Next Article in Journal
Anti-3D Weapon Model Detection for Safe 3D Printing Based on Convolutional Neural Networks and D2 Shape Distribution
Next Article in Special Issue
Integrated Hybrid Second Order Algorithm for Orthogonal Projection onto a Planar Implicit Curve
Previous Article in Journal
Dense Fully Convolutional Segmentation of the Optic Disc and Cup in Colour Fundus for Glaucoma Diagnosis
Previous Article in Special Issue
Cuckoo Search Algorithm with Lévy Flights for Global-Support Parametric Surface Approximation in Reverse Engineering
Article Menu
Issue 4 (April) cover image

Export Article

Open AccessArticle
Symmetry 2018, 10(4), 89; https://doi.org/10.3390/sym10040089

Automatic Generation of Dynamic Skin Deformation for Animated Characters

The National Centre for Computer Animation, Bournemouth University, Poole, BH12 5BB, UK
*
Author to whom correspondence should be addressed.
Received: 15 December 2017 / Revised: 25 March 2018 / Accepted: 26 March 2018 / Published: 31 March 2018
Full-Text   |   PDF [12329 KB, uploaded 3 May 2018]   |  

Abstract

Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requires tedious and time-consuming manual work. Although several automatic rigging methods have been developed, but they do not aim at curve-based models. To tackle this issue, this paper proposes a new rigging algorithm for automatic generation of dynamic skin deformation to quickly identify iso-parametric curves and create an animation skeleton in a few milliseconds, which can be seamlessly used in curve-based skin deformation methods to make the rigging process fast enough for highly efficient computer animation applications. View Full-Text
Keywords: automatic rigging; curve-based method; dynamic skin deformation, ode-based simulation automatic rigging; curve-based method; dynamic skin deformation, ode-based simulation
Figures

Figure 1

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).
SciFeed

Share & Cite This Article

MDPI and ACS Style

Bian, S.; Zheng, A.; Chaudhry, E.; You, L.; Zhang, J.J. Automatic Generation of Dynamic Skin Deformation for Animated Characters. Symmetry 2018, 10, 89.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Symmetry EISSN 2073-8994 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top