical applications. This study proposes a staged framework for computer vision...

  • Article
  • Open Access
2 Citations
2,711 Views
36 Pages

A Novice-Friendly and Accessible Networked Educational Robotics Simulation Platform

  • Gordon Stein,
  • Devin Jean,
  • Saman Kittani,
  • Menton Deweese and
  • Ákos Lédeczi

7 February 2025

Despite its potential for STEM education, educational robotics remains out of reach for many classrooms due to upfront purchase costs, maintenance requirements, storage space, and numerous other barriers to entry. As demonstrated previously, these ph...

  • Article
  • Open Access
4 Citations
2,366 Views
15 Pages

25 December 2024

The purpose of this study is to analyze the learning outcomes and educational implications of introducing a new Problem-Based Learning project approach in a computing course for non-major students. The Problem-Based Learning project approach, designe...

  • Article
  • Open Access
5 Citations
1,832 Views
15 Pages

3 September 2024

Programming education is gaining more attention in elementary schools, especially through the use of visual programming tools and development boards. However, the elementary school teacher education in Taiwan allows only limited time periods for trai...

  • Article
  • Open Access
10 Citations
5,551 Views
20 Pages

The world is changing, and university education must be able to adapt to it. New technologies such as artificial intelligence and robotics are requiring tools such as simulation and process control to develop products and services. Thus, control syst...

  • Article
  • Open Access
8 Citations
8,600 Views
32 Pages

9 October 2024

This study examines the effectiveness of networking simulation tools, particularly Cisco Packet Tracer, in enhancing the learning experiences of exit-level students at a higher education institution based in the Eastern Cape of South Africa. Utilizin...

  • Article
  • Open Access
2,008 Views
33 Pages

Educational games often fail to effectively merge game mechanics with educational goals, lacking adaptive feedback and real-time performance monitoring. This study explores how Human–Computer Interaction principles and adaptive feedback can enh...

  • Proceeding Paper
  • Open Access
1,076 Views
10 Pages

This research aims to develop an educational board game, “Sustainable Home: Energy Challenge,” based on Monopoly by integrating sustainable development goals and renewable energy to use ChatGPT in human–computer collaboration. ChatG...

  • Article
  • Open Access
8 Citations
4,684 Views
22 Pages

29 October 2024

The present article explores the impact of educational robotics on fostering computational thinking and problem-solving skills in elementary school students through a problem-based learning approach. This study involved the creation of a framework wh...

  • Case Report
  • Open Access
7 Citations
3,957 Views
15 Pages

3 March 2023

We describe a master’s level chemistry education course that was designed to support STEM education by strengthening the E component with an engineering approach. Engineering approach is a method of conducting projects systematically similar to...

  • Article
  • Open Access
42 Citations
6,541 Views
21 Pages

18 September 2019

In present and future society, all individuals must be able to face the problems, risks, advantages and opportunities that will arrive with new paradigms in the labour market, social relations and technology. To reach this goal, a quality and inclusi...

  • Article
  • Open Access
21 Citations
6,303 Views
13 Pages

Effectiveness of a Video-Versus Text-Based Computer-Tailored Intervention for Obesity Prevention after One Year: A Randomized Controlled Trial

  • Kei Long Cheung,
  • Inga Schwabe,
  • Michel J. L. Walthouwer,
  • Anke Oenema,
  • Lilian Lechner and
  • Hein De Vries

Computer-tailored programs may help to prevent overweight and obesity, which are worldwide public health problems. This study investigated (1) the 12-month effectiveness of a video- and text-based computer-tailored intervention on energy intake, phys...

  • Article
  • Open Access
64 Citations
9,075 Views
21 Pages

Integrating Augmented Reality, Gamification, and Serious Games in Computer Science Education

  • Georgios Lampropoulos,
  • Euclid Keramopoulos,
  • Konstantinos Diamantaras and
  • Georgios Evangelidis

This study aims to evaluate the impact of using augmented reality, gamification, and serious games in computer science education. The study presents the development process of an educational mobile application, describes an experiment that was conduc...

  • Article
  • Open Access
1 Citations
1,966 Views
14 Pages

8 November 2023

This study introduces an innovative Problem-Based Learning (PBL) methodology to enhance the teaching of Android programming, focusing on addressing nutritional challenges. Conducted within the Computer Science degree at the University of Deusto, this...

  • Article
  • Open Access
293 Views
20 Pages

Understanding how tacit knowledge embedded in visual materials is accessed and utilized during evaluation tasks remains a key challenge in human–computer interaction and visual expertise research. Although eye-tracking studies have identified s...

  • Article
  • Open Access
3 Citations
2,042 Views
27 Pages

14 April 2025

Architectural design education aims to balance creativity and analytical thinking. However, design studios have traditionally emphasized intuitive approaches over systematic processes. This study developed and evaluated a pedagogical model termed Com...

  • Article
  • Open Access
1,005 Views
19 Pages

29 September 2025

The rise of English-medium instruction (EMI) in higher education presents challenges for supporting language development alongside disciplinary learning, as it is typically delivered by content specialists with limited time and little or no backgroun...

  • Article
  • Open Access
5 Citations
3,354 Views
17 Pages

4 August 2021

This pilot case study sought to investigate patterns of interactions between learners and their instructor in a teacher education course called “Computer Science for Teachers”. This course was constructed to leverage aspects of open world game design...

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