Applying Interactive Teaching Experience and Technology Action Puzzles in Disaster Prevention Education

This study incorporated technology action puzzle and obstacle challenge activities in the course design. Using the 921 Earthquake in Taiwan as the theme, this study integrated the content of various subjects and course modules and applied information technology to present the humanistic care elements. The subjects of this study were Grade 9 students of a public middle school in central Taiwan. After the interactive operation introduction and theme film viewing, the students were divided into groups to participate in the technology action puzzle and obstacle challenge activities. Students’ learning performance using smart technological tools and overall course feedback were evaluated from the aspects of building structure safety knowledge, disaster prevention and mitigation, integrated interdisciplinary thinking, and problem-solving abilities through the course planning and quasi-experimental design. The results show that (1) in terms of the learning achievement scale, the pre-test and post-test of paired samples reached statistical significance; (2) in terms of the learning response scale, the mean of the Likert five-point scale reached above 4.0; (3) the results of mediating regression analysis show that, compared with the traditional classroom teaching mode, the interactive teaching experience and technology action puzzle have a mediating effect on learning performance and overall course feedback.


Introduction
The four basic concepts of disaster prevention education include (1) prevention prevails over treatment, (2) sustainable development of disaster prevention education, (3) proactive safety culture, and (4) vision of zero disasters. However, the departments dedicated to disaster prevention education are rarely seen in higher education. While many countries around the world generally agree that the promotion of disaster prevention education should start from schools, how to impart disaster prevention knowledge, cultivate a disaster prevention attitude, strengthen disaster prevention skills, or enhance disaster prevention education will be an inevitable discussion topic in the process of promoting disaster prevention education in schools at all levels.
Disaster prevention education is a necessary part of executing disaster prevention [1]. Successful disaster prevention education should include (1) allowing students to master basic disaster prevention knowledge, (2) allowing students to react appropriately and immediately to any disasters, and (3) helping school, family, and community to build a complete network to efficiently transfer information [2][3][4].
Relevant studies have shown that interactive learning (such as experiential education) has better learning effectiveness than traditional education (such as lessons or lectures) [5][6][7]. Experiential education is widely used in many kinds of lesson plans in

Disaster Prevention Education
Normally, "Disaster Prevention Education" means that it will be easy for us to make good use of "the disaster prevention knowledge we've learned", "the disaster prevention skills we've cultivated", and "the disaster prevention attitude we've developed" if we focus on the three main lines, including "self-reaction", "values", and "learning expectations" [19][20][21]. The key to success of "Disaster Prevention Education" is to react positively and actively when facing a disaster. The so-called "Positive or Active Response" includes self-reaction ability, severity judgment ability, self-value, and self-responsibility, and which are absolutely the results of the learning outcomes as well as disaster prevention literacy. Moreover, according to the research conclusion of the experts, "Disaster Prevention Literacy and Attitude" is moderately correlated with "Course Design and Learning Outcomes". Therefore, this research uses the exhibition theme in the 921 Earthquake Museum of Taiwan as the course content and verifies the learning effectiveness through interactive teaching experience and technology action puzzled (skill cultivation) for further understanding of overall feedback [22].
In general, we called all the potential risks including disaster prevention, mitigation, and preparedness in disasters "Disaster Prevention Education" [23]. That is to say, "Disaster Prevention Education" is only one part of the whole disaster cycle [24]. Some scholars think that in addition to the content mentioned above, disaster recovery should be added as part of the knowledge of disaster risk [25,26].
To sum up, "the correct understanding of disasters", "mastery of disaster information", and "response ability to disasters" are all closely related to disaster prevention literacy; In other words, "knowledge", "skills", and "attitude" "knowledge", "Skills", and "Attitude" are included in part of the disaster prevention literacy [27].

Interactive Experiential Learning
Students' learning motivation is absolutely the main factor to the promotion of the "Disaster Prevention Education", and the key factor for the success or failure of "Disaster Prevention Education" is how to enhance students' "Interests in Learning" and "Participation".
Hwang et al. [28] shows that instant feedback in learning has a positive impact on learning outcomes and learning motivation. Consequently, combining the usage of mobile devices with puzzle-solving tasks is a potential learning method. This research aims to enhance students' "Interests in Learning" and "Participation" through the situated learning that combines real-world and virtual resources.
We know that learning from experience will be positive and effective, but it will be very difficult in disaster prevention education courses. Research has shown that students are more interested in "Interactive Learning" and "Puzzle-Solving Tasks" than learning by rote [29]. Moreover, some experts indicate that "Game-Based Learning" can stimulate learning. As a consequence, the purpose of this study is to study and explore whether the disaster prevention education courses designed and develop based on game-based learning will help learners to effectively learn related disaster prevention knowledge, cultivate disaster prevention skills, and develop a disaster prevention attitude [30].

Instruction Goals
To make the learning contents more attractive, the concepts were presented in a clear and straightforward manner, combined with hands-on learning activities, which could motivate the students' learning attitude [31]. The teaching goal of this study was to plan proper "interactive teaching experience" theme content and "technology action puzzle" activities through the teaching model framework. In this way, students can experience interactive teaching and solve puzzles, and further understand the difference between their learning performance and traditional classroom learning outcomes. Finally, the overall Sustainability 2021, 13, 4788 4 of 16 feedback information regarding the course was collected as a reference for teachers to adjust the course content.
The educational connotations of this study were intended to deepen students' knowledge of the learning content in a learning environment that is based on interaction, trial, obstacle challenge, experience, and reflection. The contents of the interactive teaching experience focus on the Earthquake Engineering Education Hall, Image Recording Hall, and Disaster Prevention Education Hall of the 921 Earthquake Museum of Taiwan. The "Technology Action Puzzle" was designed using Line@, Room Escape game Holiyo, and Google Form. Through the obstacle challenge activities, the students could learn about earthquake disaster prevention knowledge, understand building structure safety, solve relevant problems with a relaxed and happy attitude, and cultivate team cooperation and humanistic care literacy.

Design of the Course Content
The content design of this study was divided into three parts. In this study, the selected exhibition subject courses in the Earthquake Engineering Education Hall include the following: (1) Damaged classroom preservation area classroom in the south block: shortcomings in the design and construction of traditional school buildings, such as the effects of short columns, insufficient allocation of shear walls, too large stirrup spacing, cantilever corridors, buried underground pipes in column sections, etc.
(2) Shock isolation and damping components of building engineering structure system "Lead Rubber Bearing (LRB)" and "Buckling Restrained Braces (BRB)" provide explanatory and interactive experiences. (3) Explanations of local reinforcement methods for construction projects, including column expansion reinforcement, wing wall reinforcement, steel plate reinforcement, and carbon fiber reinforcement. (4) Destroyed classroom preservation area classroom in the north block-comparisons of the differences in damage conditions between the weak surface of the building structure and the upper and lower walls through which the fault line passes. (5) Explanation of the steel bar configuration of earthquakeresistant structures. (6) Subject explanation and interactive experiment of soil liquefaction. (7) Theme explanation and interactive experiment of breaking through wall surface and top floor capping. (8) Theme explanation and interactive experiment on seismic isolation and the resonance of seismic wave frequency in high and low floor building models.

Image Recording Hall
The display theme courses selected in the Video Recording Hall in this study include the following: (1) The "Trembling Moment" Unit which displays the reports of major media at home and abroad (including CNN, NHK, etc.) at the moment of earthquake occurrence.
(2) "Relive 921" Unit which reviews the disaster relief reports of the 921 earthquake by major print media during the earthquake relief period and allows witnessing the miracle of life through the life corridor display method. (3) "Taiwan Family Collective Memory" Unit which, through real-life photos (including family members, schools, communities, and villages) from that time, allows visitors to know the story of post-disaster reconstruction or the reconstruction of homes and feel the strong will of human beings and demonstration of the humanistic spirit of caring for the local people.

Disaster Prevention Education Hall
The theme courses selected by the Disaster Prevention Education Hall in this study include the following: (1) Disaster Prevention Magic Trilogy-an explanation of disaster prevention and response strategies before, during, and after an earthquake. (2) Theme explanation and interactive operation of emergency refuge backpack. (3) Thematic explanation of family disaster contingency plan. (4) Explanation and interactive operation of the earthquake-resistant plane and facade of buildings. The main purpose is to enable visitors to experience the importance of disaster prevention awareness in the process of interactive learning through exhibits, and to further introduce the correct concepts of disaster prevention to family and friends.

Action Puzzle and Room Escape Game Learning
This study used information media technology, technology action devices, action puzzles, and room escapes to plan courses on topics related to the display halls of the 921 Earthquake Museum of Taiwan in order to strengthen the knowledge in various fields. Moreover, to develop critical thinking skills, value judgment, and problem-solving ability, as well as to cultivate expression, communication, and teamwork, this study integrated the relevant historical facts of the 921 Earthquake into the story of "Lost Children after the Earthquake". The activity process was not only a game; instead, the course content is transformed into a real experience of obstacle challenge, resulting in deeper educational significance and humanistic care.
The instructional tools used in this study included Line@, Room Escape game Holiyo, and Google Form. During the visit, the students could use those tools to solve the puzzles and participate in obstacles challenges based on the knowledge they learned from the museum. The integration of the learning environment into a theme story could make the course content more diverse and interesting. The students could experience their learning contents, thus resulting in positive learning outcomes and feedback.
Using Google Form function and the QRcode interface as well as the designed problems and obstacle props, the students were guided to find and use the existing online resources, as based on the clues given in the scenarios, in order to make inferences, solve the puzzles, and input the answers in Google Form. The time of completion and accuracy of the answers of the obstacle challenge were calculated.

In-Depth Reflection and Overall Feedback
After the on-site guided tour and obstacle challenge, the students watched films and post-disaster reconstruction and shared their thoughts. Besides learning about building structure safety, disaster prevention, and mitigation, the students could also practice interdisciplinary thinking and problem-solving abilities. Moreover, the course design could inspire the students to care more about the people and things around them, cultivate their empathy, and strengthen their moral practices and civic awareness.

Participants
This study used a quasi-experimental design with convenience sampling. The subjects were Grade 9 students of a public middle school in central Taiwan. A total of 152 students attended this course and filled out the questionnaire. The results were used as the basis for constructing a preset teaching model.

Questionnaire Survey
The development of both basic process skills and scientific attitude is important [32]. The teaching objective at any level is to achieve promotion such as through acquiring smart skills and solving problems, including of expecting to bring about a fundamental change in the learner. Such changes may be in the form of acquiring intellectual skills and inculcation of expecting attitudes and values. Teachers employed different approaches to help students to acquire knowledge, skill, and experience [33]. Shaping students' attitudes, behaviors, and motivations is necessary today, for without these broader skills and strengths, students will be unprepared for the challenges they, and their world, will face [34]. In order to determine the students' learning achievement and learning response of the study, survey scales were drawn up on the basis of similar tests found in the field literature [35]. This study distributed the pre-test, post-test, and learning response scale to the students. Among the 152 participants, 140 completed the course and the questionnaire. Thus, there were 140 valid samples (71 males and 69 females).

Learning Achievement Scale
The scale contains 20 items (see Appendix A), cover four aspects of building safety, disaster prevention knowledge, action puzzle, and in-depth reflection. The contents of the items related to professional knowledge are mainly derived from the contents of the book Earthquake Preparedness at Home-Learning about Earthquake Engineering published by the National Center for Research on Earthquake Engineering, National Applied Research Laboratories in Taiwan, which is a science manual for the promotion of disaster prevention education. In addition, the contents of the items were reviewed by five experts and scholars in relevant fields, and they offered suggestions on modification. Thus, the scale met the content validity.

Learning Response Scale
The scale contains 25 items (see Appendix B) and five dimensions of course content (cognition), interactive teaching experience (skills), technology action puzzle (skills), learning effectiveness (attitude), and overall course feedback (potential variables). Each dimension was designed with four to six items (observation variables).

Data Processing
The students were asked to fill out the learning achievement scale before and after participating in the course, as well as the learning response scale. The 140 valid questionnaires were coded and imported into SPSS statistical software for analysis. The paired t-test method was used to analyze the learning achievement scale, and factor analysis was used to verify the reliability and validity of the learning response scale.
To explore the mediating mechanisms for the effectiveness of the "interactive teaching experience" and "technology action puzzle" learning methods in this course and estimate the degree and importance of the direct and indirect effects, this study used mode 80 of PROCESS macro by Hayes [36]: parallel and serial multiple mediator models. As shown in Figure 1, the model tests the predictive variable (course content, X) as well as the simultaneous effect on the parallel intermediate variables (interactive teaching experience, M1; technology action puzzle, M2), then the effect on the serial intermediate variable (learning effectiveness, M3) and, finally, the effect on the result variable (overall course feedback, Y).
All indirect effects were tested by bootstrapping analysis, which produced biascorrected bootstrap confidence intervals using 5000 bootstrap samples. When the bootstrapped upper and lower 95% confidence intervals (CI) of the indirect effects do not contain zero, it shows statistical significance. The confidence interval of the indirect effect was calculated by the following methods: replacing the original data and repeatedly sampling thousands of times, estimating the model of each sub-sample, calculating its own indirect effect, and identifying the upper and lower endpoints of the confidence interval of each model. If its confidence interval does not contain zero, the indirect effect is significantly different from zero [37].
This study tested the hypothetical model, used ordinary least squares regression to generate the model coefficients, and estimated the direct and indirect effects of the mediating mechanism. As shown in Figure 1, mode 80 was used to verify the path parameter estimates of the hypothetical hybrid serial-parallel mediation. The estimation of the indirect effect was obtained through a percentile bootstrapping method using 5000 bootstrap samples. Hayes and Scharkow [38] suggested that using the percentile bootstrap sampling method to test indirect effect is appropriate as it is the best compromise between statistical powers and type I errors in various inference tests.
sampling thousands of times, estimating the model of each sub-sample, calculating its own indirect effect, and identifying the upper and lower endpoints of the confidence interval of each model. If its confidence interval does not contain zero, the indirect effect is significantly different from zero [37].
This study tested the hypothetical model, used ordinary least squares regression to generate the model coefficients, and estimated the direct and indirect effects of the mediating mechanism. As shown in Figure 1, mode 80 was used to verify the path parameter estimates of the hypothetical hybrid serial-parallel mediation. The estimation of the indirect effect was obtained through a percentile bootstrapping method using 5000 bootstrap samples. Hayes and Scharkow [38] suggested that using the percentile bootstrap sampling method to test indirect effect is appropriate as it is the best compromise between statistical powers and type I errors in various inference tests.

Results
Prior to the course, the students took the pre-test on their knowledge about earth science, building structural safety, and earthquake prevention. After the course and experience activities, the students took the post-test and filled out the learning response scale to evaluate the course model structure, activity design, implementation effect, and overall feedback.

Paired t-Test
Regarding the learning achievement scale, Table 1 shows the results of the pre-test and post-test. As seen, the average score of the pre-test is 56.71 and that of the post-test is 75.64. The paired samples of the pre-test and post-test have reached statistical significance (t = 15.840). This suggests that through the interactive teaching experience and technology action puzzle, the students can effectively improve their learning effectiveness regarding building structure safety, disaster prevention, and mitigation knowledge.

Results
Prior to the course, the students took the pre-test on their knowledge about earth science, building structural safety, and earthquake prevention. After the course and experience activities, the students took the post-test and filled out the learning response scale to evaluate the course model structure, activity design, implementation effect, and overall feedback.

Paired t-Test
Regarding the learning achievement scale, Table 1 shows the results of the pre-test and post-test. As seen, the average score of the pre-test is 56.71 and that of the post-test is 75.64. The paired samples of the pre-test and post-test have reached statistical significance (t = 15.840). This suggests that through the interactive teaching experience and technology action puzzle, the students can effectively improve their learning effectiveness regarding building structure safety, disaster prevention, and mitigation knowledge.

Reliability and Validity Test
This study conducted the exploratory factor analysis on 25 items in the learning response scale. Five factors were extracted, and those factors with eigenvalues greater than 1.00 were selected. Then, the factors with factor loading greater than 0.45 were extracted by varimax orthogonal rotation. After three rounds of factor analysis, items No. 22 to 24 were deleted. The results show that the KMO value of the scale is 0.962, which indicates good reliability [39]. The χ 2 value of the Bartlett [40] sphericity test is 3467.534, which has reached a significant level. This study suggests that the items of the learning response scale have common factors which are suitable for factor analysis. The results of factor analysis show that 82.684% of the total variation can be explained, which is significantly more than 50% and indicates good validity. According to the criteria of validity analysis, the scale used in this study has good factor validity. Then, the reliability of the scale was further analyzed. The reliability coefficient was used to test the internal consistency of Cronbach's α test scale, and the analysis results show that the Cronbach's α value of each factor component scale is between 0.897 and 0.953, and the Cronbach's α value of the overall scale is 0.973. This suggests that the internal consistency of this scale is good. According to the reliability analysis criteria, the scale used in this study has high reliability. The results are summarized in Table 2.

Correlation and Descriptive Statistical Analysis
In order to ensure the correlation between the mediating mechanism and the variables of the curriculum model, as constructed in this study, Pearson correlation analysis was carried out. The correlation and descriptive statistics of the research variables, as shown in Table 3, indicate that there is significant correlation (p < 0.001) between all variables (including prediction variables, parallel and serial intermediate variables, result variables, etc.), where X is positively correlated with M1, M2, and M3, and M3 is also positively correlated with Y.

Discussions
Based on the students' learning achievement, the learning response was explored. The present study explored the learning performance and the overall feedback of the students who visited the 921 Earthquake Museum of Taiwan was investigated in this study. This study further explored whether the learning methods of the interactive teaching experience and technology action puzzle have mediating effects as compared with traditional classroom teaching.
The cognitive-affective theory of learning [41] conceptualizes new types of learning in a framework combining cognitive and affective aspects. The control value theory of achievement attitude refers to learning achievement-related attitude for examining the affective factors [42]. In the literature [43,44], assumptions of achievement attitude are transcribed into an experimental study design and are investigated concerning their motivation and satisfaction. In line with this, the students' learning achievement and learning response that contains course content (cognition), learning effectiveness (attitude), and overall course feedback (potential variables) are intensely explored by applying the interactive teaching experience and technology action puzzle approach in the 921 Earthquake Museum of Taiwan.

Parameter Estimation of Mediating Effect Model
This study used the course content (X) as the independent variable, the overseas course feedback (Y) as the result variable, and the interactive teaching experience (M1), technology action puzzle (M2), and learning effectiveness (M3) as the mediating variables, as shown in Table 4. First, the course content (X) has significant positive predictive effect on interactive teaching experience (M1) (a1 = 0.848, t = 12.300, p < 0.001), and its predictive interpretation variance is 52.3%; the course content (X) has significant positive predictive effect on the technology action puzzle (M2) (a1 = 0.818, t = 11.915, p < 0.001), and its predictive interpretation variance is 50.

Test of Each Effect of the Mediating Mechanism
This study used PROCESS 3.5 mode 80 to test the overall, direct, and indirect effects, as shown in Table 5. First, the course content (X) has significant positive overall effect (c2 = 0.866, t = 14.263, p < 0.001) on the overall course feedback (Y); second, the course content (X) also has significant positive direct effect (c2 = 0.295, t = 3.656, p < 0.001) on the overall course feedback (Y), that is, the course content has significant positive direct effect (c2' = 0.295, t = 3.656, p < 0.001) on the overall course feedback (Y) after adding the mediating variables, such as the interactive teaching experience (M1), technology action puzzle (M2), and learning effectiveness (M3). These results show that this model has partial mediation, and its strength of mediation (c2 − c2 )/c2 is 65.9%.  The course content (X) has significant positive total indirect effects (Σai*bi = 0.509, Boot CI = 0.361, 0.872) on the overall course feedback (Y) through the mediating variables, such as the interactive teaching experience (M1), technology action puzzle (M2), and learning effectiveness (M3).
The standardized regression coefficients paths of Figure 2 show that the mediating mechanism of the course designed in this study has four significant indirect effects, of which the two stronger paths are (1) X→M1→Y and (2) X→M2→Y, respectively, while the two weaker paths are (1) X→M1→M3→Y and (2) X→M2→M3→Y.
The overall evaluation results of this study show that (1) course design and obstacle challenge activities can achieve the teaching objectives; (2) the learning methods of "interactive experience" and "team obstacle challenge" can improve learning willingness and interest; and (3) students agree that using smart technological tools for learning can effectively improve learning outcomes.

6.6%.
The standardized regression coefficients paths of Figure 2 show that the mediating mechanism of the course designed in this study has four significant indirect effects, of which the two stronger paths are (1) X→M1→Y and (2) X→M2→Y, respectively, while the two weaker paths are (1) X→M1→M3→Y and (2) X→M2→M3→Y.
The overall evaluation results of this study show that (1) course design and obstacle challenge activities can achieve the teaching objectives; (2) the learning methods of "interactive experience" and "team obstacle challenge" can improve learning willingness and interest; and (3) students agree that using smart technological tools for learning can effectively improve learning outcomes.

Conclusions
This study designed a course on disaster prevention by integrating interactive teaching experience and technology action puzzles, and evaluated the student's learning effectiveness and feedback. The results show that (1) regarding the learning achievement scale, the paired samples of the pre-test and post-test reached statistical significance, (2) the correlation and descriptive statistics of the research variables indicate that there is significant correlation between all variables (including prediction variables, parallel and serial intermediate variables, result variables, etc.), (3) the course content has significant positive total indirect effects on the overall course feedback through the mediating variables, such as the interactive teaching experience, technology action puzzles, and learning effectiveness.
The conclusions of this study are summarized as follows: (1) the students have good understanding of the building structure safety, disaster prevention, and mitigation knowledge, (2) the students gave positive feedback on the overall course design and obstacle challenge activities; and (3) compared with the traditional classroom teaching

Conclusions
This study designed a course on disaster prevention by integrating interactive teaching experience and technology action puzzles, and evaluated the student's learning effectiveness and feedback. The results show that (1) regarding the learning achievement scale, the paired samples of the pre-test and post-test reached statistical significance, (2) the correlation and descriptive statistics of the research variables indicate that there is significant correlation between all variables (including prediction variables, parallel and serial intermediate variables, result variables, etc.), (3) the course content has significant positive total indirect effects on the overall course feedback through the mediating variables, such as the interactive teaching experience, technology action puzzles, and learning effectiveness.
The conclusions of this study are summarized as follows: (1) the students have good understanding of the building structure safety, disaster prevention, and mitigation knowledge, (2) the students gave positive feedback on the overall course design and obstacle challenge activities; and (3) compared with the traditional classroom teaching methods, the learning methods of "interactive teaching experience" and "technology action puzzles" have some mediating effects on the learning results and the overall course feedback. This conclusion is consistent with the results of related studies in literature review.
This study used the exhibition of the 921 Earthquake Museum of Taiwan as the main content as well as theme films to evaluate the learning outcomes and feedback of the students. The main contribution of the course design are as follows: (1) students can learn about the concepts of building structure safety, disaster prevention, and mitigation through the "interactive teaching experience"; (2) students can strengthen their interdisciplinary thinking and problem-solving ability through the "technology action puzzle"; and (3) students can realize humanistic care and cultivate disaster prevention literacy.
However, since this study had a quasi-experimental design for secondary education students, the content mainly focused on engineering education and disaster prevention education, and these essential differences should be considered when designing other courses or courses for different age groups. Therefore, further studies can be conducted on learning methods, such as the "interactive teaching experience" and "technology action puzzle" for in-depth discussion. Multi-function flashlight (B) Fire extinguisher (C) Aluminum foil blanket (D) Cash 8.( ) Which of the following statements on earthquake preparedness at ordinary times is "false"? (A) All emergency kits should contain the emergency shelter supplies needed by the whole family to meet the escape needs. (B) Appropriate hardware fittings should be used at ordinary times to secure bookcases or other tall furniture in the home. (C) More than two emergency escape routes should be planned in the home. (D) Do not take elevators to escape during an earthquake. ------------5 4 3 2 1 3. It is interesting to apply "Smart Phones" to staged learning.