Algorithmic Game Theory

A special issue of Algorithms (ISSN 1999-4893).

Deadline for manuscript submissions: closed (31 May 2010) | Viewed by 7697

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Department of Computing and Software, Faculty of Engineering, McMaster University, 1280 Main St. West, Hamilton, ON L8S 4K1, Canada
Interests: design and mathematical analysis of algorithms; combinatorial optimization; approximation algorithms; algorithmic game theory; network algorithms

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Article
An O(n)-Round Strategy for the Magnus-Derek Game
by Zhivko Nedev
Algorithms 2010, 3(3), 244-254; https://doi.org/10.3390/a3030244 - 15 Jul 2010
Cited by 5 | Viewed by 7210
Abstract
We analyze further the Magnus-Derek game, a two-player game played on a round table with n positions. The players jointly control the movement of a token. One player, Magnus, aims to maximize the number of positions visited while minimizing the number of rounds. [...] Read more.
We analyze further the Magnus-Derek game, a two-player game played on a round table with n positions. The players jointly control the movement of a token. One player, Magnus, aims to maximize the number of positions visited while minimizing the number of rounds. The other player, Derek, attempts to minimize the number of visited positions. We present a new strategy for Magnus that succeeds in visiting the maximal number of positions in 3(n – 1) rounds, which is the optimal number of rounds up to a constant factor. Full article
(This article belongs to the Special Issue Algorithmic Game Theory)
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