Special Issue "Serious Games and Applications for Health (SeGAH 2018)"

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information and Communications Technology".

Deadline for manuscript submissions: 30 November 2018

Special Issue Editors

Guest Editor
Prof. Nuno Dias

Digital Games Research Center, Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
Website | E-Mail
Interests: neuroengineering; EEG; brain–machine interface
Guest Editor
Prof. Thomas Grechenig

Research Group for Industrial Software, Vienna University of Technology, Vienna, Austria
Website | E-Mail
Interests: software engineering; software quality management; project management; peopleware; human computer interaction; visualization and (art) design of interaction and handling
Guest Editor
Prof. René Baranyi

Research Group for Industrial Software, Vienna University of Technology, Vienna, Austria
Website | E-Mail
Interests: serious gaming in healthcare; telemedicine; electronic health records; mobile applications in healthcare
Guest Editor
Prof. Nuno Rodrigues

Digital Games Research Center, Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
Website | E-Mail
Interests: software architecture; serious games; applications for health
Guest Editor
Prof. João L. Vilaça

Biomedical Engineering Solutions Research Group, Polytechnic Institute of Cávado and Ave, Barcelos, Portugal
Website | E-Mail
Interests: medical imaging; serious games; guided surgery; robotics

Special Issue Information

Dear Colleagues,

The overall objectives of SeGAH are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions, technologies and applications of serious games in health and healthcare, as well as the demonstration of advanced products and technologies for health. SeGAH 2018 will be held in Vienna, Austria, from 16–18 May, 2018. We believe that this Special Issue provides a chance of reaching even broader audiences to the authors of SeGAH 2018, who are therefore invited to submit extended versions of their papers to the Special Issue “Serious Games and Applications for Health” of the journal Information—Open Access Information Science Journal (I-OAISJ). However, authors interested in extending their conference papers must be aware that the final submitted manuscript must provide a minimum of 50% new content and not exceed 30% copy/paste from the proceedings paper. Each manuscript will be blind reviewed by I-OAISJ academic editors.

Prof. Nuno Dias
Prof. Thomas Grechenig
Prof. René Baranyi
Prof. Nuno Rodrigues
Prof. João L. Vilaça
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 850 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • Serious games
  • Applications for health
  • Virtual reality
  • Wearable technology

Published Papers (1 paper)

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Research

Open AccessArticle Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia
Information 2018, 9(7), 175; https://doi.org/10.3390/info9070175
Received: 31 May 2018 / Revised: 6 July 2018 / Accepted: 12 July 2018 / Published: 19 July 2018
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Abstract
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate
[...] Read more.
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by increasing the level of adaptation of the brain and allowing the weak eye to see again. Accordingly, the game enables both eyes to work together, providing the patient with better visual comfort and life quality. In addition, the virtual environment is attractive and has the ability to overcome specific challenges with real-time feedback, coinciding with ideal approaches for use in ocular rehabilitation. The entire game was developed with free software and the 3D environment, which is made from low-cost virtual reality glasses, as well as Google Cardboard which uses a smartphone for the display of the game. The method presented was tested in 41 male and female patients, aged 8 to 39 years, and resulted in the success of 40 patients. The method proved to be feasible and accessible as a tool for the treatment of amblyopia and strabismus. The project was registered in the Brazil platform and approved by the ethics committee of the State University of Piaui—UESPI, with the CAAE identification code: 37802114.8.0000.5209. Full article
(This article belongs to the Special Issue Serious Games and Applications for Health (SeGAH 2018))
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