Building from the Bottom Up: A Closer Look into the Teaching and Learning of Life’s Principles in Biomimicry Design Thinking Courses

Biomimicry education is grounded in a set of natural design principles common to every known lifeform on Earth. These Life’s Principles (LPs) (cc Biomimicry 3.8), provide guidelines for emulating sustainable strategies that are field-tested over nearly four billion years of evolution. This study evaluates an exercise for teaching LPs to interdisciplinary students at three universities, Arizona State University (ASU) in Phoenix, Arizona (USA), College of Charleston (CofC) in Charleston, South Carolina (USA) and The Hague University of Applied Sciences (THUAS) in The Hague (The Netherlands) during the spring 2021 semester. Students researched examples of both biological organisms and human designs exhibiting the LPs. We gauged the effectiveness of the exercise through a common rubric and a survey to discover ways to improve instruction and student understanding. Increased student success was found to be directly linked to introducing the LPs with illustrative examples, assigning an active search for examples as part of the exercise, and utilizing direct assessment feedback loops. Requiring students to highlight the specific terms of the LP sub-principles in each example is a suggested improvement to the instructions and rubric. An iterative, face-to-face, discussion-based teaching and learning approach helps overcome minor misunderstandings. Reiterating the LPs throughout the semester with opportunities for application will highlight the potential for incorporating LPs into students’ future sustainable design process.


Introduction
Biomimicry is an emerging discipline that looks towards nature to learn how to create resilient, regenerative and sustainable solutions to human challenges. We as humans, are relearning to both apply and teach these biological design lessons through the process of Biomimicry Design Thinking, a framework for translating biology to design. Biomimicry Design Thinking merges Biomimicry Thinking and Design Thinking, to examine the design challenge context, discover existing solutions in nature, create ideas and evaluate them to generate innovative design solutions [1]. Biomimicry practitioners ask the same question that many designers would also put forward, 'what does the design need to do?'. However, when looking for solutions, instead of focusing on human design precedents, biomimicry practitioners begin by looking to nature to discover time tested solutions backed by more than 3.8 billion years of 'research and development'.
By looking at the natural function in context, and translating natural strategies and mechanisms to the design context, biomimicry practitioners practice analogical reasoning. This process of looking at one context (e.g., biology) and applying this to the second context (e.g., design) is called Analogical Thinking [2,3]. One might explore Analogical Thinking in biomimetic examples such as Sharklet's anti-fouling surface texture that emulates the form of shark skin micro-pattern [4]; the life-friendly and non-toxic plywood that mimics the biochemical process that blue mussels use to create adhesives that can function under wet conditions [5] or innovative solutions for learning optimal paths for evacuation inspired by emulation of slime mold self-organization and learning without a brain [6]. The field of Biology inspired Design (BID) including Biomimicry Design Thinking has been gaining momentum, and educational programs such as those offered by the Biomimicry Institute and Biomimicry 3.8 have expanded rapidly around the globe. There are approximately 29 institutions worldwide who teach some form of biological translation for innovation, which include Biomimetics, Biomimicry, BID, and Bionics [7]. The Master of Science in Biomimicry at Arizona State University has spawned multiple cohorts since 2015 who have, in turn, initiated new learning programs, continuing the expansion of the practice. Other examples of programs include Biomimicry Commons in Canada, Biomimicry Academy in Berlin, Learn Biomimicry in South Africa, and universities with their own biomimicry programs.
Up to now, research has been conducted on biomimicry and bio-inspired design didactics. Yen et al. [8] found that creativity increased through analogical reasoning liking functional biology to human design challenges. Yen et al. [9] synthesized their pedagogy and lessons learned, assessing their interdisciplinary bioinspired design course at Georgia Institute of Technology. They noted students were challenged to identify, understand, map, and translate biology through analogical thinking (abstracting design principles). They also noted that although students naturally make analogies between engineering and natural history, these analogies tend to be superficial. Both biology and engineering students struggled to explain why the natural models were good analogies. Nagel et al. [10] have been conducting meaningful research into exploring the infusion of biomimicry into engineering courses. This research is to promote a continuation of foundational biology knowledge, foster interdisciplinary thinking in problem solving and train students to keep a flexible and adaptable mind as the world changes. Rowland [11] wrote of the biomimicry step-by-step methodology, and Rovalo & McCardle [12] cited the difficulty of making the analogical transfer of the strategies and mechanisms from biology to design. Applying strategies from nature correctly through the translation of biology into design continues to be one of the most challenging steps in the biology inspired design realm [3,[13][14][15][16]. However, more research on the effectiveness of 'best practices' in biomimicry and bioinspired design is needed.
An essential and integrated element of biomimicry thinking ( Figure 1) are the LPs (Figure 2). LPs are overarching patterns in nature, typically employed in both the scoping and evaluation phases of the biomimicry design thinking process. They also offer an added set of inspiring directions to follow during the creation phase. LPs are the deep patterns of well-adapted design strategy lessons from nature, acting both as aspirational goals and sustainability benchmarks [17]. Integrating these strategies into human designs improves their function, resilience, and their potential to be regenerative. Patel and Mehta [18] describe LPs as the simple building blocks in nature that leverage interdependence within a constantly optimizing complex system. Kennedy [19] describes the use of LPs to identify unsustainable designs.
The twenty-six LPs include twenty sub-principles that are clustered into six main principles each contributing to the comprehensive goal of 'creating conditions conducive to life'. Each principle opens up pathways for seeking direct examples of model behavior. For example, if a design needs to adapt to changing conditions, the design team might look at the changing coat color of the arctic hare, white in the winter and brown in the summer, to see if a similar lesson might apply to their design's contextual needs. Another example of an LP in a design is 'build from the bottom up' as observed in 3D printed products that use additive manufacturing, modular products, or User Experience, to create designs that are nested and easily shipped. Biomimicry practitioners can also use the LPs as an evaluation audit tool to check for missed opportunities for improving sustainability [17].
While biomimicry is a team effort, most biomimicry educators work alone. This article brings together four biomimicry educators who are all ASU MS Biomimicry graduates along with the director of the program. In an earlier research, the authors learned through a series of surveys and interviews [20] that learning the LPs influenced student thinking by increasing awareness of how integrating LPs contributes to design sustainability. Students have previously reported struggling with differentiating between and recalling all twentysix LP subprinciples [21]. How can biomimicry educators improve their pedagogical practices to increase recognition, differentiation, and understanding of the LPs? How can biomimicry educators best prepare their students to integrate the LPs into their design thinking practice in order to create more sustainable human solutions? This article explores these questions.
In a previous manuscript, the authors conducted research on the translation between biology and design [22] that found dividing the Nature Technology Summary (NTS) exercise into sections with consecutive feedback loops, along with hand drawing of the mechanisms by students, improved the results. The addition of Life's Principles (LPs) within these NTS exercises, was noted as helpful. The authors found that the integration of multiple LPs was desirable, leading to higher level systems-analogies, and increased life-centered design. The twenty-six LPs include twenty sub-principles that are clustered into six main principles each contributing to the comprehensive goal of 'creating conditions conducive to life'. Each principle opens up pathways for seeking direct examples of model behavior. For example, if a design needs to adapt to changing conditions, the design team might look at the changing coat color of the arctic hare, white in the winter and brown in the   In this manuscript, the authors reunite to evaluate the effectiveness of a novel LPs assignment by assessing the work of 110 students across three universities, Arizona State University (ASU) in Phoenix, Arizona (USA), College of Charleston (CofC) in Charleston, South Carolina (USA) and The Hague University of Applied Sciences (THUAS) in The Hague (The Netherlands). This introductory LP assignment allowed students to deeply explore, discuss and evaluate a single main LP and a sub LP in both biological and human design realms as an initial step in learning all of the LPs. In this study the authors assess our biomimicry students' attempts to identify examples of LPs in nature and in human design.

Materials & Methods
Although biomimicry education is expanding, teachers and students still struggle with getting the science accurate and communicated visually into design principles that can be used for innovative ideas. The authors have the same background in biomimicry education, but teach at different schools to different student audiences. How can biomimicry educators rigorously funnel what they've learned through iterative curriculum development for such diverse audiences into recommended pedagogical principles? The overarching research question is: How can biomimicry educators improve their pedagogical practices to increase recognition and measure retention of nature's overarching patterns, the 'Life's Principles'? Our sub-questions are: • RQ 1: What elements of the LP exercise were students able to respond to with proficiency? • RQ 2: What elements of the LP exercise did the students find challenging, and how might this assignment be iterated to improve student outcomes? • RQ 3: What kind of potential did design students at THUAS and ASU see in the LPs as a tool for innovation and sustainability for their future designs?
In this study, the authors analyzed a single biomimicry LP assignment given across three separate university student cohorts in spring semester 2021. A quantitative and qualitative approach was used to improve result validity [23]. Student populations varied between undergraduate and graduate levels, ranging across a variety of disciplines. The disciplines of students included but were not limited to design, biology, architecture, entrepreneurship, etc. A total of 218 LP assignments created by 110 different students were evaluated (Table 1). The students were introduced to a general overview of the six main LPs and then assigned LP related readings [17] and handouts (Figure 2a,b) by the authors. Students were then assigned to teams of 2-4 depending on class size. Each student was assigned 1-2 sub-LPs to research. A link to the Exploring Life's Principles in Nature and Design assignment template Google Slides (Figure 3), was shared with all students. The template slides included:     Students conducted research on their assigned LPs and individually completed the two slides in their template for the same LPs: one slide with a biological example and one with a human design example. Students were encouraged to go outside, search on Google Scholar and use biomimicry websites such as Ask Nature and Zygote Quarterly. Team members for identical main LPs shared and discussed their research over Teams or Zoom. ASU and CofC students added their team's best examples to a 'greatest hits' slide deck.
THUAS students discussed what their overarching LP meant. Biology: The Common Teasel or Dipsacus fullonum invests optimally in strategies that promote both development and growth. The rosette/flower pods start as a small capsule and develops small compartments to store both solids and liquids. As it develops, the purple flowers become visible in each module, becoming more protected with spines as it grows. As the flower further develops, each module makes a flower building from the inside to outside (from the bottom up). The flowers are plucked out by bees and new flowers emerge going both upwards and downwards, optimizing the growth phase fitting daily bee needs. The intricate investment in the infrastructure has small hollow compartments which are nested, creating both stability and an extremely strong house for the flowers (or sessile leaves) and later for the seeds. As the entire flower/stem/pods dry out, the vertical stem groves become deeper, making the stem stronger. Each compartment is host to many nested seeds. The Common Teasel is a weed in many countries, but it has become a favorite plant, showing building from the bottom up, self-organization and modular and nested components.

Integrate Development with Growth
Common Teasel (Dipsacus fullonum)  The authors identified pedagogical principles to create a common rubric ( Figure 6). Student work was collected, anonymized, randomized, and shared in compliance with Institutional Review Board (IRB) approval and/or student consent for publication. Student assignments were scored by one external assessor using the common rubric. Criteria included following directions, appropriateness of LP examples, and clarity of description and connection to LP. Scores and reviewer comments were recorded in Google Sheets and exported to Microsoft Excel. Percentages of student work scoring proficient, acceptable, or unclear were calculated. Summary bar graphs and single factor analysis of variance (ANOVA) statistics were completed in Microsoft Excel. To test if any LP was more or less challenging for students than any other LP, single factor analysis of variance (ANOVA) statistical analyses were conducted. The authors tested for the effect of LP on student ru- Students conducted research on their assigned LPs and individually completed the two slides in their template for the same LPs: one slide with a biological example and one with a human design example. Students were encouraged to go outside, search on Google Scholar and use biomimicry websites such as Ask Nature and Zygote Quarterly. Team members for identical main LPs shared and discussed their research over Teams or Zoom. ASU and CofC students added their team's best examples to a 'greatest hits' slide deck.
THUAS students discussed what their overarching LP meant.
The authors identified pedagogical principles to create a common rubric ( Figure 6). Student work was collected, anonymized, randomized, and shared in compliance with Institutional Review Board (IRB) approval and/or student consent for publication. Student assignments were scored by one external assessor using the common rubric. Criteria included following directions, appropriateness of LP examples, and clarity of description and connection to LP. Scores and reviewer comments were recorded in Google Sheets and exported to Microsoft Excel. Percentages of student work scoring proficient, acceptable, or unclear were calculated. Summary bar graphs and single factor analysis of variance (ANOVA) statistics were completed in Microsoft Excel. To test if any LP was more or less challenging for students than any other LP, single factor analysis of variance (ANOVA) statistical analyses were conducted. The authors tested for the effect of LP on student rubric scores. The null hypotheses tested were that there were no significant differences between the student rubric scores for following directions, providing suitable biological and human design examples, and clearly explaining their LP examples for each of the six main LP categories.  Although the authors used the same assignment, there were differences between student cohorts which are summarized below. ASU • Teams consisted of 6-8 randomly assigned students per main LP, resulting in 2 students per sub-principle each. No individual student was assigned to research a main LP. The insights about the main LP came from the team discussion and comparison at the end of the assignment during the assembly of the 'best of' slides.

•
Students were asked to read the Life's Principles Chapter in the Biomimicry Resource Handbook [17] and especially the section about their assigned LPs. At the end of the assignment, and before moving on to applying the LPs to their design project, they were asked to read about all the other LPs as well.

•
The assignment encouraged students to go outdoors with their LP as a lens to find local organisms as much as possible. If this class was offered during a traditional semester, the class would have spent time outdoors together, but due to the virtual setting, it was not clear which students actually did go outside and which ones did most of their research online.

THUAS
• Teams consisted of 6-8 randomly assigned students per main LP, resulting in 2 students per sub-principle each, but were not asked to make a 'best of' slide deck as the last step of the exercise. Teams discussed the relevance of each sub-principle to decide on what elements are considered important for the main principle. • THUAS students were given a second lecture during the introduction with more details about all 26 LPs during a separate class period. Although the authors used the same assignment, there were differences between student cohorts which are summarized below. ASU • Teams consisted of 6-8 randomly assigned students per main LP, resulting in 2 students per sub-principle each. No individual student was assigned to research a main LP. The insights about the main LP came from the team discussion and comparison at the end of the assignment during the assembly of the 'best of' slides.

•
Students were asked to read the Life's Principles Chapter in the Biomimicry Resource Handbook [17] and especially the section about their assigned LPs. At the end of the assignment, and before moving on to applying the LPs to their design project, they were asked to read about all the other LPs as well.

•
The assignment encouraged students to go outdoors with their LP as a lens to find local organisms as much as possible. If this class was offered during a traditional semester, the class would have spent time outdoors together, but due to the virtual setting, it was not clear which students actually did go outside and which ones did most of their research online.

THUAS
• Teams consisted of 6-8 randomly assigned students per main LP, resulting in 2 students per sub-principle each, but were not asked to make a 'best of' slide deck as the last step of the exercise. Teams discussed the relevance of each sub-principle to decide on what elements are considered important for the main principle. • THUAS students were given a second lecture during the introduction with more details about all 26 LPs during a separate class period.

•
In their examples, THUAS students were asked to highlight in bold the factors that specifically fit the LP in order to visualize their reasoning.

CofC
• Teams consisted of 6-7 randomly assigned students per main LP. Students were also assigned to a sub-LP except for those assigned to the "Use Life Friendly Chemistry" LP, which was not subdivided. • Students were tasked with finding biological examples that demonstrated their assigned LP while making independent outdoor nature observations using their assigned sub-LP as a search lens. They sketched their organism and explained why they chose it as an example of their assigned sub-LP, merging their LPs with an exercise called i-Sites (drawn observations in nature) to observe their organism [24]. • Students discussed their work as a team and chose 'best of' slides.

•
The CofC class was hybrid with a face to face or Zoom option available to all students. Some students attended in person all semester long, some Zoomed all semester long, and some moved back and forth depending on health and fear concerns during the pandemic.

•
The CofC class did not complete the exit survey due to course schedule and COVID-19 related constraints. • ASU and THUAS design students completed a Google Forms exit survey (see Table 2) at the conclusion of the assignment, while CofC students did not undertake this survey.
MAXQDA 2020 was utilized to analyze the survey response data, generate a word cloud, and create bar graphs.

Results
From our analysis, 28% of students were able to follow directions at a proficient level, and 67% at an acceptable level. In regards to the appropriateness of examples of LPs in biological and human systems, 49% percent of students scored proficient while 37% were acceptable. Assigned LP examples were also evaluated on the basis of clarity, 38% students scored proficient and 44% were acceptable (Table 3). Students achieved the highest proficiency scores in their ability to find appropriate examples of the LPs (Figures 7-9).         Single factor analysis of variance (ANOVA) statistical analyses tested for the effect of LP on student rubric scores. Results indicate a failure to reject the null hypotheses in all cases (p > 0.05). There were no significant differences in student rubric scores for assigned LPs for following directions (    The THUAS and ASU exit survey responses (n = 50) indicate that every student made positive comments overall (Figures 10 and 11). A total of 26 students made ambivalent comments and 9 students made negative comments in the survey free response questions (Q3, 5, 7) ( Figure 10).
Survey answers of 39 students, or 78% of respondents (40% = 5, 38% = 4) saw potential in getting inspiration for innovative ideas from the LPs. Only 11 students (22%) (14% = 3, 8% = 2) were ambivalent about whether the LPs could be a tool for innovative design (Figure 12). These responses all came from the negative survey answers from a total of 9 students (red boxes, Figure 10). These concerns aligned with the answers revealing students' lack of confidence to apply them correctly. In the survey responses, 40 students (80%) indicated that they would be likely to use the LPs as part of their design process in the future while 22 students (44%) leaned towards highly likely ( Figure 13).     Figure 11. Showing summary results of exit survey Q1-7. (see Table 3 for exit survey questions) Data ranks (Q1, 2, 4, 6) were scored as 4-5 = positive (green), 3 = ambivalent (orange), 1-2 = negative (red); open responses (Q3, 5, 7) were coded positive (green) ambivalent (orange) and negative (red). Gray indicates no or inapplicable answers. 8% = 2) were ambivalent about whether the LPs could be a tool for innovative design ( Figure 12). These responses all came from the negative survey answers from a total of 9 students (red boxes, Figure 10). These concerns aligned with the answers revealing students' lack of confidence to apply them correctly. In the survey responses, 40 students (80%) indicated that they would be likely to use the LPs as part of their design process in the future while 22 students (44%) leaned towards highly likely ( Figure 13).  Free response exit survey comments were categorized and visually represented in Figure 14 below. Multiple respondents voiced the need for more practice with the LPs. Eight students (16%) mentioned that they find the LPs a bit hard to understand well enough to apply them correctly. While one student explicitly asked if there is a trick on how to memorize them, another student also highlighted the struggle with understanding  students (red boxes, Figure 10). These concerns aligned with the answers revealing students' lack of confidence to apply them correctly. In the survey responses, 40 students (80%) indicated that they would be likely to use the LPs as part of their design process in the future while 22 students (44%) leaned towards highly likely ( Figure 13).  Free response exit survey comments were categorized and visually represented in Figure 14 below. Multiple respondents voiced the need for more practice with the LPs. Eight students (16%) mentioned that they find the LPs a bit hard to understand well enough to apply them correctly. While one student explicitly asked if there is a trick on how to memorize them, another student also highlighted the struggle with understanding  Free response exit survey comments were categorized and visually represented in Figure 14 below. Multiple respondents voiced the need for more practice with the LPs. Eight students (16%) mentioned that they find the LPs a bit hard to understand well enough to apply them correctly. While one student explicitly asked if there is a trick on how to memorize them, another student also highlighted the struggle with understanding the systems-based LPs since doing so is more complex than understanding form or material LPs. From the survey, it was evident that 7 students were unclear on the applicability of the LPs, highlighting that they are unsure or unwilling to apply the LPs into their design process in the future. One student said: "I don't know if everything needs to look to nature" ASU-06. Nine respondents (18%) indicated that although the LPs can be inspiring, they failed to see the potential for LPs to be included in the design process ( Figure 14).
A word cloud (Figure 15) of the answers to the open-ended questions revealed that the word "Nature" was 1st, "Design" 2nd, "Biomimicry" 3rd, and "Inspiration" was ranked 4th place. The words "Life" and "Principles" were eliminated from this ranking because they mention the name of the assignment itself.

#3 How likely can Life's Principles provide you with inspiration for innovative ideas #5 Can you see the potential of looking at natur e for design inspiration? # 7 How likely are you to use the LP tool for sustainable solutions/inspiration in the futur e? Other Comments
ASU-01 Because I had never really looked at nature for graphic design inspiration before, specific a l ly in the cont ext of Life's Principles, I think this class provided me with a great opportunity for an inspiration well right outside of my window! I had looked at nature for the inspiration of organic patterns, textures, and line forms but up until now, I did not consider the systems used in nature as a source of inspiration for design.
Absolutely! There is over 4 billion years worth of elegant solutions that can be found in nature. Looking at these systems and uncovering their patterns will be a great asset for fin d i ng inspi rat ion for m y fut ure designs.
ASU-02 I have a good grasp of everything but am not an expert.
Depending on how much time im given for a project determines if I will use it or not ASU-06 I am not sure if I will actually apply the skills when I design.
I dont know if everything needs to look to nature. I'm still a little iffy on them How to apply in real world applications in VCD ASU-07 I begin to pay attention to the plants and animals around me and subconsciously observe their uniqueness and analyze them LP is the essence of nature. For designing a sustainable design, LP can not only provide designers with inspiration, but also help to examine the design.
ASU-10 Before this course I was aware of some basic ways to design sustainably, such as using recycled paper . I was familiar with the big ideas of biomimicry but was unsure how they could be applied to graphic design. Now having taken this course, I can more readily see the possibilities for sustainable graphic design with the use of the life's principles and other biomimicry tools.
Having learned about systems thinking and the life' s principles, I can see the potential of looking at nature for inspiration. The life's principles make nature as a source of inspiration more obvious.
I am very likely to use the life' s principles on future projects. Before this class I was unsure how to do sustainable graphic design, apart from using recycled paper. I now feel a lot more confid e nt in m y abi lity to design sustainably.

ASU-12
I am very likely to use it because I saw how useful it was during the bird project. We pivoted our entire design and it was much better and more sustainable after fil l ing out the w o r ksheet .
How can we make more designers / companies aware of Life's Principles and Systems Thinking? ASU-15 Systems thinking and life' s principles inspire me to incorporate sustainable aspects into my designs, which I wouldn't have otherwise thought of including.
I have always gotten inspiration from nature, and can now see the extended benefit of taki ng ins pi rat ion from more than just nature' s visuals.
When I can, I'd like to try and incorporate LP' s into design projects in the professional world.
How can we begin to incorporate this into "normal" design projects and design thinking?
ASU-17 I always passed by the biomimicry center at school and was interested in the fie l d, but never learned about specific tool s or sys t em s associated w i th it. The tools we learned in class and through applying them to projects made it much easier to understand and will hopefully be useful in future designs I have already used some of the tools from class in my senior capstone project, but I can see using these tools and other biomimicry principles to evaluate my projects or help others. ASU-18 I wouldn't say I'm an expert in these topics quite yet, but I defin i tel y learned a ton about them a nd c ertain ly enough to apply systems thinking and biomimicry to my work going forward.
Is there an easy way to remember all of the life' s principles, because I fin d m y sel f h avi ng to look them up still?
ASU-20 Life's Principles are actually really fascinating and I am able to grasp the ideas easy . Imagining causal loops will inspire me to come up with new ideas.
What are the top 5 most widely used LPs?

ASU-22
Nature is already super well equipped and designed, so it makes sense to look at it for inspiration and guidance rather than attempting to reinvent what nature has already perfected. We can just look at how to apply those things.
Just curious to see even more examples of where it can be applied THUAS-01 Yes, it can really be a medium for to say: thinking outside the box Very likely since nowadays everything starts to go into digital ways and we need to keep nature with us as this is how we are made for . Nature is a way for us to relax and to keep in touch with our primal instincts.
How quick can you come up with a solution that you want to have for a specific pr obl em w i thout goi ng to in-depth?
THUAS-02 I now only see them as requirements, I don' t yet know how to design with them It is very nice to see interesting things that nature apparently does already. I fin d n e w ins pi rat ion tha t I would have never thought of otherwise I would like to do it, but I'm not sure if it would fit the project/the client How to reform LP's to requirements and how to evaluate with them

THUAS-04
Depends based on what I am design and what my goals are I have a bad memory I could for get THUAS-05 Understanding how nature works, and how this can be integrated into design is very interesting and helps us build to incorporate a form of sustainability into our future projects.
Very likely, because in the future I want to be a sustainable and social designer .
The most challenging principles for me involve those in which it concerns systems/behaviours rather than form/or materials.
THUAS-06 I absolutely agree and understand that nature already has all the answers and that years of evolution have left only the best working principles.
I really wish I could go in such direction, but probably as an entry level designer it would be harder to fin d such position in the near future.
Right now we only have a good grasp of that one principle we have researched, but there are many more. Even with the discussion today its still a bit unclear in comparison to the one we researched ourselves.
THUAS-07 Maybe a bit but normally I dont think that way . Nature had millions of years to make ideas. Why wouldn't we look at it.
Again. Normally I think about the problem and then all the possible solutions. Not solutions in a category .
How to properly fin d them .

THUAS-08
This to me is very helpful. you dont have to know many organisms just like that. the LP' s help you ask the right questions to learn more anout nature how abstract can you apply the principle THUAS-09 Individual organisms can have great solutions to design problems. To fin d t h o s e u s i n g L i fe' s principles though proves quite hard still.
Certainly! Nature does most things a lot better than do we in our man-made societies, we can learn a lot.
Like said before, I will use sites like ask-nature and for that the LP tool, but I fin d it d i fficu l t to act ual l y use it practically. I will certainly use it for inspiration in designing though! It would be great to integrate a way of fin d i ng exi sting human designs into this diagram. Some great solutions are not exactly mimicked from nature and thus not easily found.

THUAS-11
For me, LP are like a reminder on how to create better , eco-friendly products. They don't give any solutions, but when looking at it you might notice you for got to look at the recycle-ability . Or that you can use readily available materials instead of importing it from FarawayLand.
How did these LP came to be? THUAS-19 I think that the Life's Principles can be great 'handholds' for innovative ideas, but I do have to practice more to really use them.
Nature already has all (sustainable) answers so we (as Designers) just have to look at it and use it as inspiration/guidance I think that it just needs time and practice before I can completely understand and implement them.
THUAS-21 It inspires me but not for our design challenge. Yes but supported by other methods Its a nice and quite clear collection that will be useful in the future.
Could you show us designers who use LP as a main core of their business? not as an addition, as something that looks good on a website (brand building on being eco) but really a business that is sucessful and uses LP daily

Discussion
The authors acknowledge that there is a possibility that impact bias could have influenced the survey responses. Impact bias has been studied in student evaluative responses. It describes the overestimation of how positive or negative the students' feelings are about a specific experience [25]. Through another survey or interviews at the end of the semester during future studies the authors can find changes in student perception of the assignment over a longer period of time.

RQ 1: What Elements of the LP Exercise Were Students Able to Respond to with Proficiency?
The assignment directions were effective and 95% of the students followed them at an acceptable or proficient level. When explaining the chosen organism or design fitting their sub-principle, 85% of students submitted proficient or acceptable work and 82% did so with clarity ( Table 2). ANOVA results indicate that no LP was any more challenging for students to work with than any other LP (Tables 4-6). The authors see that most students who found appropriate examples also gave clear descriptions and reasoning why their examples fit the principle. Yen et al. [9] noted that students struggled to explain their analogical reasoning when bridging biological and human engineering and that this was exacerbated by the breadth and number of biological systems with which students were working. The elegant simplicity of the LPs may assist students with making stronger analogies. Requiring THUAS students to highlight the signal terms of the sub-principle in each example may have helped students self-evaluate whether their found model is a good example of the LP. The majority of students who scored low, scored as such across the rubric. The authors used the rubric to identify improvements in the course [26] and in collective biomimicry education programs. The authors agree with [26] and [27] that the rubric can be improved on the following three elements to articulate expectations: (1) evaluation criteria; (2) quality definitions; and (3) a scoring strategy. To do so, it is essential to include and explain the grading rubric to participants, be more specific in highlighting the essential key terms from the given literature, and explain the importance of the scoring categories. Furthermore, providing visual examples throughout the process can help students evaluate what is relevant for the translation of biology to human systems [10]. While this exercise was carried out in an online/hybrid setting during the COVID-19 pandemic,

Discussion
The authors acknowledge that there is a possibility that impact bias could have influenced the survey responses. Impact bias has been studied in student evaluative responses. It describes the overestimation of how positive or negative the students' feelings are about a specific experience [25]. Through another survey or interviews at the end of the semester during future studies the authors can find changes in student perception of the assignment over a longer period of time. The assignment directions were effective and 95% of the students followed them at an acceptable or proficient level. When explaining the chosen organism or design fitting their sub-principle, 85% of students submitted proficient or acceptable work and 82% did so with clarity ( Table 2). ANOVA results indicate that no LP was any more challenging for students to work with than any other LP (Tables 4-6). The authors see that most students who found appropriate examples also gave clear descriptions and reasoning why their examples fit the principle. Yen et al. [9] noted that students struggled to explain their analogical reasoning when bridging biological and human engineering and that this was exacerbated by the breadth and number of biological systems with which students were working. The elegant simplicity of the LPs may assist students with making stronger analogies. Requiring THUAS students to highlight the signal terms of the sub-principle in each example may have helped students self-evaluate whether their found model is a good example of the LP. The majority of students who scored low, scored as such across the rubric. The authors used the rubric to identify improvements in the course [26] and in collective biomimicry education programs. The authors agree with [26,27] that the rubric can be improved on the following three elements to articulate expectations: (1) evaluation criteria; (2) quality definitions; and (3) a scoring strategy. To do so, it is essential to include and explain the grading rubric to participants, be more specific in highlighting the essential key terms from the given literature, and explain the importance of the scoring categories. Furthermore, providing visual examples throughout the process can help students evaluate what is relevant for the translation of biology to human systems [10]. While this exercise was carried out in an online/hybrid setting during the COVID-19 pandemic, it is likely that doing this exercise in a full face-to-face context with a physical instructor present might result in deeper participation across the board [28]. The possibility of having multi-sensory iterative feedback loops from the instructor and the ability of students to share what in real-time, would likely deepen their acquired knowledge [29]. However, the results of this introductory exercise indicate that students were able to understand and find examples fitting each LP. Most of the ambivalent or negative student exit survey responses were comments that described the difficulty of remembering the LPs or indicated that students did not yet see how the LPs could be applied to the design process. One of the challenges mentioned by the students was the need to find ways to memorize the LPs in order to improve confidence in working with them. Student exit survey responses indicated some challenges with understanding the complexity behind the system that nature operates within. A few also wondered how the LPs can be applied in the design process. One factor to consider is that the context changes for each design problem and thus memorizing the LP might not be a worthwhile undertaking, but rather the application of and an evaluation concerning this change would yield greater impact [7].
A large percentage of students indicated that they wanted more practice with the LPs. Since this assignment introduced them to only one of the LPs, they felt a lack of comparable knowledge about all of the LPs. "Right now we only have a good grasp of that one principle we have researched, but there are many more. Even with the discussion today it's still a bit unclear in comparison to the one we researched ourselves"~THUAS-06. The authors acknowledge the challenge of time vs content in any course. One way to overcome this is to introduce the LPs early on in a class, and then continually and repeatedly integrate them in subsequent assignments. The reiteration and continued application of the LPs will provide a bit more experience, understanding, and retention of all the LPs [30]. Furthermore, introducing the LPs through active learning has shown to increase student understanding [31]. Active learning methods for the LPs could include hands-on activities with natural artifacts, or immersive outdoor explorations with a lens on particular LPs similar to what CofC did with the iSites (see Description of Common Assignment). Nonetheless, the LPs take up a full-semester advanced course in the Biomimicry Master's program at ASU, so it is unrealistic to expect the students to get deep knowledge of all of the 26 LPs during an introductory level assignment.
Respondent comments also hinted at the difficulty of seeing how to work with LPs and how they are applied in a design process ("How to work with LP's" orange boxes in Figure 14). This study simply investigated the immediate knowledge gained from one activity. Some students commented that they cannot yet answer whether they see the potential of applying the LPs in their future projects. In some classes, the LPs became part of a design process following this particular assignment. After having completed the entire design process, students would have gained more insights into how the LPs guided their decisions. A second survey at the end of the semester could be worthwhile to see if some of the applications of the LPs helped make it more clear for the students.
Including activities that allow students to experience how the LPs can be incorporated into the design process will also help reduce the confusion of application in design (purple boxes Figure 14). Furthermore, many comments from the survey asked for more examples (green boxes, Figure 14). A best practice in bio-inspired design education identified by [10] is the exposure to a breadth of examples in nature. Studies have also shown that providing examples from previous cohorts increases effectiveness of an assignment [32]. Therefore, including examples of how the LPs have already been applied during the introductory phase of this assignment could help strengthen the context and the reasoning for learning the LPs in the first place.
In the category of general understanding (yellow box, Figure 14), students commented that they wanted to have all the LPs memorized by the end of this exercise. "Is there an easy way to remember all of the LPs, because I find myself having to look them up still?"~ASU-18. The authors have been working with the LPs for quite a few years, and still tend to use the reference sheet. They are also considering the design of a mnemonic teaching device for the LPs as a collaborative next step. Moving forward, the assignment and introduction of the LPs will have to set the realistic expectation clearly that the goal is not to learn these LPs to the extent of memorizing them completely. Understanding the nuances of each LP, as well as having ideas on how they can be applied is the goal.
The CofC, THUAS, and ASU students were asked to discuss their found LP examples by meeting in teams per main LP. In those discussions, ASU and CofC students also compared their examples and chose one as the 'best of' example for that sub-LP. Comments in the survey revealed that the ASU students felt that step was very helpful. Even though the classes were mostly virtual, the exchange and reflection that happened during those discussions helped students refine their knowledge about the LPs (blue box, Figure 14). Word cloud results ( Figure 15) showed repeated positive key words which can be an indicator that students feel the LPs provide a good tool for design inspirations in their work.
A rewarding discovery was that students seemed to recognize and learn about the complexity of nature through this assignment. Even if they did not fully understand it or feel confident in identifying the nuances of systems, the fact that design students learned that nature is a complex system was a win for the assignment. "The most challenging principles for me involve those in which it concerns systems/behaviors rather than form/or materials"~THUAS-05. Natural systems are diverse and intricately interconnected. Many LPs describe this non-linear relationship. The authors feel that including some activities around systems thinking in the semester could help in understanding those LPs on a deeper level [33].

RQ 3: What Kind of Potential Did Design Students at THUAS and ASU See in the LPs as a Tool for Innovation and Sustainability for Their Future Designs?
Through this research study the authors learned that by doing the Exploring Life's Principles in Nature and Design assignment slide exercise, the students were introduced to the LPs, but this did not necessarily mean that they understood the LPs well enough to apply them in a design. Furthermore, the level to which they learned how LPs are integrated within a solution cannot be accurately measured until they apply them during a design process. This exercise was not evaluating a final level of knowledge, but an initial iteration of the principles to later embed these into their design process.
The survey confirmed that the assignment helped the students get introduced to the LPs. In addition, almost all students felt there was great potential in the LPs and nature itself for innovation and sustainability but were unsure how to apply them. It is clear that they understood enough from this assignment about the LPs to know that they could be used as inspiration (Figure 13), where 80% of students selected 4 or 5, selecting "positive" to the question of innovation potential. Conducting a future study on the impact the LPs had on their design decisions can be done with future cohorts to determine how this impacts the innovation and sustainability of their design solutions.

Conclusions
iterative explanation of more example organisms and designs is needed. With the many proficient examples made by this cohort, the authors are empowered to expand the exercise in this manner in future courses. Repeated LP exercises, more nuanced explanations, active learning, more examples, and a rubric specifying use of key words and sentence cues should improve student understanding.
"I believe design comes with love; I believe design is more than aesthetics; I believe good design is easy to understand and to apply in life; I believe design can make a real difference in life. The LPs give the idea about "how". I will keep learning, and bring more sustainability into my design" ASU-23. Informed Consent Statement: Participants were fully aware of their participation in the ongoing research and consented to offering their work data as well as insights during the exercise described in this article. Every attempt has been made to respect the students' privacy.
Data Availability Statement: All the raw data is stored on a google drive behind a two-factor authentication wall by the participating universities.