Abstract: The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and knowledge formation. In fact, physical and closely related imaginary movement can be seen as the quintessence of humanity. Acknowledging this should imply a new approach to the design of interactive technology. In the current study, we propose a choreographic approach for shifting the focal point of interaction design to the aspects of human activity and movement within a technologized context. Hence, the proposed approach does not isolate use-related actions, which traditionally have been emphasized in interaction design, from the other activities of a person. The application of the methodological approach is divided into micro, local and macro levels, thus covering actions from minimal muscular activity of an individual to global movement-relevant issues.
Abstract: Collaborative media entail an emerging set of digitally mediated practices, characterized by collaborative communicative action within organically developing, cross-medial infrastructures. We argue that computers are increasingly turning from tools into (collaborative) media in everyday use, and that this shift poses a significant challenge to the discipline of interaction design. Particularly prominent aspects of the challenge include the way design processes are conceptualized and structured, and the way in which communicative perspectives take precedence over instrumental ones.
Abstract: Carbon nanotubes (CNTs) are increasingly being used in electronics products. CNTs have unique chemical and nanotoxicological properties, which are potentially dangerous to public health and the environment. This report presents the most recent findings of CNTs’ toxicity and discusses aspects related to incineration, recycling and potential remediation strategies including chemical and biological remediation possibilities. Our analysis shows that recycling CNTs may be challenging given their physiochemical properties and that available strategies such as power-gasification methods, biological degradation and chemical degradation may need to be combined with pre-handling routines for hazardous materials. The discussion provides the background knowledge for legislative measures concerning specialized waste handling and recycling procedures/facilities for electronics products containing CNTs.
Abstract: Crafting environmental policies that at the same time enhance, or at least not reduce people’s wellbeing, is crucial for the success of government action aimed at mitigating environmental impact. However, there does not yet exist any survey that refers to one and the same population, and that allows the identifying relationships and trade-offs between subjective wellbeing and the complete environmental impact of households. In order to circumvent the lack of comprehensive survey information, we attempt to integrate two separate survey databases, and describe the challenges associated with this integration. Our results indicate that carbon footprints are likely to increase, but wellbeing levels off with increasing income. Living together with people is likely to create a win-win situation where both climate and wellbeing benefit. Car ownership obviously creates emissions, however personal car ownership enhances subjective wellbeing, but living in an area with high car ownership decreases subjective wellbeing. Finally, gaining educational qualifications is linked with increased emissions. These results indicate that policy-making is challenged in striking a wise balance between individual convenience and the common good.
Abstract: ToSIA (Tool for Sustainability Impact Assessment) offers a transparent and consistent methodological framework to assess impacts of changes (technological, policy, management, etc.) in the forest-based sector. This tool is able to facilitate the decision making process within and between diverse groups of stakeholders (e.g., forest managers and policymakers) as it provides a neutral, transparent and data-driven platform for stakeholder interaction and communication. To test these capabilities of ToSIA, a practical approach to test if a decision support system is suitable for participatory processes was developed based on a set of evaluation criteria for participatory processes. ToSIA’s performance was assessed and discussed in different categories against a selection of criteria for successful participatory processes: six criteria were fulfilled by ToSIA, in nine, ToSIA is potentially helpful, in two, criteria ToSIA has no influence, and for three criteria, no experiences exist until now. As a result, ToSIA’s conceptual suitability as a participatory decision support system was confirmed for two interlinked roles: as a decision support system to assess alternative scenarios, and as a communication platform for stakeholder interaction.
Abstract: Current models for Information and Communication Technology (ICT) products encourage frequent product replacement with newer versions that offer only minor incremental improvements. This pattern, named planned obsolescence, diminishes user experience and shortens product lifespan. This paper presents the conceptual basis for a two-part integrated approach to combating planned obsolescence in ICT devices. First, design for emotional attachment, which creates products that users enjoy, value, and use for longer. Second, technological adaptability, which anticipates product upgrades and repairs as new technologies emerge. A model interdisciplinary design course in industrial design and sustainability, also described herein, trains students to apply this approach to create innovative ICT products with smaller environmental footprints.