Does Physical Interaction with Insight Problems Really Affect the Solution Rate?
Abstract
1. Introduction
1.1. The Ecological Perspective on Insight Problem Solving
[…] solutions depend on neither artefacts themselves nor what we see. While environmental factors contribute to solutions, external representations are less important than monitoring the possible effects of actions. Where events in a problem space set off insights, solutions arise from perceiving possibilities and noting the effects of current actions. We depend on experience.(Fioratou & Cowley, 2009, p. 563)
[…] problem solving in the world proceeds on the basis of changes in the world: People and researchers alike act on the world, manipulate artefacts and models and rearrange physical features of a problem. This is problem solving. The evidence of successful problem solving can be found in changes in the world. Whether a mental representation was restructured or not is secondary to the behavioural and physical evidence: How interactivity exploits and modifies external resources should first be documented.(Vallée-Tourangeau, 2014, pp. 40–41)
1.2. Misunderstanding Theory
2. Experiment 1. The Pencil Problem: Does Interactivity Improve Performance in Spatial Insight Problems?
2.1. Methods
2.1.1. Materials and Procedure
2.1.2. Participants
2.2. Results
2.3. Discussion
3. Experiment 2. The Matchstick Arithmetic Problem: Overcoming Misunderstanding Without Interaction
3.1. Methods
3.1.1. Materials and Procedure
3.1.2. Participants
3.2. Results
3.3. Discussion
4. General Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
| 1 | The problem asks the participant to connect four chains, each made up of three rings, with the aim of building a necklace, respecting some constraints on the number of rings that can be opened and closed. |
| 2 | These problems require the participant to correct arithmetically incorrect mathematical operations, written in Roman numerals. Both the numbers and the arithmetic signs are made up of stylised matches to correct the operation; the participant can move only one match. |
| 3 | We refer to embodied cognition as an umbrella label for a broader family of approaches. As Shapiro and Spaulding (2025) note, “despite the distinctions between the four “Es”—embodied, embedded, enactive, and extended—it is not uncommon to use the label “embodied” to include any or all of these “Es”. The E-fields share the view, after all, that the brain-centrism of traditional cognitive science […] stands in the way of a correct understanding of cognition” (para. 2). |
| 4 | The problem requires the participant to find a way to tie two strings hanging on opposite sides of a room, using only their arms and some available objects. The strings are long enough to be tied together, but not long enough for the participant to pick up one and reach the other on the opposite side. To solve the problem, it is necessary to tie an object to a string and use it as a weight to make it swing, so that, after having grabbed the stationary string, the participant can also grab the other during its swings. |
| 5 | The problem requires the participant to change the spatial orientation of a triangle made up of ten coins, with the constraint of being able to move only three of them. |
| 6 | The “Bacteria in the Pan problem”, the “Socks problem”, the “Flashlight and Battery problem”, the “Sheep Pen problem”, the “Matchstick Arithmetic problems”, the “Eight Coins problem”, the “Nine-Dot problem”, the “Card problem” and the “Ten-Dot problem”. |
| 7 | STEM is an acronym that refers to degree courses in which scientific–technological disciplines (science, technology, engineering, mathematics) are studied. |
| 8 | Neither the cognitive offloading hypothesis, which involves movement and surrounding physical objects to simplify information processing (Dunn & Risko, 2016; Loginov & Spiridonov, 2023), can explain our results. |
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| Standard | Interactive | TOT | |
|---|---|---|---|
| STEM | 43.5% (N = 23) | 50% (N = 22) | 46.7% (N = 45) |
| Non-STEM | 9.5% (N = 21) | 14.3% (N = 21) | 11.9% (N = 42) |
| TOT | 27.3% (N = 44) | 32.6% (N = 43) |
| Example | Solution | |
|---|---|---|
| Value constraint | ||
| The numbers cannot be decomposed. | IV = III + III | VI = III + III |
| Operator constraint | ||
| The operators cannot be decomposed. | III = V + III | III = VI − III |
| Tautology constraint | ||
| The operation cannot be transformed into a tautology. | III = III + III | III = III = III |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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Macchi, L.; Inglese, D.; Caravona, L. Does Physical Interaction with Insight Problems Really Affect the Solution Rate? J. Intell. 2026, 14, 82. https://doi.org/10.3390/jintelligence14050082
Macchi L, Inglese D, Caravona L. Does Physical Interaction with Insight Problems Really Affect the Solution Rate? Journal of Intelligence. 2026; 14(5):82. https://doi.org/10.3390/jintelligence14050082
Chicago/Turabian StyleMacchi, Laura, Daniele Inglese, and Laura Caravona. 2026. "Does Physical Interaction with Insight Problems Really Affect the Solution Rate?" Journal of Intelligence 14, no. 5: 82. https://doi.org/10.3390/jintelligence14050082
APA StyleMacchi, L., Inglese, D., & Caravona, L. (2026). Does Physical Interaction with Insight Problems Really Affect the Solution Rate? Journal of Intelligence, 14(5), 82. https://doi.org/10.3390/jintelligence14050082
