Next Article in Journal
Suppression of Strong Background Interference on E-Nose Sensors in an Open Country Environment
Next Article in Special Issue
Exploring Architectural Details Through a Wearable Egocentric Vision Device
Previous Article in Journal
A Collaborative Secure Localization Algorithm Based on Trust Model in Underwater Wireless Sensor Networks
Previous Article in Special Issue
Sensor-Aware Recognition and Tracking for Wide-Area Augmented Reality on Mobile Phones
Article Menu

Export Article

Open AccessArticle
Sensors 2016, 16(2), 231; doi:10.3390/s16020231

Grüt: A Gardening Sensor Kit for Children

1
DAD—Architecture and Design Department, Politecnico di Torino, Torino 10129, Italy
2
MediaLAB Amsterdam, Amsterdam 1091 RZ, The Netherlands
*
Author to whom correspondence should be addressed.
Academic Editor: Vittorio M. N. Passaro
Received: 24 December 2015 / Revised: 4 February 2016 / Accepted: 10 February 2016 / Published: 16 February 2016
(This article belongs to the Special Issue Sensors for Entertainment)
View Full-Text   |   Download PDF [1282 KB, uploaded 16 February 2016]   |  

Abstract

Food waste is one of the main problems in our society. This is mainly caused by people’s behaviors and attitudes, which influence the whole food chain, from production to final consumption. In fact, food is generally perceived as a commodity by adults, who transmit this behavior to children, who in turn do not develop any consciousness about food’s source. One way to reduce the problem seems to be by changing consumers’ attitudes, which develop during the early years of childhood. Research has shown that after attending school garden classes, children’s food-related behavior changes. Growing crops is not always easy—it can’t be done in the domestic space, and this lead to a loss of the long term positive effects. This paper presents a project that tries to teach children how to grow their own food indoors and outdoors, mixing real and virtual reality, connecting something natural like a plant to the Internet of Things (or IOT, a network of physical objects virtually connected to each other and to the web). The use of sensors related to an app makes this process more fun and useful for educational purposes. The aim of the project is to change children’s attitude towards food, increasing their knowledge about production and consumption, in order to reduce waste on a long term basis. The research has been developed in collaboration with Cisco NL and MediaLAB Amsterdam. The user testing has been executed with Dutch children in Amsterdam. View Full-Text
Keywords: gardening; children; Internet of Things; virtual avatars; the tamagotchi effect; educational gardening; children; Internet of Things; virtual avatars; the tamagotchi effect; educational
Figures

This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (CC BY 4.0).

Scifeed alert for new publications

Never miss any articles matching your research from any publisher
  • Get alerts for new papers matching your research
  • Find out the new papers from selected authors
  • Updated daily for 49'000+ journals and 6000+ publishers
  • Define your Scifeed now

SciFeed Share & Cite This Article

MDPI and ACS Style

Valpreda, F.; Zonda, I. Grüt: A Gardening Sensor Kit for Children. Sensors 2016, 16, 231.

Show more citation formats Show less citations formats

Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Related Articles

Article Metrics

Article Access Statistics

1

Comments

[Return to top]
Sensors EISSN 1424-8220 Published by MDPI AG, Basel, Switzerland RSS E-Mail Table of Contents Alert
Back to Top