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Bounded Memory, Inertia, Sampling and Weighting Model for Market Entry Games
Games 2011, 2(2), 200-208; doi:10.3390/g2020200

Market Entry Prediction Competition 2010

1,* , 1,*  and 2,*
1 Center for Empirical Research in Economic and Behavioral Sciences (CEREB), University of Erfurt, 99089 Erfurt, Germany 2 The Technion–Israel Institute of Technology, Haifa 32000, Israel
* Authors to whom correspondence should be addressed.
Received: 18 January 2011 / Revised: 30 March 2011 / Accepted: 7 April 2011 / Published: 12 April 2011
(This article belongs to the Special Issue Predicting Behavior in Games)
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We submitted three models to the competition which were based on the I-SAW model. The models introduced four new assumptions. In the first model an adjustment process was introduced through which the tendency for exploration was higher at the beginning and decreased over time in the exploration stage. Another new assumption was that surprise as a factor influencing the weight of a trial in the sampling procedure was added. In the second model we added the possibility of an exclusion of unreliable experiences gained in the early trials of a game and the possibility of a revision of a reasonable alternative which was responsible for a very bad outcome in the previous trial. Three of the four added assumptions were combined in the third model. Because each of our models contains at least two new assumptions, we estimated the relative effect of each assumption on the estimation and prediction scores and carried out a test of robustness. In this way, we were able to clarify the usefulness of each added assumption.
Keywords: learning; experience; I-SAW Model; market entry game learning; experience; I-SAW Model; market entry game
This is an open access article distributed under the Creative Commons Attribution License (CC BY) which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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Hariskos, W.; Leder, J.; Teodorescu, K. Market Entry Prediction Competition 2010. Games 2011, 2, 200-208.

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