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Keywords = Scrum Master

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37 pages, 9009 KB  
Article
The Impact of a Skill-Driven Model on Scrum Teams in Software Projects: A Catalyst for Digital Transformation
by Vayodya Haputhanthrige, Ikram Asghar, Sidra Saleem and Saqib Shamim
Systems 2024, 12(5), 149; https://doi.org/10.3390/systems12050149 - 26 Apr 2024
Cited by 6 | Viewed by 5567
Abstract
Human skills are a critical factor in the success or failure of a digital project. Limited studies have been conducted to identify the industry demand for skills of scrum roles (product owner, scrum master, web developer) and levels (entry, associate, mid-senior). The evaluation [...] Read more.
Human skills are a critical factor in the success or failure of a digital project. Limited studies have been conducted to identify the industry demand for skills of scrum roles (product owner, scrum master, web developer) and levels (entry, associate, mid-senior). The evaluation of skills over time benefits both decision-makers and associated team members, which leads to successful project completions. The aim of this research is to improve decision making concerning the level-specific skills of selected scrum roles for digital projects. The study identifies major and minor skills, patterns, and relationships between levels, and formulates the mathematical equations as the most important inputs to the skill-driven model’s implementation and evaluation. Both qualitative and quantitative research methods were used to analyse 900 surveyed job advertisements published on LinkedIn in Europe. Descriptive analysis was used to analyse quantitative data while the deductive approach was followed with thematic analysis. There are required skill sets for each level of roles, level-specific skills, industry-demanded skills, and formulas related to the initial and individual skill ratings that are investigated. A new mechanism for evaluation is introduced based on “the time spent with skills”. As a result, the proposed model is implemented by feeding research findings into the Mendix programming platform. The skill-driven model is a decision-support solution in software project management to evaluate skills which assist in assigning the right person to the right digital project. Further investigation on different job portals can help to improve the accuracy of industry standards and reduce the lack of progression skills by overcoming limitations identified in this paper. Full article
(This article belongs to the Special Issue Strategic Management in Digital Transformation Era)
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30 pages, 336 KB  
Article
Causes and Mitigation Practices of Requirement Volatility in Agile Software Development
by Abdulghafour Mohammad and Job Mathew Kollamana
Informatics 2024, 11(1), 12; https://doi.org/10.3390/informatics11010012 - 13 Mar 2024
Cited by 2 | Viewed by 7267
Abstract
One of the main obstacles in software development projects is requirement volatility (RV), which is defined as uncertainty or changes in software requirements during the development process. Therefore, this research tries to understand the underlying factors behind the RV and the best practices [...] Read more.
One of the main obstacles in software development projects is requirement volatility (RV), which is defined as uncertainty or changes in software requirements during the development process. Therefore, this research tries to understand the underlying factors behind the RV and the best practices to reduce it. The methodology used for this research is based upon qualitative research using interviews with 12 participants with experience in agile software development projects. The participants hailed from Austria, Nigeria, the USA, the Philippines, Armenia, Sri Lanka, Germany, Egypt, Canada, and Turkey and held roles such as project managers, software developers, Scrum Masters, testers, business analysts, and product owners. Our findings based on our empirical data revealed six primary factors that cause RV and three main agile practices that help to mitigate it. Theoretically, this study contributes to the body of knowledge relating to RV management. Practically, this research is expected to aid software development teams in comprehending the reasons behind RV and the best practices to effectively minimize it. Full article
16 pages, 2101 KB  
Article
Improving the Performance of Student Teams in Project-Based Learning with Scrum
by Sandra Fernandes, José Dinis-Carvalho and Ana Teresa Ferreira-Oliveira
Educ. Sci. 2021, 11(8), 444; https://doi.org/10.3390/educsci11080444 - 19 Aug 2021
Cited by 37 | Viewed by 8375
Abstract
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students’ perceptions about Scrum as an effective method for [...] Read more.
The purpose of this paper is to analyze the effectiveness of Scrum for project and team management in PBL teams in higher education. To attain this goal, a study was carried out to analyze students’ perceptions about Scrum as an effective method for PBL teams. Based on two different editions of PBL that used the Scrum method with different characteristics in each approach, this paper aims to identify the best practices for effective team and project management and draw recommendations for successful use of scrum in PBL approaches. The authors used an exploratory case study carried out within an engineering program at the University of Minho, Portugal. The research design was based on an explorative quantitative and qualitative approach. Implementing Scrum in PBL teams helps students to keep the project running smoothly and draws greater awareness on how to manage the project and teams in a more effective way. Findings show that task assignment, performance monitoring, visual management and regular feedback were considered the main advantages of using Scrum in PBL teams, which had a positive impact on student performance. However, for the success of Scrum, students recognize the role of the Scrum Master and Project Owner as vital to guide the teams in a sustainable way. Research on the application of Scrum in Education is scarce and mostly exploratory. This paper is among the very few empirical studies consolidating knowledge on the implementation of Scrum approaches to improve learning in higher education. More specifically, it brings a valuable contribution on how to improve specifically team performance in PBL teams with the use of agile approaches such as Scrum. Full article
(This article belongs to the Special Issue Student Preferences and Satisfaction: Measurement and Optimization)
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17 pages, 305 KB  
Article
New Management Approaches in Digitized Work as the Cure for Inequality?
by Amelie Tihlarik and Stefan Sauer
Soc. Sci. 2021, 10(4), 124; https://doi.org/10.3390/socsci10040124 - 30 Mar 2021
Cited by 4 | Viewed by 4198
Abstract
Due to the increasing importance of digitization, ICT and engineering sectors are also growing. In these sectors, there are a lot of high-qualified and well-paid jobs. However, despite the growing importance and popularity of digital solutions, one fact (at least) is, unfortunately, still [...] Read more.
Due to the increasing importance of digitization, ICT and engineering sectors are also growing. In these sectors, there are a lot of high-qualified and well-paid jobs. However, despite the growing importance and popularity of digital solutions, one fact (at least) is, unfortunately, still very stable within the ICT and engineering sectors: When it comes to employees, there are still huge differences with respect to gender and gender stereotypes. (Commercial) technology development can be regarded as having masculine connotations both structurally and culturally. Therefore, we address these connotations, especially the roles of androcentric bureaucracy, which could be described as hierarchical, technocentric, and very controlling-oriented, and (the structural possibilities of) self-efficacy. We discuss, conceptually and empirically with a focus on software development, whether new management approaches like agile frameworks and new management roles like Feel-good Managers and Scrum Master could be seen as a cure for inequality or if there are new stereotypical gender-related ascriptions for specific activities or processes. Full article
(This article belongs to the Special Issue Gender Equality, Diversity, and Self-Efficacy at Work)
21 pages, 1384 KB  
Article
Understanding the Interactions between the Scrum Master and the Development Team: A Game-Theoretic Approach
by Tugba Karabiyik, Aparajita Jaiswal, Paul Thomas and Alejandra J. Magana
Mathematics 2020, 8(9), 1553; https://doi.org/10.3390/math8091553 - 10 Sep 2020
Cited by 16 | Viewed by 7425
Abstract
Scrum methodology is widely used in the information technology (IT) industry for the purposes of team-based iterative software development. However, limited studies have been conducted to explore the nature of interactions between a Scrum Master and other team members and the effect of [...] Read more.
Scrum methodology is widely used in the information technology (IT) industry for the purposes of team-based iterative software development. However, limited studies have been conducted to explore the nature of interactions between a Scrum Master and other team members and the effect of these interactions on team effectiveness. The aim of this study is to understand the interactions between the Scrum Master and other team members in an educational setting and propose and demonstrate an application of cooperative game theory for the same. Cooperative game theory can model scenarios where other team members can benefit from cooperating. Through the lens of the cooperative game-theoretic model, we investigated the strategies employed by the Scrum Master and other team members when involved in a semi-capstone IT project. Specifically, the study explored the team interaction between a Scrum Master and other team members at three different levels of team effectiveness: least effective, partially effective, and most effective. Our results indicate that a Scrum Master should be active to maximize their payoff as well as the teams’ overall payoff. Contrary to this, other team members should be active in the most and partially effective teams, while being passive in the least effective teams at higher costs of interpersonal relations and the processes. The results of the study represent a novel application of game-theoretic modeling for understanding the Scrum Master and other team member interactions. These results are applicable not just in an educational setting but also to the wider area of software development by identifying the right set of strategies by the Scrum Master, and other team members in order to help IT professionals to maximize their payoff. Full article
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