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Article

Examining the Predictors of Mental Ill Health in Esport Competitors

1
School of Sport, Health and Community, Faculty of Health and Wellbeing, University of Winchester, Winchester SO22 4NR, UK
2
Institute of Education, Social and Life Sciences, University of Chichester, Chichester PO19 6PE, UK
3
Department of Psychosis Studies, Institute of Psychiatry, Psychology and Neuroscience, King’s College London, London SE5 8AF, UK
4
Institute of Sport, Nursing and Allied Health, University of Chichester, Chichester PO19 6PE, UK
*
Author to whom correspondence should be addressed.
Healthcare 2022, 10(4), 626; https://doi.org/10.3390/healthcare10040626
Submission received: 11 January 2022 / Revised: 23 March 2022 / Accepted: 24 March 2022 / Published: 26 March 2022

Abstract

Few research studies have examined the predictors of mental ill health in esports. This study addresses that gap by investigating stressors, sleep, burnout, social phobia anxiety and mental ill health in esport athletes. An online survey was disseminated to competitive student esport athletes (n = 313) residing in the UK. The survey included measures of stressors resulting from competing in esports, sleep quality, burnout, and social phobia, as well as outcome measures of mental ill health. Hierarchical regression analyses examined these relationships. All the hypotheses were supported, with stressors significantly predicting sleep quality, burnout, and social phobia anxiety, and stressors, sleep quality, burnout, and social phobia anxiety were all significant positive predictors of mental ill health. The strength of these predictions varied, for example, the daytime dysfunction subscale of sleep was a strong predictor of all outcome variables; two subscales of burnout, reduced sense of accomplishment and exhaustion significantly predicted each of the three mental ill health outcome variables, and two subscales of social phobia anxiety, fear and avoidance, significantly predicted mental ill health. Our study has important implications for player health in esports, highlighting interventions that could target specific aspects of stress, sleep, burnout, and social phobia anxiety to improve the mental health of those who compete in esports.
Keywords: stressors; mental ill health; hierarchical regression; esports stressors; mental ill health; hierarchical regression; esports

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MDPI and ACS Style

Smith, M.; Sharpe, B.; Arumuham, A.; Birch, P. Examining the Predictors of Mental Ill Health in Esport Competitors. Healthcare 2022, 10, 626. https://doi.org/10.3390/healthcare10040626

AMA Style

Smith M, Sharpe B, Arumuham A, Birch P. Examining the Predictors of Mental Ill Health in Esport Competitors. Healthcare. 2022; 10(4):626. https://doi.org/10.3390/healthcare10040626

Chicago/Turabian Style

Smith, Matthew, Benjamin Sharpe, Atheeshaan Arumuham, and Phil Birch. 2022. "Examining the Predictors of Mental Ill Health in Esport Competitors" Healthcare 10, no. 4: 626. https://doi.org/10.3390/healthcare10040626

APA Style

Smith, M., Sharpe, B., Arumuham, A., & Birch, P. (2022). Examining the Predictors of Mental Ill Health in Esport Competitors. Healthcare, 10(4), 626. https://doi.org/10.3390/healthcare10040626

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