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Proceedings 2017, 1(9), 951; doi:10.3390/proceedings1090951

Dynamically Sublime, Vision, and Image in Architecture The Relationship between 3D Graphics and Physiology of Vision in the Construction of Rendering Images

Department of History, Drawing and Restoration of Architecture, Sapienza University of Rome, Piazza Borghese 9, 00186 Roma, Italy
Presented at the International and Interdisciplinary Conference IMMAGINI? Image and Imagination between Representation, Communication, Education and Psychology, Brixen, Italy, 27–28 November 2017.
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Published: 4 December 2017
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Abstract

The construction of digital images and the role of the CG Artist in communicating architectural projects establishes its origin in pictorial tradition and visual arts. The text focuses on some aspects of this cultural legacy and makes a comparison using biometric instruments, now able to validate and compare the sensibility of the “creator” artist with the perception of sublime of the observer. Understanding the foundations that guide vision and perception of space, whether it is bidimensional or real, is relevant to all disciplines, primarily the architectural one, for the production of computer images.
Keywords: sublime; physiology of vision; computer-generated imagery sublime; physiology of vision; computer-generated imagery
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

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Farinella, C.; Greco, L. Dynamically Sublime, Vision, and Image in Architecture The Relationship between 3D Graphics and Physiology of Vision in the Construction of Rendering Images. Proceedings 2017, 1, 951.

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