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Appl. Sci. 2017, 7(8), 832; doi:10.3390/app7080832

Modelling the Interruption on HCI Using BDI Agents with the Fuzzy Perceptions Approach: An Interactive Museum Case Study in Mexico

1
Accounting and Administration School, Autonomous University of Baja California, Tijuana 22390, Mexico
2
Chemistry and Engineering School, Autonomous University of Baja California, Tijuana 22390, Mexico
3
Complexity Science Center, National Autonomous University of Mexico, Mexico 04510, Mexico
4
Business Information Management and Operations Department, University of Westminster, London NW1 5LS, UK
*
Author to whom correspondence should be addressed.
Received: 27 July 2017 / Revised: 9 August 2017 / Accepted: 9 August 2017 / Published: 13 August 2017
(This article belongs to the Special Issue Socio-Cognitive and Affective Computing)
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Abstract

Technological advancements have revolutionized the proliferation and availability of information to users, which has created more complex and intensive interactions between users and systems. The learning process of users is essential in the construction of new knowledge when pursuing improvements in user experience. In this paper, the interruption factor is considered in relation to interaction quality due to human–computer interaction (HCI) being seen to affect the learning process. We present the results obtained from 500 users in an interactive museum in Tijuana, Mexico as a case study. We model the HCI of an interactive exhibition using belief–desire–intention (BDI) agents; we adapted the BDI architecture using the Type-2 fuzzy inference system to add perceptual human-like capabilities to agents, in order to describe the interaction and interruption factor on user experience. The resulting model allows us to describe content adaptation through the creation of a personalized interaction environment. We conclude that managing interruptions can enhance the HCI, producing a positive learning process that influences user experience. A better interaction may be achieved if we offer the right kind of content, taking the interruptions experienced into consideration. View Full-Text
Keywords: human–computer interaction; ambient intelligence; interruption factor; belief–desire–intention agents; perceptual computing; Type-2 fuzzy inference system human–computer interaction; ambient intelligence; interruption factor; belief–desire–intention agents; perceptual computing; Type-2 fuzzy inference system
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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

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MDPI and ACS Style

Rosales, R.; Castañón-Puga, M.; Lara-Rosano, F.; Evans, R.D.; Osuna-Millan, N.; Flores-Ortiz, M.V. Modelling the Interruption on HCI Using BDI Agents with the Fuzzy Perceptions Approach: An Interactive Museum Case Study in Mexico. Appl. Sci. 2017, 7, 832.

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