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<front>
<journal-meta>
<journal-id journal-id-type="publisher-id">Games</journal-id>
<journal-title>Games</journal-title>
<issn pub-type="epub">2073-4336</issn>
<publisher>
<publisher-name>Molecular Diversity Preservation International (MDPI)</publisher-name></publisher></journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.3390/g2010016</article-id>
<article-id pub-id-type="publisher-id">games-02-00016</article-id>
<article-categories>
<subj-group>
<subject>Short Note</subject></subj-group></article-categories>
<title-group>
<article-title>Correlated Individual Differences and Choice Prediction</article-title></title-group>
<contrib-group>
<contrib contrib-type="author">
<name><surname>Lindsay</surname><given-names>Luke</given-names></name></contrib>
<aff id="af1-games-02-00016">Department of Economics, University of Zurich, Blümlisalpstrasse 10, 8006 Zurich, Switzerland; E-Mail: <email>luke.lindsay@econ.uzh.ch</email></aff></contrib-group>
<pub-date pub-type="collection">
<year>2011</year></pub-date>
<pub-date pub-type="epub">
<day>07</day>
<month>02</month>
<year>2011</year></pub-date>
<volume>2</volume>
<issue>1</issue>
<fpage>16</fpage>
<lpage>20</lpage>
<history>
<date date-type="received">
<day>17</day>
<month>12</month>
<year>2010</year></date>
<date date-type="rev-recd">
<day>14</day>
<month>01</month>
<year>2011</year></date>
<date date-type="accepted">
<day>26</day>
<month>01</month>
<year>2011</year></date></history>
<permissions>
<copyright-statement>© 2011 by the authors; licensee MDPI, Basel, Switzerland.</copyright-statement>
<copyright-year>2011</copyright-year>
<license>
<p>This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/).</p></license></permissions>
<abstract>
<p>This note briefly summarizes the consequences of adding correlated individual differences to the best baseline model in the Games competition, I-SAW. I find evidence that the traits of an individual are correlated, but refining I-SAW to capture these correlations does not significantly improve the model's accuracy when predicting average behavior.</p></abstract>
<kwd-group>
<kwd>individual differences</kwd>
<kwd>choice prediction</kwd>
<kwd>I-SAW</kwd>
<kwd>modeling correlation</kwd></kwd-group></article-meta></front>
<body>
<sec sec-type="intro">
<label>1.</label>
<title>Introduction</title>
<p>Are individual differences correlated and can modeling them as such increase the accuracy of a model's predictions? Correlations between individual differences was one of the features of the model I entered in the <italic>Games</italic> choice prediction competition (CPC). This note briefly summarizes the consequences of adding correlated individual differences to the I-SAW model, the best baseline model in the CPC. It is assumed the reader is familiar with the experiments, I-SAW model, and competition described by Erev <italic>et al.</italic> [<xref ref-type="bibr" rid="b1-games-02-00016">1</xref>].</p>
<p>One of the regularities observed in the results of the CPC estimation experiment and previous studies is that individuals differ in their behavior [<xref ref-type="bibr" rid="b2-games-02-00016">2</xref>,<xref ref-type="bibr" rid="b3-games-02-00016">3</xref>]. In the I-SAW model, individual differences in behavior are determined by five trait parameters, which are summarized in <xref ref-type="table" rid="t1-games-02-00016">Table 1</xref>.</p>
<p>In the standard version of I-SAW, it is assumed that the values an individual's trait parameters take are independent. This study is motivated by the conjecture that traits are correlated. For example, one might expect that exploration (ε<sub>i</sub>), the tendency to choose at random, is negatively correlated with inertia (π<sub>i</sub>)<italic>,</italic> the tendency to repeat the previous choice. Conversely, one might expect that the tendency of participants to give more weight to average payoffs (w<sub>i</sub>) is positively correlated with inertia (π<sub>i</sub>).</p>
<p>Data from the CPC experiments were used to investigate correlations between trait parameters. First, the individual decisions made by the 120 participants in the estimation experiment were used to calculate maximum likelihood estimates of the five trait parameters for each participant. These estimates provide evidence that traits are correlated and not independent. Second, the estimation experiment was simulated with a refined I-SAW model. Parameters were constrained to have the same uniform distributions as in the baseline I-SAW model. Selected correlations between trait parameters were introduced and estimated using a grid search. Interestingly, adding these correlations between trait parameters while holding the model and distribution of parameters constant had only a very small effect on how accurately the model predicts average behavior in the estimation and competition experiments.</p></sec>
<sec>
<label>2.</label>
<title>Estimating Trait Parameters and Identifying Correlations</title>
<p>Entry decisions are stochastic in the I-SAW model. In the first trial, each player enters with a fixed probability. In subsequent trials, the probability player <italic>i</italic> enters depends on the realized and forgone payoffs in the previous <italic>t</italic> – 1 trials and on player <italic>i</italic>'s traits. Traits vary between individuals, but for a given individual are constant across trials and decision problems.</p>
<p>Each of the 120 participants in the CPC estimation experiment played 10 games, <italic>g</italic>, and each game had 50 trials, <italic>t</italic>. For each participant, the 500 observed entry decisions were used to calculate maximum likelihood estimates of a vector containing the five trait parameters <bold><italic>θ</italic></bold><italic><sub>i</sub></italic> = (<italic>ε<sub>i</sub></italic>,π<italic><sub>i</sub></italic>,μ<italic><sub>i</sub></italic>, ρ<italic><sub>i</sub></italic>, <italic>w<sub>i</sub></italic>). The following log likelihood function was used (a similar approach has been used by Yechiam and Busemeyer [<xref ref-type="bibr" rid="b3-games-02-00016">3</xref>,<xref ref-type="bibr" rid="b4-games-02-00016">4</xref>]):
<disp-formula id="FD1">
<label>(1)</label>
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<mml:mo mathvariant="bold-italic">θ</mml:mo>
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<mml:mo>=</mml:mo>
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<mml:mrow>
<mml:munder>
<mml:mo>∑</mml:mo>
<mml:mi>t</mml:mi></mml:munder>
<mml:mrow>
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<mml:mrow>
<mml:mo stretchy="false">[</mml:mo>
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<mml:mo>+</mml:mo>
<mml:mn>1</mml:mn></mml:mrow>
<mml:mo>)</mml:mo></mml:mrow>
<mml:mrow>
<mml:mo stretchy="false">|</mml:mo>
<mml:mrow>
<mml:msub>
<mml:mi>V</mml:mi>
<mml:mi>g</mml:mi></mml:msub>
<mml:mrow>
<mml:mo>(</mml:mo>
<mml:mi>t</mml:mi>
<mml:mo>)</mml:mo></mml:mrow>
<mml:mo>,</mml:mo>
<mml:msub>
<mml:mo mathvariant="bold-italic">θ</mml:mo>
<mml:mi mathvariant="bold-italic">i</mml:mi></mml:msub></mml:mrow></mml:mrow></mml:mrow>
<mml:mo stretchy="false">]</mml:mo></mml:mrow></mml:mrow>
<mml:mo stretchy="false">)</mml:mo></mml:mrow></mml:mrow></mml:mrow></mml:mrow></mml:semantics></mml:math></disp-formula>where <italic>G<sub>g</sub></italic>(<italic>t</italic> + 1) denotes the participant's entry decision in trial <italic>t</italic> + 1 of game <italic>g</italic> and <italic>V<sub>g</sub></italic>(<italic>t</italic>) is a matrix of the participant's payoffs in game <italic>g</italic> (including those forgone) from trials up to and including t. The I-SAW model has three response modes: exploration, inertia, and exploitation. The likelihood function giving probability of entry conditional on individual traits and previous outcomes was constructed as follows
<disp-formula id="FD2">
<label>(2)</label>
<mml:math id="mm2" display="block">
<mml:semantics id="sm2">
<mml:mrow>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">enter</mml:mi></mml:mrow>
<mml:mo>]</mml:mo></mml:mrow>
<mml:mo>=</mml:mo>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">explore</mml:mi></mml:mrow>
<mml:mo>]</mml:mo></mml:mrow>
<mml:mo>.</mml:mo>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">enter</mml:mi>
<mml:mrow>
<mml:mo>|</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">explore</mml:mi></mml:mrow></mml:mrow></mml:mrow>
<mml:mo>]</mml:mo></mml:mrow>
<mml:mo>+</mml:mo>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">interia</mml:mi></mml:mrow>
<mml:mo>]</mml:mo></mml:mrow>
<mml:mo>.</mml:mo>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">enter</mml:mi>
<mml:mrow>
<mml:mo>|</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">interia</mml:mi></mml:mrow></mml:mrow></mml:mrow>
<mml:mo>]</mml:mo></mml:mrow>
<mml:mo>+</mml:mo>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">exploit</mml:mi></mml:mrow>
<mml:mo>]</mml:mo></mml:mrow>
<mml:mo>.</mml:mo>
<mml:mtext>Pr</mml:mtext>
<mml:mrow>
<mml:mo>[</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">enter</mml:mi>
<mml:mrow>
<mml:mo>|</mml:mo>
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<mml:mo>]</mml:mo></mml:mrow></mml:mrow></mml:semantics></mml:math></disp-formula></p>
<p>For exploration and inertia, the exact probability of entry was calculated directly. For exploitation, to accommodate the internal stochastic component of I-SAW (drawing a small sample of previous outcomes of the current game), it was calculated as follows
<disp-formula id="FD3">
<label>(3)</label>
<mml:math id="mm3" display="block">
<mml:semantics id="sm3">
<mml:mrow>
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<mml:mi mathvariant="italic">exploit</mml:mi></mml:mrow></mml:mrow></mml:mrow>
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<mml:mi mathvariant="italic">s</mml:mi></mml:mrow></mml:munder>
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<mml:mo>]</mml:mo></mml:mrow></mml:mrow>
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<mml:mrow>
<mml:mo>|</mml:mo>
<mml:mrow>
<mml:mi mathvariant="italic">exploit</mml:mi>
<mml:mo>,</mml:mo>
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<mml:mo>]</mml:mo></mml:mrow></mml:mrow></mml:semantics></mml:math></disp-formula>where <italic>S</italic> is the set of all samples that it is possible for the player to draw.</p>
<p>The vector of parameters <bold><italic>θ<sub>i</sub></italic></bold> was estimated using a nonlinear optimization method. The parameter values were constrained by the upper and lower bounds of the distributions shown in <xref ref-type="table" rid="t1-games-02-00016">Table 1</xref>. The correlation coefficients and summary statistics of the estimates are shown in <xref ref-type="table" rid="t2-games-02-00016">Table 2</xref>. The coefficients shown in the top half of the table suggest an individual's trait parameters are not independent. The following relationships between individual traits are apparent. Participants with a higher tendency to explore ε<sub>i</sub> have a lower tendency to exhibit inertia π<sub>i</sub>. They also give less weight to average payoffs over all previous trials w<sub>i</sub> and more weight to a small sample of previous trials (1 – <italic>w<sub>i</sub></italic>). This would cause them to have a greater tendency to underweight rare events. Participants with a higher tendency for inertia π<sub>i</sub>, in contrast, give more weight to average payoffs w<sub>i</sub>. Finally, in sampling during exploitation trials, participants with a greater tendency to bias their sample by selecting the most recent trial ρ<sub>i</sub>, give less weight to average payoffs w<sub>i</sub>.</p></sec>
<sec>
<label>3.</label>
<title>Adding Correlated Individual Differences to I-SAW</title>
<p>The only constraints on the parameter estimates reported in the previous section were the upper and lower bounds. To refine the I-SAW model to accommodate correlated traits, two additional constraints were imposed: traits were assumed to be uniformly distributed between the upper and lower bounds, and the correlations between traits were assumed to have a specific structure as described below.</p>
<p>The following procedure was used to generate <bold><italic>θ<sub>i</sub></italic></bold> a 1 × 5 vector of correlated trait parameters, where each component <italic>θ<sub>ij</sub></italic> has a predefined distribution (specified in <xref ref-type="table" rid="t1-games-02-00016">Table 1</xref>) with cumulative distribution function <italic>F<sub>θ,j</sub></italic>. First, a vector <bold><italic>x</italic></bold> = (x<sub>1</sub>, …,x<sub>5</sub>) of independent standard normal values was generated. This was used to generate a vector of correlated standard normal values
<disp-formula id="FD4">
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<mml:semantics id="sm4">
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<mml:mtext mathvariant="bold">xL</mml:mtext>
<mml:mrow/></mml:mrow></mml:semantics></mml:math></disp-formula>where <bold>L</bold> is a 5 × 5 lower triangular matrix with strictly positive diagonal elements. The values in each column of <bold>L</bold> are subject to the constraint 
<inline-formula>
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<mml:mn>1</mml:mn></mml:mrow></mml:semantics></mml:math></inline-formula>. As a consequence, the values contained in <bold>y</bold> are from the standard normal distribution<xref rid="fn1-games-02-00016" ref-type="fn">1</xref>. Finally, the vector <bold><italic>θ<sub>i</sub></italic></bold> was produced by transforming each component of <bold>y</bold> using <italic>F<sub>θj</sub></italic>. and the standard normal cumulative distribution function Φ.
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<p>Notice that when <bold>L</bold> is the identity matrix, the generated values <bold><italic>θ<sub>i</sub></italic></bold> are independent; when <bold>L</bold> has non-zero off-diagonal elements, the generated values <bold><italic>θ<sub>i</sub></italic></bold> are not independent.</p>
<p>The matrix <bold>L</bold> was estimated using a simulation based grid search. To limit the time required to compute the estimates, attention was restricted (a) to elements of the matrix that give rise to the four correlations that Section 2 identified as statistically significant at the one percent level, and (b) to values of these elements around those that would produce the correlation coefficients estimated in Section 2. The remaining off-diagonal elements were fixed equal to zero. The matrix that minimized the normalized mean square deviation scores (the criteria used to judge models in the CPC) is shown below. The elements of the matrix that were varied during the grid search are shown in bold.
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<p>On the estimation set, using these estimates gives a score of 1.34 compared to 1.37 when there are no correlations. The respective figures for the competition set are 1.17 and 1.19. In both cases, introducing correlations leads to a slight increase in the accuracy of the model's predictions.</p></sec>
<sec sec-type="discussion">
<label>4.</label>
<title>Discussion</title>
<p>This study found that while correlations between traits matter for individual behavior, refining I-SAW to capture these correlations does not significantly improve the prediction of averages such as average entry rates, efficiency, and alternation rates. Hence, when the goal is prediction of average rather than individual behavior, assuming individual trait parameters are independently distributed appears to be a sound simplifying assumption. A natural question for future research is why the refinement of I-SAW did not produce better predictions. One possibility is that since participants interacted in groups, there may be group effects that carry over to the parameters obtained by fitting the model separately to each individual. Another direction for future research is testing models with fewer trait parameters. If, as this study suggests, correlations between trait parameters only have a small effect on the accuracy of the model's prediction of average behavior, it may be possible to achieve the same degree of predictive accuracy with a model that is simplified by combining some of the trait parameters.</p></sec></body>
<back>
<sec sec-type="display-objects">
<title>Tables</title>
<table-wrap id="t1-games-02-00016" position="float">
<label>Table 1.</label>
<caption>
<p>The five trait parameters.</p></caption>
<table frame="box" rules="all">
<thead>
<tr>
<th align="left" valign="top"><bold>Parameter and Distribution</bold></th>
<th align="left" valign="middle"><bold>Description</bold></th></tr></thead>
<tbody>
<tr>
<td align="left" valign="top">ε<sub>i</sub> ∼ U[0,0.24]</td>
<td align="left" valign="top">Probability of exploration in trials after the first one.</td></tr>
<tr>
<td align="left" valign="top">π<sub>i</sub> ∼ U[0,0.6]</td>
<td align="left" valign="top">Tendency for inertia.</td></tr>
<tr>
<td align="left" valign="top">μ<sub><underline>i</underline></sub> = {1, 2, or 3}</td>
<td align="left" valign="top">Number of samples taken in exploitation trials.</td></tr>
<tr>
<td align="left" valign="middle">ρ<sub>i</sub> ∼ U[0,0.2]</td>
<td align="left" valign="top">Probability a sample draw is biased. If the draw is biased, the most recent trial is selected. If it is unbiased, a previous trial is selected at random.</td></tr>
<tr>
<td align="left" valign="middle">w<sub>i</sub> ∼ U[0,0.8]</td>
<td align="left" valign="top">In exploitation trials, the sample mean is given weight (1 – w) and the mean of all previous trials weight w.</td></tr></tbody></table></table-wrap>
<table-wrap id="t2-games-02-00016" position="float">
<label>Table 2.</label>
<caption>
<p>Correlation coefficients and summary statistics for estimated trait parameters.</p></caption>
<table frame="box" rules="all">
<thead>
<tr>
<th align="center" valign="top"><bold>Parameter</bold></th>
<th align="center" valign="top"><bold>ε<sub>i</sub></bold></th>
<th align="center" valign="top"><bold>π<sub>i</sub></bold></th>
<th align="center" valign="top"><bold>μ<sub>i</sub></bold></th>
<th align="center" valign="top"><bold>ρ<sub>i</sub></bold></th>
<th align="center" valign="top"><bold>w<sub>i</sub></bold></th></tr></thead>
<tbody>
<tr>
<td align="center" valign="top">ε<sub>i</sub></td>
<td align="center" valign="top">1.00</td>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/></tr>
<tr>
<td align="center" valign="top">π<sub>i</sub></td>
<td align="center" valign="top">–0.38<xref ref-type="table-fn" rid="tfn3-games-02-00016">***</xref></td>
<td align="center" valign="top">1.00</td>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/></tr>
<tr>
<td align="center" valign="top">μ<sub>i</sub></td>
<td align="center" valign="top">–0.03</td>
<td align="center" valign="top">0.14</td>
<td align="center" valign="top">1.00</td>
<td align="center" valign="top"/>
<td align="center" valign="top"/></tr>
<tr>
<td align="center" valign="top">ρ<sub>i</sub></td>
<td align="center" valign="top">–0.22<xref ref-type="table-fn" rid="tfn1-games-02-00016">*</xref></td>
<td align="center" valign="top">–0.14</td>
<td align="center" valign="top">–0.14</td>
<td align="center" valign="top">1.00</td>
<td align="center" valign="top"/></tr>
<tr>
<td align="center" valign="top">w<sub>i</sub></td>
<td align="center" valign="top">–0.31<xref ref-type="table-fn" rid="tfn3-games-02-00016">***</xref></td>
<td align="center" valign="top">0.24<xref ref-type="table-fn" rid="tfn2-games-02-00016">**</xref></td>
<td align="center" valign="top">0.05</td>
<td align="center" valign="top">–0.27<xref ref-type="table-fn" rid="tfn2-games-02-00016">**</xref></td>
<td align="center" valign="top">1.00</td></tr>
<tr>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/>
<td align="center" valign="top"/></tr>
<tr>
<td align="center" valign="top">mean</td>
<td align="center" valign="top">0.12</td>
<td align="center" valign="top">0.31</td>
<td align="center" valign="top">1.87</td>
<td align="center" valign="top">0.12</td>
<td align="center" valign="top">0.29</td></tr>
<tr>
<td align="center" valign="top">variance</td>
<td align="center" valign="top">0.01</td>
<td align="center" valign="top">0.04</td>
<td align="center" valign="top">0.70</td>
<td align="center" valign="top">0.01</td>
<td align="center" valign="top">0.05</td></tr>
<tr>
<td align="center" valign="top">max</td>
<td align="center" valign="top">0.24</td>
<td align="center" valign="top">0.60</td>
<td align="center" valign="top">3.00</td>
<td align="center" valign="top">0.20</td>
<td align="center" valign="top">0.80</td></tr>
<tr>
<td align="center" valign="top">min</td>
<td align="center" valign="top">0.00</td>
<td align="center" valign="top">0.00</td>
<td align="center" valign="top">1.00</td>
<td align="center" valign="top">0.00</td>
<td align="center" valign="top">0.00</td></tr></tbody></table>
<table-wrap-foot><fn id="tfn1-games-02-00016">
<label>*</label>
<p>:p &lt; .05,</p></fn><fn id="tfn2-games-02-00016">
<label>**</label>
<p>:p &lt; 0.01,</p></fn><fn id="tfn3-games-02-00016">
<label>***</label>
<p>:p &lt; 0.001</p></fn></table-wrap-foot></table-wrap></sec>
<ref-list>
<title>References and Notes</title>
<ref id="b1-games-02-00016"><label>1.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Erev</surname><given-names>I.</given-names></name><name><surname>Ert</surname><given-names>E.</given-names></name><name><surname>Roth</surname><given-names>A.</given-names></name></person-group><article-title>A choice prediction competition for market entry games: An introduction</article-title><source>Games</source><year>2010</year><volume>1</volume><fpage>117</fpage><lpage>136</lpage><pub-id pub-id-type="doi">10.3390/g1020117</pub-id></citation></ref>
<ref id="b2-games-02-00016"><label>2.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Ert</surname><given-names>E.</given-names></name><name><surname>Yechiam</surname><given-names>E.</given-names></name></person-group><article-title>Consistent constructs in individuals' risk taking in decisions from experience</article-title><source>Acta Psychol.</source><year>2010</year><volume>134</volume><fpage>225</fpage><lpage>232</lpage><pub-id pub-id-type="doi">10.1016/j.actpsy.2010.02.003</pub-id></citation></ref>
<ref id="b3-games-02-00016"><label>3.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Yechiam</surname><given-names>E.</given-names></name><name><surname>Busemeyer</surname><given-names>J.R.</given-names></name></person-group><article-title>Evaluating generalizability and parameter consistency in learning models</article-title><source>Games Econ. Behav.</source><year>2008</year><volume>63</volume><fpage>370</fpage><lpage>394</lpage><pub-id pub-id-type="doi">10.1016/j.geb.2007.08.011</pub-id></citation></ref>
<ref id="b4-games-02-00016"><label>4.</label><citation citation-type="journal"><person-group person-group-type="author"><name><surname>Yechiam</surname><given-names>E.</given-names></name><name><surname>Busemeyer</surname><given-names>J.R.</given-names></name></person-group><article-title>Comparison of basic assumptions embedded in learning models for experience based decision-making</article-title><source>Psychonomic Bull.</source><year>2005</year><volume>12</volume><fpage>387</fpage><lpage>402</lpage><pub-id pub-id-type="doi">10.3758/BF03193783</pub-id></citation></ref></ref-list>
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