Special Issue "Game Theory in Communication Networks"

Quicklinks

A special issue of Games (ISSN 2073-4336).

Deadline for manuscript submissions: closed (1 April 2014)

Special Issue Editor

Guest Editor
Prof. Dr. Lacra Pavel
Electrical and Computer Engineering Department, University of Toronto, 10 King's College Rd., Toronto, ON, M5S 3G4, Canada
Website: http://www.control.toronto.edu/~pavel
E-Mail: pavel@control.toronto.edu
Phone: games in networks; dynamic systems and games; evolutionary game theory; learning in games
Interests: games in networks; dynamic systems and games; evolutionary game theory; learning in games

Special Issue Information

Dear Colleagues,

For more than sixty years, game theory has been of interest for researchers working in areas ranging from economics and politics to sociology and computer science. One of the areas of most recent interest is its application in engineering and especially in communication networks. Game theory provides a powerful mathematical framework for modeling strategic interactions between selfish or cooperating players. In a communication network these players could be network entities, such as Internet service providers, routers or even the users themselves. The inherently distributed nature of game-theoretic models makes them attractive as basis for design of network protocols and decentralized control schemes. Game theory applications in communication networks range from power control in different multiuser environments, routing and congestion control in the Internet, to sensor communications, peer-to-peer and ad-hoc networks. Such applications can involve either cooperative or non-cooperative games, single-shot or repeated games, finite or continuous-strategy games. At the same time, communication networks provide new avenues for research in game theory, either by leading to new classes of games, new equilibrium concepts, or new computational challenges. Such research examples are computation of equilibria in networks, dealing with imperfect information, and extending the game setup to a dynamic process by which equilibrium is to be achieved in networks.

This special issue aims to bring together research contributions on game theory in communication networks. We specially encourage studies that demonstrate the capabilities of game theory in understanding and designing such networks, in dynamic models and scenarios, as well as complex network scenarios that advance game-theoretic models. We seek original completed and unpublished work not currently under review by any other journal/magazine. Topics of interest include (but are not limited to):

Game theoretical analysis/design of communication networks

  • Resource allocation in communication networks
  • Game-theoretic medium access control, routing, and congestion control
  • Game theory in peer-to-peer and overlay networks
  • Game theoretic security and privacy

Game-theoretic models in communication networks

  • Nash equilibria and dynamic bargaining models
  • Stackelberg and Wardrop equilibria
  • Evolutionary, multi-stage or repeated games
  • Spatial and graphical network games

General game-theoretic techniques in networks

  • Efficiency loss (i.e., price of anarchy)
  • Games with imperfect or asymmetric information
  • Learning in games
  • New equilibrium concepts relevant in communications
  • Equilibrium computation in networks

Prof. Dr. Lacra Pavel
Guest Editor

Submission

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. Papers will be published continuously (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are refereed through a peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Games is an international peer-reviewed Open Access quarterly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 500 CHF (Swiss Francs). English correction and/or formatting fees of 250 CHF (Swiss Francs) will be charged in certain cases for those articles accepted for publication that require extensive additional formatting and/or English corrections.

Published Papers

No papers have been published in this special issue yet.

Last update: 30 October 2013

Games EISSN 2073-4336 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert