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Multimodal Technologies Interact. 2017, 1(4), 27; doi:10.3390/mti1040027

A Survey on the Procedural Generation of Virtual Worlds

Department of Computer Science IV, University of Mannheim, 68131 Mannheim, Germany
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Received: 30 August 2017 / Revised: 12 October 2017 / Accepted: 20 October 2017 / Published: 30 October 2017
(This article belongs to the Special Issue Virtual Reality and Games)

Abstract

This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living beings and stories are introduced in detail. In our discussion, we emphasize a good compromise between the realism of the objects and the performance of the algorithms. The survey also assesses each generated object type in terms of its applicability in games and simulations of virtual worlds. View Full-Text
Keywords: virtual worlds; procedural content generation; multimedia content creation; serious games virtual worlds; procedural content generation; multimedia content creation; serious games
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

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Freiknecht, J.; Effelsberg, W. A Survey on the Procedural Generation of Virtual Worlds. Multimodal Technologies Interact. 2017, 1, 27.

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