Special Issue "The Role of Affordances and Perception in Virtual Reality"
A special issue of Designs (ISSN 2411-9660).
Deadline for manuscript submissions: 15 November 2020.
Interests: virtual reality; augmented reality; visualization; interaction; accessibility
In recent years, technological advances and user acceptance have opened up new possibilities for the adoption of virtual reality in several fields. It is then essential to understand how to immerse the user in virtual reality to work efficiently in computer-generated worlds.
Training and education are well-established applications of virtual reality. Simulation and visual realism provide training situations very close to practice with real systems while reducing cost and risks. Virtual reality allows us to change time and space scales, to visualize concepts from different perspectives, and to experience real environments that are unavailable due to distance or time or simply because they do not (already) exist.
Industry, health, entertainment, as well as marketing and creative industries are some of the sectors where virtual reality is being adopted. More recently, virtual reality use in data analysis has become an emerging means of presenting and interacting with data in new ways in order to support decision-making processes.
In virtual reality, people explore and interact freely with objects in the virtual environment, which poses several challenges: what is the best way to use “affordances” to facilitate object recognition and interaction options, to model and measure visual searches, to model and drive users’ levels of attention and distraction, and to asses the level of engagement, immersion, and presence?
Advancing research on these key issues could further produce new guidelines and practices for the design of virtual reality applications.
This Special Issue invites researchers to share recent progress on these topics in all related fields (including but not limited to education and training, health, and immersive analytics). Interdisciplinary contributions are especially welcome. Guest Editors encourage the submission of papers containing a rigorous evaluation of their approach.
Dr. Nancy Rodriguez
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Designs is an international peer-reviewed open access quarterly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1000 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
- Virtual reality in education and training
- Affordances in virtual reality
- Modeling/assessing users’ attention in virtual reality
- Modeling/assessing visual searches in virtual reality
- Virtual searches in virtual reality