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Multimodal Technologies Interact. 2017, 1(4), 31; doi:10.3390/mti1040031

Use of Haptics to Promote Learning Outcomes in Serious Games

Department of Mathematics and Computer Science, University of Quebec at Chicoutimi, 555, blv de l Université, Chicoutimi, QC G7H 2B1, Canada
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Received: 23 November 2017 / Revised: 13 December 2017 / Accepted: 14 December 2017 / Published: 19 December 2017
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Abstract

Integration of haptics in Serious Games (SGs) remains limited compared to vision and audio. Many works seem to limit haptic interactions to the mimicking of real life feelings. Here, we address this by investigating the use of haptics to promote learning outcomes in serious games. By analyzing how we learn, we proposed a model that identifies three learning outcomes: (1) engage the user with the content of the game, (2) develop technical skills, and (3) develop cognitive skills. For each learning skill, we show how haptic interactions may be exploited. We also show that the proposed model may be used to describe and to evaluate existing methods. It may also help in the designing of new methods that take advantage of haptics to promote learning outcomes. View Full-Text
Keywords: haptics; interaction; serious game; virtual reality; learning haptics; interaction; serious game; virtual reality; learning
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Menelas, B.-A.J.; Benaoudia, R.S. Use of Haptics to Promote Learning Outcomes in Serious Games. Multimodal Technologies Interact. 2017, 1, 31.

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Multimodal Technologies Interact. EISSN 2414-4088 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
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