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Article

Evaluating Fairness in LLM Negotiator Agents via Economic Games Using Multi-Agent Systems

by
Ahmad Mouri Zadeh Khaki
1,* and
Ahyoung Choi
2,*
1
Mechanical Engineering Research Institute, Korea Advanced Institute of Science and Technology, Daejeon 34141, Republic of Korea
2
Department of AI and Software, Gachon University, Seongnam-si 13120, Republic of Korea
*
Authors to whom correspondence should be addressed.
Mathematics 2026, 14(3), 458; https://doi.org/10.3390/math14030458
Submission received: 10 December 2025 / Revised: 24 January 2026 / Accepted: 27 January 2026 / Published: 28 January 2026

Abstract

With the surge of artificial intelligence (AI) systems, autonomous Large Language Model (LLM)-based negotiator agents are being developed to negotiate on behalf of humans, particularly in commercial contexts. In human interactions, marginalized groups, such as racial minorities and women, often face unequal outcomes due to gender and social biases. Since these models are trained on human data, a key question arises: do LLM-based agents reflect existing biases in human interaction in their negotiation strategies? To address this question, we investigated the impact of such biases in one of the most advanced LLMs available, ChatGPT-4 Turbo, by employing a buyer–seller game approach using male and female agents from four racial groups (White, Black, Asian, and Latino). We found that when either the seller or buyer is aware of the gender and race of the other player, they secure more profit compared to when negotiations are gender- and race-blind. Additionally, we examined the influence of conditioning buyer agents to improve their negotiation strategy by prompting them with additional persona. Interestingly, we observed that such conditioning can mitigate LLM-based agents’ biases, suggesting a way to empower underrepresented groups to achieve more equitable outcomes. Based on the findings of this study, while LLM-generated text may not exhibit explicit biases, hidden gender and social biases in the training data can still lead to skewed outcomes for users. Therefore, it is crucial to mitigate these biases and prevent their transfer during dataset curation to ensure fair human–agent interactions and build user trust.

1. Introduction

These days, large language models (LLMs) are widely used to build agents that can carry out numerous tasks based on predefined objectives by perceiving environments, planning, and taking actions autonomously in a vast range of applications benefiting from their remarkable capabilities [1]. Since the advent of LLMs, many researchers have been trying to improve these agents from technical and practical points of view in terms of robustness and efficacy. As a results, many LLM-based agents have been presented that can handle complex tasks which demand planning, decision-making, and interaction with humans [2,3]. Among broad potential applications, negotiation for financial purposes such as buying/selling a product [4], donation [5], or auction participation [6] is a key application of these agents that not only aligns well with the capability of LLMs, but also can assist businesses and companies provide their services more efficiently and conveniently.
Beyond interactive decision-making tasks, LLMs have also demonstrated strong zero-shot performance in domains such as safety-critical detection systems (e.g., zero-shot fire detection) [7], further underscoring the importance of evaluating fairness, robustness, and trustworthiness across a wide range of LLM-enabled applications.
Negotiation for buying/selling a product is a fundamental task for humans’ daily life. Therefore, while many researchers have been studying negotiation skills such as bargaining and planning based on theoretical foundations of behavioral psychology, business, and communication [8], a tremendous amount of research in the engineering field has thrived on transferring those skills to LLM-based agents by training and fine-tuning them to enhance their efficiency [9]. Subsequently, the mindset and even stereotypes of negotiators during the training and fine-tuning process are highly likely to be reflected in the generated context of LLM-based agents. As a result, users of these agents may experience unequal outcomes or treatment due to biases inherited from training datasets [10]. For instance, in the autonomous LLM-based seller agent application, we are concerned that, when aware of the user’s gender and race, the agent may adopt stereotypical attitudes regarding the users’ social group in conversations and even attempt to sell a product at a higher price to underrepresented groups, e.g., racial minorities and women. However, by first identifying the origins and signs of such undesirable discrimination and then mitigating it appropriately in the agents’ code, equal outcomes and treatments can be ensured for all users, regardless of their social groups, which is referred to as fairness.
The concern of discrimination against underrepresented groups necessitates a comprehensive and reliable evaluation of artificial intelligence (AI) bias and fairness [11,12]. In particular, for LLMs, bias and fairness have been widely quantified and demonstrated across many applications [13,14,15]. Atwood et al. have measured fairness of LLM-based classifiers on a toxicity classification task, and empirically show that prompt-based classifiers may lead to unfair decisions [16]. Several studies have examined gender bias in word embeddings, a widely used model for representing text data as vectors [17,18]. In a commercial context, Kirk et al. investigated the pertinent biases of occupational associations in ChatGPT, demonstrating both racial and gender biases [19]. While these studies have explored various aspects of agent behavior, they lack an evaluation of the chain-of-thought (CoT) reasoning of LLMs. Analyzing the CoT of LLM agents can provide valuable insights for identifying irrational behavior and social biases in their planning and decision-making processes [20]. Additionally, these studies rely solely on single-sided text generation by LLMs, which limits their applicability to commercial negotiations, a fundamentally interactive activity.
Recently, multi-agent platforms combined with game-theoretic formulations have emerged in which two or more agents engage in structured interactions or “games” defined by explicit negotiation protocols or mechanisms. While such platforms often operate under predefined rules in controlled settings, agents may function in partially unknown environments and rely on adaptive or learning-based strategies more generally. Within these frameworks, agents may adopt either distributive or integrative negotiation roles, and their performance is evaluated against predefined objectives [21]. For example, in a buyer–seller game, two LLM agents—a seller and a buyer—negotiate over the price of a specific item. The seller aims to sell the object at the highest possible price, while the buyer seeks to purchase it at the lowest cost, with both agents strategically adjusting their offers to reach an agreement or decide not to trade. Li et al. recently developed a multi-agent system (MAS) that simulates a jury-style debate to evaluate and improve fairness in LLMs [22]. While their work focuses on role-based discussion and deliberation among agents, our study introduces a buyer–seller negotiation framework that more directly models real-world commercial interactions. In contrast to abstract deliberations, our setup allows for a quantitative assessment of negotiation outcomes (e.g., profit margins) and behavioral dynamics under varying demographic awareness scenarios. Furthermore, we analyze the agents’ CoT reasoning interpretatively and illustratively to detect subtle biases and propose conditioning strategies to mitigate unfair outcomes—dimensions not explored in [22]. These distinctions make our study a novel contribution to fairness evaluation in LLM-driven MASs.
This article empirically examines fairness in LLM-based negotiator agents within a MAS framework for commercial interactions. Using ChatGPT-4 Turbo, a state-of-the-art LLM, we implement a buyer–seller game to evaluate fairness across various awareness and demographic scenarios. The study provides a quantitative assessment of negotiation outcomes under dynamic conditions and includes an intersectional fairness analysis of male and female LLM agents from four racial groups: White, Black, Asian, and Latino. Additionally, we analyze the agents’ CoT reasoning to uncover how social biases influence their decision-making, potentially leading to unequal outcomes across subpopulations. Figure 1 illustrates the pipeline of our study.
While prior work has shown that LLMs can exhibit unfairness across various tasks, our study advances the field by focusing on dynamic and interactive negotiation settings. We move beyond static evaluation by investigating how biases affect negotiation strategies, outcomes, and reasoning pathways through CoT analysis. Furthermore, we perform intersectional subgroup evaluations and explore conditioning strategies as practical interventions to mitigate these biases. These contributions enable deeper insights and actionable recommendations for fair deployment of LLM-based agents in real-world decision-making contexts. In this work we answer the following questions:
  • Do LLM-based negotiation agents exhibit demographic bias (e.g., gender or racial bias) in interactive negotiation settings?
  • How social and gender biases emerge in seller–buyer negotiations?
  • Can persona-based conditioning serve as a practical intervention to mitigate such biases and improve outcomes for underrepresented groups?
This study highlights the critical importance of informing users about the potential for discrimination when interacting with autonomous LLM-based agents. Additionally, it underscores the importance of establishing reliable policies for handling users’ personal information to prevent discriminatory outcomes. Finally, the presence of gender and social biases in LLM-based agents necessitates the exploration of effective mitigation strategies to enhance user trust and ensure fairness.
The rest of the paper is organized as follows. A brief review of related work is provided in Section 2. Section 3 describes our methodology and experimental setup of a multi-agent framework. Results are presented and analyzed in Section 4. Section 5 presents a detailed discussion of the findings, including key insights and future directions. Finally, Section 6 concludes the paper.

2. Related Work

While prior studies have examined bias and fairness in LLMs using classification tasks, static text generation, or abstract deliberative settings, our work advances this literature in several key ways. Existing studies primarily evaluate fairness in single-shot or non-interactive scenarios and rarely analyze the strategic dynamics of economic decision-making. In contrast, this article investigates fairness in a fully interactive buyer–seller negotiation task, enabling quantitative analysis of outcomes such as profit margins and concession behavior. Moreover, unlike prior work that focuses on model outputs alone, we analyze chain-of-thought reasoning to interpret how demographic information influences strategic decisions. Finally, we conduct an intersectional evaluation across gender and race and explore persona-based conditioning as a practical, user-level intervention, which has not been systematically examined in prior multi-agent fairness studies.

2.1. Evaluating Fairness in LLM Agents Using MAS

MASs have recently shown great potential for assessing how LLM-based negotiator agents perform when engaging in negotiation scenarios. The effectiveness of this approach increases significantly when paired with CoT analysis, which allows developers to examine the logic underlying each decision made by LLM-based negotiator agents, leading to better overall performance [23].
Li et al. recently developed a MAS that simulates a real jury process to evaluate and improve fairness in LLMs. The system automatically identifies relevant roles based on the discussion topic and assigns these roles to different agents who then participate in a structured debate. This approach enables the extraction of more comprehensive and detailed perspectives on fairness issues from the simulated jury members [22].
Davidson et al. examined how well LLMs can understand game rules and stick to established goals [24]. The MetaAgents framework [25] uses a mock job fair environment to test agents’ skills in processing information, finding relevant data, and working together effectively. Results indicate that these agents demonstrate strong abilities in comprehending work processes, identifying appropriate collaborators, and distributing responsibilities efficiently.
The Humanoid Agents platform [26] focuses on developing agents that mirror human thinking patterns, communication styles, and behavioral tendencies. These systems incorporate reasoning capabilities influenced by fundamental human drivers such as survival needs, emotional responses, and social connections. Zhang et al. investigated whether MASs powered by LLMs could successfully reproduce the collaborative problem-solving abilities found in human groups [27].

2.2. Exploring Behavior of LLM Agents in Economic Games

Mathematical economics includes game theory, which studies how decision-makers with specific preferences choose actions to reach their desired results. This makes it particularly useful for examining MASs where individual agents act in their own interests.
Many scholars have applied game theory principles to study how LLM agents behave and perform in economic situations. For instance, Noh and Chang investigated how LLM agents with different personality traits based on the OCEAN model negotiate resource trades according to their predetermined preferences, helping to understand risk assessment and fairness in agent-to-agent bargaining [28]. Chen et al. created Aucarena [6], a testing environment that assesses how well LLM agents manage resources and risks while measuring their strategic planning and execution capabilities during auctions.
Sreedhar and Chilton showed that language models can replicate human decision-making patterns when given specific behavioral profiles (either self-interested or equitable) in the ultimatum game—a scenario where one participant proposes how to split money and the other decides whether to accept the division or leave both parties empty-handed [29].
Additionally, NegotiationArena [21] serves as a comprehensive multi-agent simulation platform that models LLM agents’ negotiations across three different economic scenarios: ultimatum games, resource trading, and buyer–seller interactions. This flexible system enables researchers to observe social dynamics and detect when agents make illogical decisions.

3. Methodology

3.1. MAS Development

In this study, we use the term MAS in the general sense of multiple autonomous LLM agents interacting within a shared environment, each pursuing its own objective. Unlike cooperative MAS settings with a shared system-level goal, the buyer and seller agents in our framework have competing objectives and interact through a structured negotiation protocol. This interaction-based MAS formulation is standard in game-theoretic and negotiation-oriented multi-agent research and is appropriate for analyzing strategic behavior and fairness in competitive settings.
The seller–buyer negotiation game is selected as the evaluation framework because it offers a controlled yet expressive setting for studying fairness in interactive decision-making. The game naturally links the agents’ strategic choices—such as initial offers, concessions, and acceptance decisions—to measurable outcomes (i.e., profit margins), enabling quantitative assessment of differential treatment across demographic groups. In addition, buyer–seller negotiations are a canonical economic game and a realistic abstraction of many real-world commercial interactions, making them well-suited for analyzing bias, negotiation dynamics, and chain-of-thought reasoning in LLM-based agents.
In this study, we implement a seller–buyer negotiation game within a MAS framework adapted from the recent state-of-the-art NegotiationArena platform [21]. The MAS consists of two autonomous, interactive, LLM-based agents—a seller agent (Player Red) and a buyer agent (Player Blue)—each instantiated as a role-conditioned instance of ChatGPT-4 Turbo. At initialization, the seller agent is assigned private knowledge of the production cost of the product, while the buyer agent is assigned private knowledge of its maximum willingness to pay. Both agents are imbued with role-specific goals (maximize profit for the seller, minimize expenditure for the buyer), constraints, and chain-of-thought prompting instructions to reason step-by-step before making each decision.
Negotiations proceed in a turn-based loop of up to 10 turns, starting with the seller agent making an initial price offer. The agents may propose counteroffers or choose to accept/reject at any turn. Following [30,31], we introduce a fixed positive gap between the agents’ target values—production cost set at $40 and willingness to pay set at $60—to increase the likelihood of successful agreements. We simulate 20 independent games for each experimental scenario. Under these settings, all negotiations concluded with a successful deal, with no instances of mutual rejection. A schematic of the MAS architecture, including agent definitions, roles, private knowledge, and interaction flow, is provided in Figure 2 to clarify the structure and operation of the system.
ChatGPT-4 is widely recognized for its strong adherence to structured game instructions while free-tier LLMs such as Gemini hardly can follow them, as demonstrated in prior works [21,24]. In this study, we selected ChatGPT-4 Turbo due to its advanced capabilities in generating coherent negotiation strategies and reasoning processes for all buyer and seller agents based on three considerations: (1) its proven reliability and robustness in multi-turn, rule-based negotiation tasks; (2) stable API access during our data collection period (October 2024), enabling controlled simulation runs without interruption; and (3) a deliberate focus on establishing and validating our methodological framework before extending it to other models. The conversational data were generated with a temperature of 0.7 and a maximum token limit of 400. While alternative LLMs such as Gemini, Qwen, and LLaMA could provide valuable comparative perspectives, their API usage limitations and deployment requirements would pose practical constraints on our experiments. Consequently, the scope of our current claims is restricted to ChatGPT-4 Turbo, and broader model comparisons are identified as an important direction for future research.
We examine fairness within the buyer–seller game across three awareness scenarios: (1) when the seller is provided with information about the buyer’s gender and race, (2) when the buyer has similar information about the seller, and (3) when both players are aware of each other’s gender and race. In all scenarios, the results are compared to a gender/race-blind baseline to highlight the impact of gender and racial biases on negotiations. Finally, we investigate the influence of conditioning buyer subpopulations on their performance by enhancing their negotiation strategies to overcome biases when seller is aware of the buyer’s gender and race.
In our study, we consider profit margin of the seller/buyer, which is defined as the difference between the final agreed price (FAP) of the product sold and target price of players as the main evaluation metric.
Furthermore, to identify gender and social biases we carefully analyze two critical factors related to players’ behavior and planning in negotiations: (1) offers from the seller (os) and the buyer (ob), and (2) number of negotiation turns (n). To specify the turn in which the offer is made, they are denoted as os,n and ob,n ∀n ∈ ℤ+ for the seller and buyer, respectively. Since the seller starts the game with an initial offer, n is odd when it is the seller’s turn. Subsequently, we find the correlation between the final agreed price and these factors by measuring Spearman correlation coefficient (ρ). In addition to analyzing the results, to discover and understand how the LLM applies social biases in the negotiations that leads to unequal payoffs, we examine reasoning and planning pathways of agents through CoT. Figure 2 depicts an example of negotiation illustrating the format of agents’ interaction including their messages and reasoning.
To minimize hallucinations and remind agents of their beliefs, each agent has to state certain information, such as their goals and resources, at every iteration of the game. Additionally, the agents provide the reasoning for each action, which allows us to analyze the CoT of the agents. Specifically, agents are instructed to “reason step by step”, which is a standard CoT prompting technique used to elicit intermediate reasoning before taking action [20]. The prompt requires agents to explain their rationale at every negotiation turn, which not only encourages step-by-step reasoning but also enables us to analyze how demographic information influences the agent’s decision-making. However, the reasoning and objective of each player are hidden from the other player to prevent influencing the negotiation. These reasoning traces are qualitatively analyzed to interpret negotiation strategies and to identify the origins of demographic bias in offers, concessions, and acceptance behavior. CoT analysis in this study is used as an interpretive mechanism rather than as a quantitative evaluation metric.
To inform the agents about the gender and race of the other player we prompt them with “The other player is a(an) White/Black/Latino/Asian Male/Female” based on the scenario to be investigated.

3.2. Result Presentation and Statistics

For each of the three awareness scenarios, the game was simulated 20 times across all nine gender/race permutations (including a baseline condition). This approach resulted in a total of 540 individual game runs (9 gender/race cases × 3 awareness scenarios × 20 repetitions). The results were analyzed by calculating a 95% confidence interval (Equation (1)) to measure the statistical significance of observed outcomes with descriptive measures. Only negotiations that resulted in an agreement between players were considered in the analysis. Data on price offers, agreement rates, and any other relevant negotiation metrics were collected and examined. Outliers were removed to ensure accuracy in the analysis. This approach allows for a robust comparison of negotiation behaviors across different price/demographic scenarios.
C I = μ ± t 0.975 , n − 1 . s n ,
where μ is the samples mean, t is the critical value of the Student’s t-distribution corresponding to the 95% confidence level with n − 1 degrees of freedom, s is standard deviation, and n is number of samples.

4. Results

4.1. When Seller Has Been Informed About Gender and Race of the Buyer

This scenario examines how a seller’s awareness of a buyer’s gender and race affects their profit margin, while the buyer has no information about the seller. Figure 3 shows the seller’s profit margin in negotiations with buyers from six subpopulations (two genders and four races), along with a baseline case where neither party knows the other’s gender or race. The results indicate that the seller’s profit margin increases when the buyer belongs to an underrepresented group. For example, the seller sold a product to a Latino buyer for $45.75, resulting in the highest profit margin compared to other racial groups ($5.75). In contrast, the product was sold to a White buyer for $1.03 less, resulting in the lowest seller profit ($4.72). The seller’s profit margin was $5.12 and $5.30 when selling to Black and Asian buyers, respectively—higher than for White buyers but lower than for Latino buyers. Additionally, sellers achieved higher profits when dealing with female buyers compared to male buyers ($5.47 vs. $4.97). The results for intersectional groups followed a similar trend (as shown in Figure 3b). However, in none of the negotiations with social groups the seller achieves a higher profit than in the baseline case ($5.85).
In fact, the buyer–seller game is a distributive game where one player’s profit is the other player’s loss and vice versa [24]. In order to further illustrate the results from distributive perspective, we plotted the profit margins of both the seller and buyer against each other (as shown in Figure 3c). The plot intuitively shows the relative advantage of each subpopulation for each player. It can be seen in the figure that while baseline, Latino and female buyers tend to benefit sellers more, White, male, and Black buyers tend to result in less advantage for sellers. Nonetheless, Asian buyers appear to be approximately in the middle.
Table 1 presents the average of FAP, initial offers from sellers (os,n=1), counteroffers from buyers (ob,n=2) and number of negotiation turns (nAv) for subpopulations when the seller is aware of the other player’s gender and race. We found that there is a tremendously strong correlation between the FAP and os,n=1 with very high Spearman correlation coefficient (ρ = 0.84, p < 0.001), implying that the seller’s initial offer is a critical factor for determining the FAP. As a matter of fact, the seller can achieve a higher payoff by adjusting their initial offer price. Correspondingly, it can be seen in the Table 1 that the values of os,n=1 for subgroups align with the seller’s profit margin in negotiation with different social groups (Figure 3). For example, the seller starts the game with a higher initial offer in negotiations with female buyers ($48) than their male counterparts ($47.62), which results in $0.50 more profit for sellers. Moreover, they offer the object for $0.38 more in negotiation with Latino buyers compared to their White counterparts, leading to $1.03 more profit. Surprisingly, we can see that the difference between the FAP is greater than of the os,n=1 in this case, in spite of higher ob,n=2. By analyzing the negotiations in depth, we realized that although the ob,n=2 demonstrate an extremely strong correlation with FAP (ρ = 0.89, p < 0.001), sellers not only often insist on their initial offer, but also increase their offer (os,n+2 > os,n) in some cases, which can lead to higher negotiation turns. Accordingly, we measured the ρ = −0.24, p = 0.001, which demonstrates a negative correlation between nAv and FAP in this scenario.
It is important to note that in examining the reasoning of seller agents across different demographic scenarios, no explicit signs of discrimination and social biases are evident in the generated text by LLM-based agents. For example, when sellers begin negotiations with either male or female buyers, they typically propose an offer with a positive margin to secure favorable outcomes based on their goals (e.g., “I’m initiating with a proposal that aims to cover my costs and provide a reasonable profit margin. Since the production cost of the object was $40, asking for $50 takes into account both the recovery of my investment and a profit to justify the sale. This initial proposal also allows room for negotiation.” or “I am initiating the first proposal with a reasonable markup to cover the production cost and to potentially gain profit. I am starting with a proposal of $50 which includes a 25% markup on my production cost, assuming that the buyer might negotiate the price down.”). However, we observed in the results that sellers more frequently propose lower offers when negotiating with male buyers compared to their female counterparts, despite following the same reasoning pathway. Specifically, in 58.75% of the games with male buyers, sellers begin negotiations with an initial offer of $50, while this value is used in 62.5% of the games with female buyers. Additionally, in 6.25% of the games with male buyers, sellers begin negotiations with an initial offer equal to their production cost ($40), whereas this occurs in only 2.5% of the games with female buyers. A similar trend was also observed among different racial groups, aligning with the outcomes shown in Figure 3 and Table 1. For example, while in 5% of negotiations with White buyers the seller starts the game with an offer of $40, this never occurs in games with Latino buyers. However, this behavior is observed in 1.25% and 2.5% of negotiations with Asian and Black buyers, respectively. In such cases, the consideration of a positive margin diminishes in the reasoning of the sellers (e.g., “Starting the game with a proposal that reflects the production cost of the resource. This initial trade proposal aligns with my goal to recover at least the production cost.”).

4.2. When Buyer Has Been Informed About Gender and Race of the Seller

In this scenario, while the buyer is aware of the seller’s gender and race, the seller has no information about the buyer. This scenario aims to examine the influence of buyer’s awareness on their profit margin. As described, the seller starts the game by proposing an initial offer the value of which might vary in each iteration of game which results in divergent final prices. Hence, in order to have a fair comparison by highlighting the role of the buyer we prompt the seller to start the game with preset initial offer value of $50 in this scenario. The buyer’s profit margin in negotiations with sellers from subpopulations and baseline case has been shown in Figure 4. In contrast to the previous scenario, the aware player (buyer) can achieve more than the baseline case ($12.40) in negotiations with all subpopulations, which underlines the relative benefit of awareness in this game for buyers over sellers. While the buyer can benefit more from a female seller than a male seller, the difference in their profit margin is negligible ($12.56 vs. $12.57). However, the impact of race on profit margin is more observable, as can be seen in Figure 4a. The smallest profit margin belongs to the case of White opponent with $12.42. In contrast, the buyer is able to buy the product from an Asian seller with the lowest price compared to other subpopulations, which results in the highest profit margin ($12.72). Latino and Black sellers, with a small difference ($12.55 and $12.57, respectively) are in the middle of the extreme cases. As shown in Figure 4b, male sellers across all intersectional groups exhibit similar trends. However, unlike male sellers, Black female sellers ($12.65) offer greater benefits to buyers than Latina female sellers ($12.55). Additionally, along with White female sellers, they are subpopulations that demonstrate higher payoffs compared to their male counterparts. While both Latino male and female sellers offer equal payoffs to buyers, Asian male sellers ($12.80) are the only group whose payoffs exceed those of their female counterparts ($12.65).
To intuitively demonstrate the relative benefit of each social group for each player from a distributive perspective, we plotted the profit margins of seller and buyer against each other (Figure 4c) for this scenario as well. Comparing this figure with Figure 3c, it can be seen that having no information about the opponent has relatively more benefit for sellers. Also, whether the seller or buyer, the White opponent results in the least profit margin for the aware player, which highlights the impact of social biases on the players’ outcome. The other subgroups occupied the middle of the distributive line.
Strong correlation between os,n=1 and FAP suggests that the seller starts negotiations when buyer is informed about the other player’s social group with a fixed initial offer price of $50, which is in the middle of seller’s production cost and buyer’s willingness to pay. This allows us to perform a fair analysis to the results by highlighting the role of buyer regardless the initial offer value. Table 2 provides the average FAP, os,n=1, ob,n=2 and nAv for this scenario. As can be seen, the buyer counters the seller’s initial offer with lower value for male buyers ($44.94) than their female counterparts, as well as for Asian buyers ($44.87) in comparison with other races. For other social groups, we observe a similar counter offer of $45. We measured the ρ = 0.14, p = 0.05 and ρ = −0.63, p < 0.001 for ob,n=2 and nAv, respectively, in this scenario. The lower ρ value for ob,n=2 compared to previous scenario is due to the fixed initial offer, which constrains the buyer’s counteroffer within a narrower range. However, the stronger negative correlation between nAv and FAP in this setup indicates that when buyers are aware of the seller’s gender and race, they persist in bargaining and stand by their counteroffers.
Similar to the previous scenario, we evaluated the CoT of the aware buyers to understand the reasoning pathways that results in divergent outcomes. The main buyers’ strategy in negotiations is to propose a counteroffer (ob,n=2) with a slight positive margin so as to achieve their appropriated payoff regarding their goal after a few turns of negotiations. For instance, in the second turn of negotiation (n = 2) they usually express a reasoning as: “The initial offer made by Player RED is for $50 which is below my maximum willingness to pay of $60. This is a good starting point for negotiations since it gives room for adjustment based on further interaction and valuation of the object X”. Subsequently, except for in 5% of negotiations with Asian male sellers, the sellers consistently make a counteroffer of $45 in all other games. Therefore, to investigate the origin of unequal outcomes, we focus our evaluation on the buyers reasoning during the fourth turn of the negotiation (n = 4), which is typically the second—and often the final—turn for buyers to interact. We found that in 62.5% of negotiations with White sellers, buyers continue bargaining and make another counteroffer (ob,n=4) in response to the second offer from the seller (os,n=3), for example by expressing, “Player RED has adjusted her proposal to 48% for 1 unit of X, which is closer to my target range and still below my maximum willingness to pay. This is a reasonable middle ground, but I might attempt one more negotiation to optimize the deal further”. This behavior increases significantly to 71.25% in negotiations with Asian sellers. Similarly, this behavior was observed in 63.25% and 65% of the negotiations with Black and Latino sellers, respectively. It should be noted that in the rest of the negotiations, the buyer accepted the deal without bargaining further, for example with a reasoning as follows: “Player RED has made a revised proposal of $48 for the object X, which is still below my maximum willingness to pay of $60. This offer is close to the midpoint between my counteroffer and her initial offer, indicating a willingness to compromise. Accepting this offer would secure the object X within my budget while maintaining a good trading relationship” with female sellers and “Player RED countered with $48, which is still within my acceptable range but slightly higher than my last proposal. Given that the counter is reasonable and close to my initial willingness to pay, I can consider accepting this offer to finalize the deal efficiently without dragging the negotiation further, which might risk losing the opportunity over a small difference” with male sellers. Obviously, it can be observed that while the buyers take the relationship with female sellers into account when accepting a deal, their reason of doing so with male sellers is to avoid the risk of losing the opportunity to make a deal at the price of a slight difference in FAP.

4.3. When Both Players Have Been Informed About Gender and Race of the Other Player

Here, we investigate a scenario in which both players are aware about the gender and race of the other player. Although in real-world scenarios only either seller or buyer is an LLM-based agent interacting with human users, this setup reveals the potential for differential treatment or unfair negotiation outcomes that can arise when LLM-based agents consider demographic factors, providing insights into how demographic awareness impacts fairness and equity in LLM-mediated negotiations. We run the game including sellers and buyers from all social groups mentioned previously to observe the agents’ behavior when negotiating with a buyer/seller from any of the subpopulations. The seller and buyer profit margin of this scenario is shown in Figure 5. As can be seen in Figure 5a, the highest buyer payoff can be achieved when an Asian male buyer negotiates with a Black female seller ($16.6). In contrast, the lowest buyer payoff belongs to a Black female buyer interacting with a White female seller ($12.7). An overview reveals that, on average, Asian women represent the least privileged group, while Latino men emerge as the most privileged among all buyer groups. The diagonal of the plot provides the profit of each group from deals with the same group, where the Asian male and Latina female buyers with $13.70 and White male buyers with $15.9 demonstrate the lowest and highest buyer payoff, respectively.
It should be noted that Figure 5b complements Figure 5a by highlighting the seller profit margin perspective in this scenario. For example, Figure 5b shows that White women and Black women are positioned as the best and worst sellers, respectively, even though both belong to the female social group. In fact, the highest profit margins for both sides of the game were observed when a Black woman was involved.

4.4. Persona-Based Conditioning for Buyers Facing Demographically Aware Sellers

Previous findings indicated that underrepresented groups (e.g., racial minorities and women) tend to experience lower profit margins when negotiating with seller agents aware of their demographics. To explore practical fairness interventions, we conducted a conditioning experiment in which buyers were prompted with a predefined persona before negotiation. This intervention aimed to assess whether providing strategic behavior cues could help disadvantaged agents improve their outcomes under biased conditions. This aligns with behavioral economics and negotiation literature suggesting that self-presentation strategies (e.g., pleading or constraint rationales) can improve bargaining outcomes for disadvantaged groups [32,33,34].
In this setting, the seller agent is informed about the buyer’s gender and race, while the buyer agent is conditioned through prompt engineering. Specifically, persona conditioning is implemented by appending a single, predefined instruction to the buyer agent’s prompt at the start of the negotiation: “You need to pretend to be desperate. Plead and beg to reduce your resource spending.” This instruction encodes a constraint-based bargaining persona and is static throughout the game. The persona does not adapt across negotiation rounds and is not updated based on the seller’s responses or intermediate outcomes, allowing us to isolate the effect of persona conditioning on negotiation behavior.
The applied persona conditioning does not explicitly encode multiple strategic dimensions such as assertiveness, risk tolerance, or fairness orientation. Instead, it induces a constraint-based negotiation style that primarily influences concession behavior and bargaining persistence. Consistent with negotiation theory, expressing constrained resources or desperation can reduce concessions from the counterpart without requiring increased assertiveness or risk-taking. The observed effects—lower counteroffers and longer negotiations—align with prior findings on constraint rationales in bargaining behavior. This persona was selected based on evidence that constraint and disparagement rationales can enhance negotiation outcomes, with constraint (e.g., appearing desperate or constrained by budget) being particularly effective for buyers [34]. This conditioning was applied only at the beginning of the game and reinforced through reminders at each negotiation turn.
As shown in Figure 6, conditioning substantially improved buyer outcomes across all subpopulations, with profit margins increasing by $6.13 to $6.65 depending on the demographic group. Additionally, conditioned buyers tended to make lower counteroffers (13% reduction) and engaged in longer negotiations (23.25% increase in turns), suggesting more assertive and persistent bargaining behavior. Reasoning texts support this conclusion, often showing increased insistence on lower prices framed as necessity rather than preference. For example, “The initial proposal from Player RED is to sell the resource X for $50, which is below my maximum willingness to pay. However, considering I need to act desperately to reduce spending, I will propose a lower amount to save resources while negotiating” Or, alternatively, “Although the offered price of $50 is within the range I am willing to pay, I must attempt to negotiate a lower price as part of my strategy to conserve resources while appearing desperate. This could potentially lead to a better deal”.
However, while overall payoffs improved, relative disparities among demographic groups persisted, implying that conditioning enhances performance within a biased system but does not eliminate the bias itself. This raises ethical concerns regarding fairness, as such strategies that place the burden of overcoming bias on the disadvantaged agents rather than addressing structural inequalities in the model.
Persona-based conditioning in this study is intended as a lightweight, prompt-level intervention rather than a comprehensive bias-mitigation solution. Unlike approaches such as demographic masking, outcome-based regularization, or adversarial and counterfactual prompting—which typically require model-level access or extensive optimization—persona conditioning operates at the user–agent interaction level. This positioning highlights its practical utility while also underscoring its limitations. Systematic comparisons between persona conditioning and established mitigation techniques represent an important direction for future research.

5. Discussion

5.1. Explicit Answers to Research Questions

This study directly addresses the three research questions posed in Section 1. First, our results confirm that LLM-based negotiation agents exhibit demographic bias in interactive settings (RQ1). As shown in Figure 3, Figure 4 and Figure 5, agents aware of their counterpart’s gender or race produce systematically different negotiation outcomes, leading to unequal profit margins across demographic groups. Second, we show that these social and gender biases emerge through strategic behaviors rather than explicit language (RQ2). Specifically, differences in initial offers, counteroffers, and bargaining persistence—reported in Table 1 and Table 2 and Figure 3 and Figure 4—demonstrate how demographic awareness influences pricing strategies and concession dynamics, a finding further supported by qualitative analysis of chain-of-thought reasoning. Finally, our results indicate that persona-based conditioning can partially mitigate biased outcomes (RQ3). As shown in Figure 6, conditioning buyers with a constraint-based persona improves their negotiation outcomes across all subpopulations; however, persistent disparities remain, indicating that such interventions reduce but do not eliminate underlying bias.

5.2. Addressing Fairness Challenges in LLM-Based Agents for Real-World Applications

While the existence of bias in LLMs is well documented, our study uniquely sheds light on this problem in the context of interactive and competitive negotiation—a domain with significant real-world relevance. By leveraging a multi-agent buyer–seller game, we reveal not only the presence of unfair outcomes but also the mechanisms by which biases emerge during strategic interactions. This includes identifying disparities in offers and reasoning based on gender and race, and demonstrating that persona-based conditioning can be a viable approach to mitigate disadvantage for underrepresented groups. These aspects contribute a novel perspective and practical methodology to the fairness literature in LLMs.
Our results demonstrate that autonomous LLM-based negotiator agents exhibit systematic bias when exposed to demographic cues, producing unequal outcomes across social groups. This disparity is particularly concerning in negotiation contexts, where strategic decisions such as pricing and concession timing directly reflect these demographic influences. Although agents employ seemingly neutral language, their behavior systematically disadvantages certain populations, highlighting a critical fairness issue.
Bias manifests through subtle behavioral shifts rather than overtly discriminatory language. Seller agents consistently offer higher initial prices to female and Latino buyers, while buyer agents negotiate more aggressively with female sellers. These patterns suggest that LLMs leverage demographic information not for fair personalization, but to optimize profit based on biased training data patterns. Such implicit strategies reproduce systemic inequalities through strategic behavior that reflects learned associations from human interactions and commercial texts.
These behavioral patterns indicate that LLMs develop implicit social reasoning capabilities through exposure to large-scale human data. Agents condition their responses on both task-specific goals and group-related expectations, internalizing demographic associations that affect negotiation outcomes. This suggests LLMs may replicate structural hierarchies present in training data even without explicit instruction to differentiate based on demographic characteristics.
While persona-based conditioning can improve negotiation outcomes for disadvantaged subgroups, this intervention does not eliminate demographic disparities. Such surface-level prompt adjustments may enable users to “play smarter” within a biased system but fail to address underlying representational bias in the model. Moreover, requiring underrepresented users to adapt through conditioning inappropriately shifts the burden of addressing inequality onto those most affected by it. Moreover, persona-based conditioning raises important ethical concerns. Requiring underrepresented or disadvantaged users to adopt submissive or pleading personas to achieve fairer treatment shifts the responsibility for bias mitigation away from the system and onto the individual. These dynamic risks reinforcing inequitable power structures, particularly in real-world contexts such as digital marketplaces or automated customer service, where such personas could normalize the expectation of deference from certain groups.
For equitable deployment, bias mitigation should focus on systemic solutions that address bias at the model or system level, rather than adaptive behaviors imposed on the user. Alternative approaches include: (1) training LLMs on datasets curated or augmented for demographic fairness; (2) applying algorithmic debiasing techniques such as counterfactual data augmentation and adversarial training; (3) integrating fairness-enforced LLMs designed to maintain equitable strategies across demographics; and (4) introducing dedicated fairness proponent agents within MASs to monitor, detect, and counteract bias in real time. Combining these approaches with user-level strategies may provide a more balanced and ethically sound path toward fairness in LLM-mediated negotiations.
These findings carry significant implications for real-world deployment. In digital marketplaces, negotiation agents that adapt behavior based on inferred or provided demographic information may unknowingly perpetuate social bias. While demographic awareness may confer strategic advantages, consistently disadvantaging underrepresented users in pricing or treatment raises serious ethical concerns about the deployment of such systems.

5.3. Understanding and Addressing Irrational Behaviors in LLM-Based Agents

Another assessment that can gives valuable insights into fairness of LLMs is measuring deviation from rationality. This assessment can reveal not only potential social dynamics and vulnerability in LLMs, but also how LLMs imitate human behaviors, especially, in terms of irrationality. During the experiments we observed several examples (approximately 5% of cases) of irrational behavior that can be categorized into three types based on the origin:
  • When LLM fails to follow the instructions in the prompt: A classic example of this inappropriate behavior is the case in which either the seller proposes an initial offer below their production cost or the buyer makes a counteroffer above the initial offer of the seller.
  • When agents put no more effort to improve their profit margins: In this case, the agents accept the other player’s (counter)offer without bargaining effectively, which results in the game coming to an end in 2 or 3 turns. It should be highlighted that this irrational behavior is observed in spite of the possibility for agents to negotiate up to 10 turns based the game rules. This issue may originate from the fact that the (counter)offer of the other player already satisfies their objectives.
  • When an agent accepts a bad deal to make a deal: This case can occur where an agent might agree to a suboptimal or unfavorable offer just to finalize an agreement, particularly in their last possible turn.
Although the number of cases in which irrational behavior occurred is negligible in comparison with successful deals, incorporating such agents in real-world scenarios necessitates establishing a robust platform by avoiding silly mistakes. However, it should be noted that we did not observe any relationship between these mistakes and the demographic setup of the game.

5.4. Future Directions

In this study, we evaluated fairness in GPT-4 Turbo as an advanced and up-to-date LLM employing a buyer–seller game approach. While we investigated the issue of social biases and their influence on negotiations from qualitative and deductive points of view, a comprehensive and reliable fairness evaluation in LLMs demands exploring a broader range of examinations from several perspectives. In this section, we introduce some potential future research directions based on the findings of our study.
First, we suggest extending the buyer–seller negotiation framework to evaluate fairness in other LLMs, such as LLaMA, Claude, Gemini, and Qwen. Since each model is trained on distinct datasets and employs different architectures and alignment strategies, they are likely to exhibit varying degrees and forms of fairness in both reasoning and negotiation outcomes. Our current findings are specific to ChatGPT-4 Turbo; therefore, conducting cross-model comparisons would help determine whether the observed biases and behavioral patterns are unique to ChatGPT-based agents or reflect broader trends across LLMs. Such analyses could also identify robustness factors and design choices that contribute to more equitable negotiation performance.
Second, due to the nature and rules of different games, LLMs may show divergent behaviors like as humans do [29]. Thus, evaluating fairness in LLMs through other games could be considered for a future study. For example, salary negotiations and or mock job interviews are two potential applications of LLM-based agents that could provide useful insights into how LLMs handle practical situations involving fairness and social dynamics.
Finally, in addition to detecting biases, strategies for mitigating discriminatory behavior in LLM-based agents is a crucial future direction that demands substantial effort as a distinct field of study. As mentioned in introduction section, biases stem from training datasets that contain humans’ conversation. Therefore, in order to remove biases effectively, datasets must be thoroughly investigated before training LLMs. Obviously, this endeavor would require a significant amount of time and dedication. Alternatively, by incorporating other agent(s) as a coach [31] or using an explicitly programmed debiasing algorithm that detects social dynamics and advises players within a multi-agent framework, the evaluation and enhancement of fairness can be automated. Additionally, as demonstrated in [22], a debate among agents with different viewpoints and backgrounds via a multi-agent platform, LLMs can be used as fairness proponent agents that can significantly improve fairness. Alternatively, another important future direction is to assess the negotiation behavior of fairness-enforced LLMs. As fairness-focused training and post-processing techniques continue to evolve, it will be important to determine whether these approaches improve fairness not just in static outputs, but in strategically interactive environments like negotiation games. By incorporating such models into our buyer–seller framework, researchers can rigorously evaluate their real-world fairness impact across different demographics. Future work will extend this framework to multiple pricing scenarios, including narrow, zero-surplus, and asymmetric valuation regimes, to further assess the robustness of fairness patterns under diverse economic conditions.

6. Conclusions

This study highlights critical fairness concerns in autonomous LLM-based negotiator agents, particularly within commercial interactions modeled through a buyer–seller game. By examining negotiation outcomes across gender and racial demographics, we demonstrate that agents aware of these attributes tend to yield more favorable outcomes, indicating the presence of implicit social biases. Furthermore, we show that conditioning agents with strategic persona prompts can mitigate some of these biases, suggesting a pathway for empowering underrepresented groups. Despite the absence of overtly biased language, our analysis of chain-of-thought reasoning reveals subtle inequities embedded in LLM decision-making. These findings emphasize the urgent need for responsible dataset curation, stricter control over demographic exposure during interactions, and robust evaluation frameworks to ensure fairness and build trust in LLM-based systems. Moving forward, expanding this approach to a wider range of models and interaction types can offer deeper insights and guide the development of equitable AI agents.

Author Contributions

Conceptualization, A.M.Z.K. and A.C.; methodology, A.M.Z.K.; software, A.M.Z.K.; validation, A.M.Z.K. and A.C.; formal analysis, A.M.Z.K.; investigation, A.C.; resources, A.C.; data curation, A.M.Z.K.; writing—original draft preparation, A.M.Z.K.; writing—review and editing, A.C.; visualization, A.M.Z.K.; supervision, A.C.; project administration, A.C.; funding acquisition, A.C. All authors have read and agreed to the published version of the manuscript.

Funding

This research was supported by a grant of the Korea Health Technology R&D Project through the Korea Health Industry Development Institute (KHIDI), funded by the Ministry of Health & Welfare, Republic of Korea (grant number: HI22C0646).

Data Availability Statement

The data presented in this study are available on request from the corresponding author due to the need to protect participant privacy and ensure that data sharing is conducted for legitimate research purposes.

Conflicts of Interest

The authors declare no conflicts of interest.

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Figure 1. Evaluating fairness in LLM-based agents employing buyer–seller game approach: (a) Chatgpt4-turbo is imbued with rules and beliefs to play the game of buyer–seller negotiation by prompt engineering; (b) negotiations are run until the players either reach an agreement or reject it up to 10 turns; and (c) profit margin of sellers and buyers for several social groups are provided and compared.
Figure 1. Evaluating fairness in LLM-based agents employing buyer–seller game approach: (a) Chatgpt4-turbo is imbued with rules and beliefs to play the game of buyer–seller negotiation by prompt engineering; (b) negotiations are run until the players either reach an agreement or reject it up to 10 turns; and (c) profit margin of sellers and buyers for several social groups are provided and compared.
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Figure 2. An example of negotiation between the seller and buyer (Baseline).
Figure 2. An example of negotiation between the seller and buyer (Baseline).
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Figure 3. Seller profit margin when it has been informed about gender and race of the buyer: (a) buyers’ subpopulations; (b) buyers’ intersectional groups and (c) distributive illustration.
Figure 3. Seller profit margin when it has been informed about gender and race of the buyer: (a) buyers’ subpopulations; (b) buyers’ intersectional groups and (c) distributive illustration.
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Figure 4. Buyer profit margin when the buyer agent has been informed about the gender and race of the seller: (a) buyers’ subpopulations; (b) buyers’ intersectional groups; and (c) distributive illustration.
Figure 4. Buyer profit margin when the buyer agent has been informed about the gender and race of the seller: (a) buyers’ subpopulations; (b) buyers’ intersectional groups; and (c) distributive illustration.
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Figure 5. Players’ profit margin when both agents have been informed about the gender and race of the other player: (a) buyers’ profit margin; (b) sellers’ profit margin.
Figure 5. Players’ profit margin when both agents have been informed about the gender and race of the other player: (a) buyers’ profit margin; (b) sellers’ profit margin.
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Figure 6. Buyers profit margin when they have been conditioned and sellers have been informed about gender and race of the sellers: (a) sellers’ subpopulations; (b) sellers’ intersectional groups.
Figure 6. Buyers profit margin when they have been conditioned and sellers have been informed about gender and race of the sellers: (a) sellers’ subpopulations; (b) sellers’ intersectional groups.
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Table 1. The average of final agreed price, initial offers from sellers, counteroffer from buyers, and number of negotiation turns when the seller is aware of the gender and race of the other player.
Table 1. The average of final agreed price, initial offers from sellers, counteroffer from buyers, and number of negotiation turns when the seller is aware of the gender and race of the other player.
os,n=1ob,n=2nAvFAP ($)
Baseline48.50 ± 1.1043.55 ± 0.984.20 ± 0.1945.85 ± 1.01
Male47.62 ± 0.6842.84 ± 0.714.30 ± 0.1444.97 ± 0.70
Female48.00 ± 0.6043.41 ± 0.634.30 ± 0.1445.47 ± 0.66
White47.62 ± 1.0842.47 ± 1.134.55 ± 0.2144.72 ± 1.12
Black47.75 ± 0.8842.80 ± 0.874.25 ± 0.1545.12 ± 0.96
Asian47.72 ± 0.9543.10 ± 0.984.22 ± 0.1845.30 ± 0.96
Latino48.00 ± 0.7943.65 ± 0.854.17 ± 0.2445.75 ± 0.87
Table 2. The average of final agreed price, initial offers from sellers, counteroffer from buyers, and number of negotiation turns when the buyer is aware of the gender and race of the other player.
Table 2. The average of final agreed price, initial offers from sellers, counteroffer from buyers, and number of negotiation turns when the buyer is aware of the gender and race of the other player.
os,n=1ob,n=2nAvFAP ($)
Baseline50 ± 0.0045.00 ± 0.004.15 ± 0.1747.60 ± 0.27
Male50 ± 0.0044.94 ± 0.124.37 ± 0.1347.44 ± 0.17
Female50 ± 0.0045.00 ± 0.004.34 ± 0.1147.42 ± 0.15
White50 ± 0.0045.00 ± 0.004.27 ± 0.1647.57 ± 0.21
Black50 ± 0.0045.00 ± 0.004.27 ± 0.1445.42 ± 0.24
Asian50 ± 0.0044.87 ± 0.254.52 ± 0.2147.27 ± 0.25
Latino50 ± 0.0045.00 ± 0.004.35 ± 0.1847.45 ± 0.22
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Mouri Zadeh Khaki, A.; Choi, A. Evaluating Fairness in LLM Negotiator Agents via Economic Games Using Multi-Agent Systems. Mathematics 2026, 14, 458. https://doi.org/10.3390/math14030458

AMA Style

Mouri Zadeh Khaki A, Choi A. Evaluating Fairness in LLM Negotiator Agents via Economic Games Using Multi-Agent Systems. Mathematics. 2026; 14(3):458. https://doi.org/10.3390/math14030458

Chicago/Turabian Style

Mouri Zadeh Khaki, Ahmad, and Ahyoung Choi. 2026. "Evaluating Fairness in LLM Negotiator Agents via Economic Games Using Multi-Agent Systems" Mathematics 14, no. 3: 458. https://doi.org/10.3390/math14030458

APA Style

Mouri Zadeh Khaki, A., & Choi, A. (2026). Evaluating Fairness in LLM Negotiator Agents via Economic Games Using Multi-Agent Systems. Mathematics, 14(3), 458. https://doi.org/10.3390/math14030458

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