Populating the Mix Space: Parametric Methods for Generating Multitrack Audio Mixtures
AbstractThe creation of multitrack mixes by audio engineers is a time-consuming activity and creating high-quality mixes requires a great deal of knowledge and experience. Previous studies on the perception of music mixes have been limited by the relatively small number of human-made mixes analysed. This paper describes a novel “mix-space”, a parameter space which contains all possible mixes using a finite set of tools, as well as methods for the parametric generation of artificial mixes in this space. Mixes that use track gain, panning and equalisation are considered. This allows statistical methods to be used in the study of music mixing practice, such as Monte Carlo simulations or population-based optimisation methods. Two applications are described: an investigation into the robustness and accuracy of tempo-estimation algorithms and an experiment to estimate distributions of spectral centroid values within sets of mixes. The potential for further work is also described. View Full-Text
Externally hosted supplementary file 1
Description: Matlab source code for the generation of multitrack audio mixes.
Scifeed alert for new publicationsNever miss any articles matching your research from any publisher
- Get alerts for new papers matching your research
- Find out the new papers from selected authors
- Updated daily for 49'000+ journals and 6000+ publishers
- Define your Scifeed now
Wilson, A.; Fazenda, B.M. Populating the Mix Space: Parametric Methods for Generating Multitrack Audio Mixtures. Appl. Sci. 2017, 7, 1329.
Wilson A, Fazenda BM. Populating the Mix Space: Parametric Methods for Generating Multitrack Audio Mixtures. Applied Sciences. 2017; 7(12):1329.Chicago/Turabian Style
Wilson, Alex; Fazenda, Bruno M. 2017. "Populating the Mix Space: Parametric Methods for Generating Multitrack Audio Mixtures." Appl. Sci. 7, no. 12: 1329.
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.