Recovering Scene Geometry and Material from Event Streams with 3D Gaussian Splatting
Abstract
1. Introduction
- We introduce event-only scene geometry and material decomposition: a 3D Gaussian Splatting framework that recovers geometry and material from event streams alone, without any image input. The recovered material representation is constrained: base color is recovered reliably, whereas roughness is only weakly constrained and metallicity is fixed under a dielectric assumption, so we do not claim general recovery of spatially varying physically based material parameters.
- We formulate an event-domain reflectance model that links the event generation process to physically based scene radiance and material, and that accounts for occlusion and indirect illumination in multi-object scenes.
- We derive two priors from the events themselves: a brightness-anchoring prior that constrains the underdetermined global brightness scale, and an event-derived structural cue that uses motion-compensated event edges for boundary-aware regularization.
2. Related Work
2.1. Scene Geometry and Material Decomposition from Multi-View Images
2.2. Event-Based 3D Reconstruction and Material Estimation
2.3. Event-Guided Reconstruction Under Challenging Imaging Conditions
3. Background
3.1. 3D Gaussian Splatting
3.2. Event Camera
4. Proposed Method
4.1. Event-Based Reflectance Model
4.2. Event-Derived Cues for Scene Decomposition
4.2.1. Global Brightness Anchoring
4.2.2. Structural Cues from Events
4.3. Framework
4.3.1. 3DGS-Based Scene Representation
4.3.2. Optimization Strategy
4.3.3. Loss Functions
4.3.4. Implementation Details
5. Experiments
5.1. Experimental Setup
5.1.1. Datasets and Metrics
5.1.2. Baselines
5.2. Comparison with State-of-the-Art Methods
5.3. Evaluation of the Proposed Components
5.3.1. Effect of Brightness Anchoring
5.3.2. Effect of Event-Derived Structural Cues
5.4. Ablation Study
5.4.1. Sensitivity to the Event Contrast Threshold
5.4.2. Effect of the Stage-I Normal-Consistency Loss
5.4.3. Sensitivity to the Loss Weights
5.4.4. Sensitivity to the Brightness-Anchor Target
5.4.5. Independent Geometry Evaluation
5.4.6. Random-Seed Stability and Sequential Optimization
5.4.7. Effect of the Cross-Stage Radiance Loss
5.4.8. Robustness to Pose Error
6. Limitations and Future Work
6.1. Limitations
6.2. Future Work
7. Conclusions
- 1.
- We developed a 3D Gaussian Splatting framework for estimating scene geometry and base color from simulated event streams without using RGB images as appearance input; the framework assumes known camera poses and intrinsics.
- 2.
- We formulated an event-domain reflectance model that incorporates visibility and indirect illumination, extending event-based decomposition from an isolated-object formulation to a scene-level representation.
- 3.
- Global brightness anchoring and event-guided structural regularization provide complementary constraints for the differential and spatially sparse event measurements; the ablation results show measurable changes in base-color and geometry metrics when either component is removed.
- 4.
- On the seven evaluated synthetic scenes, the proposed method achieves the best average performance among the compared event-input pipelines that first reconstruct images and then apply inverse rendering.
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Method | Scene | Normal | Base Color | Rendered Image | ||||
|---|---|---|---|---|---|---|---|---|
| MAE (°) ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | ||
| E2VID + GI-GS [30,40] | chair | 55.15 | 19.94 | 0.894 | 0.151 | 18.57 | 0.861 | 0.162 |
| drums | 47.63 | 17.49 | 0.867 | 0.167 | 17.52 | 0.866 | 0.164 | |
| ficus | 73.28 | 26.99 | 0.975 | 0.043 | 20.03 | 0.928 | 0.102 | |
| hotdog | 44.34 | 19.83 | 0.901 | 0.177 | 16.93 | 0.879 | 0.196 | |
| lego | 58.12 | 19.33 | 0.851 | 0.186 | 20.08 | 0.871 | 0.141 | |
| materials | 64.85 | 19.42 | 0.887 | 0.171 | 15.38 | 0.832 | 0.212 | |
| mic | 48.14 | 22.95 | 0.960 | 0.054 | 21.55 | 0.936 | 0.084 | |
| Mean | 55.93 | 20.85 | 0.905 | 0.136 | 18.58 | 0.882 | 0.152 | |
| E2VID + GShader [10,30] | chair | 36.64 | 20.40 | 0.896 | 0.146 | 16.65 | 0.854 | 0.139 |
| drums | 36.34 | 18.62 | 0.881 | 0.144 | 19.23 | 0.875 | 0.144 | |
| ficus | 44.89 | 26.62 | 0.967 | 0.044 | 22.87 | 0.934 | 0.079 | |
| hotdog | 37.97 | 19.99 | 0.898 | 0.186 | 18.08 | 0.878 | 0.157 | |
| lego | 42.63 | 19.25 | 0.850 | 0.216 | 17.54 | 0.821 | 0.182 | |
| materials | 43.99 | 18.32 | 0.872 | 0.190 | 18.36 | 0.846 | 0.192 | |
| mic | 32.84 | 23.98 | 0.959 | 0.066 | 24.78 | 0.948 | 0.067 | |
| Mean | 39.33 | 21.03 | 0.903 | 0.142 | 19.64 | 0.879 | 0.137 | |
| E2VID + GS-IR [1,30] | chair | 64.08 | 14.75 | 0.866 | 0.176 | 15.50 | 0.844 | 0.190 |
| drums | 57.85 | 16.00 | 0.849 | 0.189 | 16.51 | 0.852 | 0.186 | |
| ficus | 77.94 | 26.11 | 0.970 | 0.047 | 17.42 | 0.905 | 0.118 | |
| hotdog | 57.53 | 17.73 | 0.871 | 0.200 | 15.32 | 0.843 | 0.242 | |
| lego | 55.56 | 16.28 | 0.855 | 0.215 | 15.13 | 0.783 | 0.267 | |
| materials | 70.39 | 19.53 | 0.923 | 0.167 | 14.77 | 0.818 | 0.210 | |
| mic | 53.46 | 22.47 | 0.959 | 0.044 | 18.00 | 0.917 | 0.093 | |
| Mean | 62.40 | 18.98 | 0.899 | 0.148 | 16.09 | 0.852 | 0.187 | |
| Event-3DGS + GS-IR [1,39] | chair | 55.35 | 19.53 | 0.882 | 0.116 | 22.47 | 0.909 | 0.118 |
| drums | 45.53 | 17.15 | 0.826 | 0.153 | 19.64 | 0.875 | 0.122 | |
| ficus | 70.03 | 26.55 | 0.953 | 0.045 | 18.17 | 0.923 | 0.100 | |
| hotdog | 53.95 | 15.88 | 0.817 | 0.230 | 18.17 | 0.871 | 0.174 | |
| lego | 50.61 | 18.18 | 0.794 | 0.200 | 18.70 | 0.856 | 0.162 | |
| materials | 66.94 | 15.78 | 0.786 | 0.204 | 16.39 | 0.830 | 0.190 | |
| mic | 30.60 | 21.73 | 0.911 | 0.092 | 25.18 | 0.946 | 0.061 | |
| Mean | 53.29 | 19.26 | 0.853 | 0.149 | 19.82 | 0.887 | 0.132 | |
| Ours | chair | 27.47 | 23.35 | 0.923 | 0.108 | 24.77 | 0.925 | 0.074 |
| drums | 25.89 | 18.40 | 0.885 | 0.130 | 20.06 | 0.893 | 0.110 | |
| ficus | 40.24 | 27.36 | 0.977 | 0.039 | 23.51 | 0.939 | 0.072 | |
| hotdog | 19.16 | 22.41 | 0.919 | 0.143 | 19.77 | 0.905 | 0.142 | |
| lego | 29.12 | 20.79 | 0.879 | 0.179 | 22.75 | 0.894 | 0.103 | |
| materials | 34.67 | 19.92 | 0.926 | 0.163 | 19.54 | 0.803 | 0.176 | |
| mic | 25.97 | 23.92 | 0.960 | 0.058 | 24.36 | 0.952 | 0.057 | |
| Mean | 28.93 | 22.31 | 0.924 | 0.117 | 22.11 | 0.902 | 0.105 | |
| Module | Normal | Base Color | Rendered Image | ||||
|---|---|---|---|---|---|---|---|
| MAE (°) ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | |
| w/o Brightness Anchoring | 36.87 | 19.18 | 0.854 | 0.147 | 20.51 | 0.886 | 0.113 |
| w/o Structural Cues | 35.70 | 20.69 | 0.886 | 0.136 | 21.52 | 0.894 | 0.106 |
| Ours | 28.93 | 22.31 | 0.924 | 0.117 | 22.11 | 0.902 | 0.105 |
| Contrast Threshold C | Normal | Base Color | Rendered Image | ||||
|---|---|---|---|---|---|---|---|
| MAE (°) ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | |
| 29.12 | 22.23 | 0.893 | 0.126 | 22.04 | 0.898 | 0.109 | |
| 28.93 | 22.31 | 0.924 | 0.117 | 22.11 | 0.902 | 0.105 | |
| 29.31 | 21.89 | 0.894 | 0.116 | 21.97 | 0.901 | 0.115 | |
| Setting | Normal | Rendered Image | ||
|---|---|---|---|---|
| MAE (°) ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | |
| With (Ours) | 28.93 | 22.11 | 0.902 | 0.105 |
| Without ( = 0) | 33.45 | 21.98 | 0.899 | 0.109 |
| Group | Setting | Normal | Base Color | Rendered Image | ||||
|---|---|---|---|---|---|---|---|---|
| MAE (°) ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | ||
| Brightness anchor | (Ours) | 28.93 | 22.31 | 0.924 | 0.117 | 22.11 | 0.902 | 0.105 |
| 28.88 | 22.12 | 0.910 | 0.119 | 22.03 | 0.900 | 0.106 | ||
| 28.91 | 22.16 | 0.916 | 0.117 | 22.04 | 0.891 | 0.103 | ||
| Normal TV | (Ours) | 28.93 | 22.31 | 0.924 | 0.117 | 22.11 | 0.902 | 0.105 |
| 29.01 | 22.28 | 0.921 | 0.116 | 22.08 | 0.901 | 0.104 | ||
| 29.41 | 22.14 | 0.905 | 0.121 | 21.93 | 0.884 | 0.110 | ||
| Brightness Target g | Normal | Base Color | Rendered Image | ||||
|---|---|---|---|---|---|---|---|
| MAE (°) ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | |
| 34.90 | 18.29 | 0.861 | 0.138 | 20.05 | 0.879 | 0.116 | |
| (default) | 28.93 | 22.31 | 0.924 | 0.117 | 22.11 | 0.902 | 0.105 |
| 41.24 | 17.91 | 0.879 | 0.142 | 19.93 | 0.881 | 0.119 | |
| Scene | #Seeds | PSNR ↑ | SSIM ↑ | LPIPS ↓ |
|---|---|---|---|---|
| lego | 3 | |||
| chair | 3 | |||
| ficus | 3 | |||
| mean | 3 |
| Radiance Supervision in Stage II | Render PSNR ↑ | Render LPIPS ↓ |
|---|---|---|
| Without | 17.22 | 0.171 |
| Stage-I radiance (Ours) | 22.11 | 0.105 |
| Clean RGB (reference) | 24.48 | 0.102 |
| Lego | Chair | ||||||
|---|---|---|---|---|---|---|---|
| PSNR ↑ | SSIM ↑ | LPIPS ↓ | PSNR ↑ | SSIM ↑ | LPIPS ↓ | ||
| 0.0 | 0.000 | 22.75 | 0.894 | 0.103 | 24.77 | 0.925 | 0.074 |
| 0.5 | 0.005 | 21.21 | 0.830 | 0.120 | 23.11 | 0.880 | 0.085 |
| 1.0 | 0.010 | 20.06 | 0.795 | 0.134 | 22.09 | 0.861 | 0.095 |
| 2.0 | 0.020 | 18.80 | 0.773 | 0.151 | 20.97 | 0.850 | 0.109 |
| 5.0 | 0.050 | 17.03 | 0.763 | 0.173 | 19.55 | 0.843 | 0.130 |
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Share and Cite
Chen, Z.; Zhou, B.; Zheng, Z. Recovering Scene Geometry and Material from Event Streams with 3D Gaussian Splatting. Sensors 2026, 26, 5584. https://doi.org/10.3390/s26175584
Chen Z, Zhou B, Zheng Z. Recovering Scene Geometry and Material from Event Streams with 3D Gaussian Splatting. Sensors. 2026; 26(17):5584. https://doi.org/10.3390/s26175584
Chicago/Turabian StyleChen, Zehao, Binbin Zhou, and Zengwei Zheng. 2026. "Recovering Scene Geometry and Material from Event Streams with 3D Gaussian Splatting" Sensors 26, no. 17: 5584. https://doi.org/10.3390/s26175584
APA StyleChen, Z., Zhou, B., & Zheng, Z. (2026). Recovering Scene Geometry and Material from Event Streams with 3D Gaussian Splatting. Sensors, 26(17), 5584. https://doi.org/10.3390/s26175584
