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Multimodal Technologies Interact. 2017, 1(2), 10; doi:10.3390/mti1020010

Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator

Institute of Robotics and Information and Communication Technologies (IRTIC), Universitat de València, Valencia 46980, Spain
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Academic Editor: Adrian David Cheok
Received: 29 March 2017 / Revised: 25 April 2017 / Accepted: 17 May 2017 / Published: 19 May 2017
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Abstract

Vehicle simulators are multimodal interactive applications used in many human activities with different purposes. However, they are sometimes expensive systems that need to be carefully studied before they are designed and built, since some simulators can actually be much more expensive than the simulated vehicle. This is an important issue, although it is sometimes overlooked in scientific research. This paper proposes four different setups (with a variety of visual, sound, motion generation, and user-input interfaces) for non-aerial vehicle simulation, using a speedboat simulator as a case study. These setups are analysed in terms of their cost and their effectiveness is discussed. Rough figures are provided to give a comparative insight into the economic order of magnitude necessary to design and build a vehicle simulator. View Full-Text
Keywords: vehicle simulation; cost; multimodal; interaction; virtual reality; speedboat vehicle simulation; cost; multimodal; interaction; virtual reality; speedboat
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

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Casas, S.; Fernández, M.; Riera, J.V. Four Different Multimodal Setups for Non-Aerial Vehicle Simulations—A Case Study with a Speedboat Simulator. Multimodal Technologies Interact. 2017, 1, 10.

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