Brianna McDonald is a Software Developer at Virtual Marine, where she applies her knowledge of artificial intelligence (AI) to advance the capabilities of maritime training simulators. She has a Bachelor of Science (Honours) in Computer Science from Memorial University of Newfoundland and multiple years of industry experience. She is mainly focused on machine learning and has developed cutting-edge AI applications for both the medical and marine industries.
Dr. Lourdes Peña-Castillo is a professor in the Departments of Computer Science and Biology (jointly appointed) in the Faculty of Science at Memorial University of Newfoundland (MUN). She obtained her PhD from the Otto-von-Guericke University in Germany and did a three-year postdoc in the Banting and Best Department of Medical Research at the University of Toronto. Throughout her academic career, she has developed and/or applied artificial intelligence (mostly machine learning) in various areas such as bioinformatics, games, and augmented virtuality. She leads the Bioinformatics lab at MUN, which is focused on the application of machine learning-based methods to solve biological problems.
Dr. Oscar Meruvia-Pastor is an Associate Professor in the Department of Computer Science in the Faculty of Science at Memorial University of Newfoundland (MUN) in Canada. He obtained his PhD from the Otto-von-Guericke University in Germany and did a two-year postdoc at the University of Calgary after that. Prior to his Ph.D., he obtained a Computer Systems Engineering degree in the Technological Institute of Higher Studies of Monterrey (ITESM, Monterrey, Mexico) and his M.Sc. at the University of Alberta. He works at the intersection of computer graphics and human–computer interaction. He leads the 3D Telepresence and Telecollaboration Lab at MUN, which is focused on making Virtual, Mixed, and Augmented Reality systems (a.k.a. extended reality, or XR systems) more accessible to all people. Over the last 27 years, he has done research in telepresence systems, multimedia applications, extended reality systems, medical imaging, non-photorealistic rendering, and visibility pre-processing algorithms.