From Gameplay to Cultural Heritage Engagement: How Black Myth Wukong Shapes Traditional Attitudes and National Pride Among Chinese Youth
Abstract
1. Introduction
2. Literature Review
2.1. Myth-Based Cultural Games and Black Myth: Wukong
2.2. Self-Determination Theory and Game Experience
2.3. Retrospective Imaginative Involvement
Retrospective Imaginative Involvement, Traditional Cultural Attitudes, and National Pride
2.4. The Mediating Role of Retrospective Imaginative Involvement
3. Materials and Methods
3.1. Sample and Data Collection
3.2. Measures
3.2.1. Gameplay Experience (Autonomy, Competence, Relatedness)
3.2.2. Retrospective Imaginative Involvement (RII)
3.2.3. Traditional Cultural Attitudes
3.2.4. National Pride
3.3. Statistical Procedures
4. Results
4.1. Analysis Results of Reliability and Validity
4.2. Hypothesis Testing
4.2.1. Direct Effects Testing
4.2.2. Mediation Effects Testing
5. Conclusions
5.1. Empirical Implications
5.2. Practical Implications
5.3. Limitations and Future Research
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Factors/Items | Standardized Loading (β) | CR | AVE |
|---|---|---|---|
| Autonomy Experience | 0.843 | 0.642 | |
| Choice and freedom of exploration | 0.777 | ||
| Playing in a self-determined way | 0.823 | ||
| Freedom of action in gameplay | 0.804 | ||
| Competence Experience | 0.814 | 0.597 | |
| Ability to complete difficult tasks | 0.696 | ||
| Full utilization of personal skills | 0.896 | ||
| Capability to handle in-game challenges | 0.709 | ||
| Relatedness Experience | 0.803 | 0.577 | |
| Satisfaction with character interactions | 0.760 | ||
| Personal meaning of character relationships | 0.700 | ||
| Emotional connection with game characters | 0.814 | ||
| RII Static Imagination | 0.934 | 0.613 | |
| Mental replay of character actions | 0.720 | ||
| Memory of specific scenes or dialogues | 0.781 | ||
| Recall of impressive battles or events | 0.770 | ||
| Reflection on characters’ emotions and motives | 0.779 | ||
| Recall of narrative sequence | 0.792 | ||
| Memory of key plot points | 0.803 | ||
| Recall of combat or boss fights | 0.784 | ||
| Vivid visualization of the storyline | 0.806 | ||
| Recall of important story moments | 0.806 | ||
| RII Dynamic Imagination | 0.931 | 0.599 | |
| Imagining alternative character choices | 0.831 | ||
| Imagining alternative endings | 0.726 | ||
| Imagining characters in real life | 0.755 | ||
| Imagining alternative dialogues | 0.790 | ||
| Imagining different character traits or relationships | 0.780 | ||
| Imagining game events in real life | 0.826 | ||
| Relating the story to personal experience | 0.719 | ||
| Imagining altering the protagonist’s fate | 0.731 | ||
| Recalling game events as personal experiences | 0.801 | ||
| RII Background Narrative Imagination | 0.939 | 0.632 | |
| Imagining events before the journey | 0.802 | ||
| Imagining post-game character outcomes | 0.799 | ||
| Imagining untold past stories | 0.773 | ||
| Imagining relationship formation between characters | 0.809 | ||
| Imagining events before key battles | 0.802 | ||
| Imagining hidden conflicts or secrets | 0.799 | ||
| Imagining hidden legends of the game world | 0.773 | ||
| Imagining origins of abilities or artifacts | 0.809 | ||
| Expanding the game’s worldview | 0.806 | ||
| Traditional Cultural Attitude | 0.921 | 0.566 | |
| Pride in Chinese traditional culture | 0.789 | ||
| Sense of belonging to traditional culture | 0.719 | ||
| Perceived personal significance of tradition | 0.759 | ||
| Emotional attachment to traditional culture | 0.734 | ||
| Personal pride from others’ praise | 0.751 | ||
| Willingness to learn about tradition | 0.774 | ||
| Willingness to inherit and promote traditions | 0.755 | ||
| Willingness to introduce tradition to others | 0.674 | ||
| Concern for the future of traditional culture | 0.809 | ||
| National Pride | 0.876 | 0.586 | |
| Preference for Chinese national identity | 0.752 | ||
| Positive evaluation of Chinese people globally | 0.781 | ||
| Perceived national superiority | 0.729 | ||
| Support for the country despite mistakes | 0.799 | ||
| Pride in international sports performance | 0.762 |
| χ2 | χ2/df | GFI | RMSEA | CFI | TLI | |
|---|---|---|---|---|---|---|
| CFA | 1540.895, df = 1147, p < 0.001. | 1.343 | 0.840 | 0.033 | 0.959 | 0.957 |
| SEM | 333.069, df = 290, p < 0.001. | 1.149 | 0.918 | 0.022 | 0.922 | 0.912 |
| Variables | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| Autonomy | 0.801 | |||||||
| Competence | 0.167 | 0.773 | ||||||
| Relatedness | 0.244 | 0.210 | 0.759 | |||||
| Static Imagination | 0.225 | 0.145 | 0.206 | 0.786 | ||||
| Dynamic Imagination | 0.230 | 0.176 | 0.150 | 0.476 | 0.777 | |||
| Background Narrative | 0.231 | 0.164 | 0.200 | 0.487 | 0.656 | 0.792 | ||
| Traditional Cultural Attitude | 0.253 | 0.236 | 0.216 | 0.157 | 0.222 | 0.278 | 0.753 | |
| National Pride | 0.311 | 0.243 | 0.256 | 0.268 | 0.280 | 0.323 | 0.417 | 0.765 |
| Structural Path | Std. Estimate | C.R. | Result |
|---|---|---|---|
| H1-1: Autonomy → RII | 0.285 *** | 3.784 | Supported |
| H1-2: Competence → RII | 0.209 ** | 2.761 | Supported |
| H1-3: Relatedness → RII | 0.184 * | 2.389 | Supported |
| H2: RII → Traditional attitude | 0.395 *** | 4.939 | Supported |
| H3: RII → National pride | 0.357 *** | 4.431 | Supported |
| H4: Traditional attitude → National pride | 0.282 *** | 3.906 | Supported |
| Indirect Path | Direct Effect (β) | Direct 95% CI | Indirect Effect (β) | Indirect 95% CI | Total Effect (β) | Mediation Type |
|---|---|---|---|---|---|---|
| H5-1: Autonomy → RII → NP | 0.203 ** | [0.041, 0.365] | 0.091 ** | [0.019, 0.232] | 0.294 *** | Partial |
| H5-2: Competence → RII → NP | 0.176 * | [0.008, 0.344] | 0.084 * | [0.010, 0.248] | 0.260 ** | Partial |
| H5-3: Relatedness → RII → NP | 0.148 (ns) | [−0.021, 0.312] | 0.054 * | [0.002, 0.176] | 0.202 * | Full |
| H6-1: Autonomy → RII → TCA | 0.164 * | [0.015, 0.307] | 0.048 ** | [0.014, 0.121] | 0.212 ** | Partial |
| H6-2: Competence → RII → TCA | 0.137 (ns) | [−0.018, 0.289] | 0.044 * | [0.007, 0.125] | 0.181 * | Full |
| H6-3: Relatedness → RII → TCA | 0.109 (ns) | [−0.030, 0.252] | 0.028 * | [0.003, 0.099] | 0.137 * | Full |
| H7: RII → TCA → NP | 0.244 *** | [0.115, 0.382] | 0.144 ** | [0.042, 0.333] | 0.388 *** | Partial |
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Jiang, H.J.; Kang, S.; Yoo, S.-C. From Gameplay to Cultural Heritage Engagement: How Black Myth Wukong Shapes Traditional Attitudes and National Pride Among Chinese Youth. Heritage 2026, 9, 181. https://doi.org/10.3390/heritage9050181
Jiang HJ, Kang S, Yoo S-C. From Gameplay to Cultural Heritage Engagement: How Black Myth Wukong Shapes Traditional Attitudes and National Pride Among Chinese Youth. Heritage. 2026; 9(5):181. https://doi.org/10.3390/heritage9050181
Chicago/Turabian StyleJiang, Hui Jie, Seungmi Kang, and Seung-Chul Yoo. 2026. "From Gameplay to Cultural Heritage Engagement: How Black Myth Wukong Shapes Traditional Attitudes and National Pride Among Chinese Youth" Heritage 9, no. 5: 181. https://doi.org/10.3390/heritage9050181
APA StyleJiang, H. J., Kang, S., & Yoo, S.-C. (2026). From Gameplay to Cultural Heritage Engagement: How Black Myth Wukong Shapes Traditional Attitudes and National Pride Among Chinese Youth. Heritage, 9(5), 181. https://doi.org/10.3390/heritage9050181

