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Survey: Using Augmented Reality to Improve Learning Motivation in Cultural Heritage Studies

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Broadband Communications and Distributed Systems (BCDS), Universitat de Girona, 17003 Girona, Spain
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System Engineering Department, Pontificia Universidad Javeriana, Bogotá 110231, Colombia
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Authors to whom correspondence should be addressed.
Appl. Sci. 2020, 10(3), 897; https://doi.org/10.3390/app10030897
Received: 15 November 2019 / Revised: 20 January 2020 / Accepted: 23 January 2020 / Published: 29 January 2020
Cultural Heritage (CH) refers to the representation of historical places and traditional customs of a specific city or country. Its principal aim is to transmit to future generations how their ancestors lived, and what their customs and buildings were like, etc. Nowadays, there are different technology systems and research investigations that are focused on CH education that use augmented reality (AR), virtual reality (VR), and mixed reality (MR). The aim of this document is to specifically identify if the use of AR improves students’ motivation to learn about topics related to CH. To this end, studies from different databases and specific journals, along with those concerning technology systems, were evaluated, and comparisons were made between them. Additionally, the aspects that should be considered in future research to improve student motivation and technology systems were identified. View Full-Text
Keywords: adaptive information; augmented reality; content co-creation; cultural heritage; inclusive learning; mixed reality; virtual reality adaptive information; augmented reality; content co-creation; cultural heritage; inclusive learning; mixed reality; virtual reality
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MDPI and ACS Style

González Vargas, J.C.; Fabregat, R.; Carrillo-Ramos, A.; Jové, T. Survey: Using Augmented Reality to Improve Learning Motivation in Cultural Heritage Studies. Appl. Sci. 2020, 10, 897.

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